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Views. Comment. Opinion. 6 things that made Call Of Duty: Advanced Warfares multipla (1 Viewer)


LethalMuffinMan

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When I look at Call Of Duty: Advanced Warfare, I see a phoenix rising from the ashes.

Well, sort of. Alright, so what we actually get when loading up trailers are exoskeletons and hoorah heroics. But, yknow, metaphors; more than any other, this one feels appropriate.

Possibly revitalising the franchise with new in-game technology which upends our approach to COD, Gamescom has already demonstrated that multiplayer isnt immune to this sea change. Here are the top six things that make Advanced Warfares online suite a killer-app.

1. Now you see me
[video=youtube;CV_sOZKY-G8]https://www.youtube.com/watch?v=CV_sOZKY-G8[/video]
You could call it a rite of passage for Call of Duty players; its as if theres no escape. Youll spawn, ready yourself for battle and then hit the deck when someone happens to sprint around a corner and blasts you into spaghetti.

Now that we can employ evasive manoeuvres with boost jumps (allowing us to leap up, over and behind any pursuer), the ball is back in our court. No longer do we have to be at the mercy of blind circumstance. If youve got your wits together, you can now dictate the flow of things. At this point, Advanced Warfare is treading all too close to Halos territory. Still, because the exoskeleton powers usher in a significant change, well let it pass.

Be it an invisibility cloak, hover-device or protective shield, the advantages these could provide to users if employed smartly might weave in greater tactical opportunity.


Thank all thats holy for this. A long-requested feature is finally here; at last were able to customise what would appear to be everything about our soldier, from the type of face theyre lumbered with to the military goggles we slap over their forehead.

With the capability to tweak your weapons in the same way, this is a Call of Duty keen to put the power into their players hands (and not just firepower).shares
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6 ways Call Of Duty: Advanced Warfare's multiplayer at Gamescom was aceWe suspect J J Abrams may be involved in the taking of this screenshot

When I look at Call Of Duty: Advanced Warfare, I see a phoenix rising from the ashes.

Well, sort of. Alright, so what we actually get when loading up trailers are exoskeletons and hoorah heroics. But, yknow, metaphors; more than any other, this one feels appropriate.

Possibly revitalising the franchise with new in-game technology which upends our approach to COD, Gamescom has already demonstrated that multiplayer isnt immune to this sea change. Here are the top six things that make Advanced Warfares online suite a killer-app.


1. Now you see me

You could call it a rite of passage for Call of Duty players; its as if theres no escape. Youll spawn, ready yourself for battle and then hit the deck when someone happens to sprint around a corner and blasts you into spaghetti.

MORE: Call of Duty: Advanced Warfare preview

Now that we can employ evasive manoeuvres with boost jumps (allowing us to leap up, over and behind any pursuer), the ball is back in our court. No longer do we have to be at the mercy of blind circumstance. If youve got your wits together, you can now dictate the flow of things.


At this point, Advanced Warfare is treading all too close to Halos territory. Still, because the exoskeleton powers usher in a significant change, well let it pass.

Be it an invisibility cloak, hover-device or protective shield, the advantages these could provide to users if employed smartly might weave in greater tactical opportunity.


Call Of Duty: Advanced Warfare - customise your weaponsWant a blinged-up assault rifle? Well, now you can have one for all the world to see
Thank all thats holy for this. A long-requested feature is finally here; at last were able to customise what would appear to be everything about our soldier, from the type of face theyre lumbered with to the military goggles we slap over their forehead.

With the capability to tweak your weapons in the same way, this is a Call of Duty keen to put the power into their players hands (and not just firepower).



If you stumbled across Advanced Warfares trailer halfway through and mistook it for a Titanfall 2 tease, nobody would blame you. Thanks to back-pack-powered leaps and vastly improved manoeuvrability, soldiers can now make use of vertical portions of the map by climbing buildings.


They can also zip out of trouble by dashing sideways or executing a ground-pound on unsuspecting enemies, meaning that youll need to cover every angle from here on in not just whats on ground-level. A welcome feature Call Of Duty brings to bear this time around is the addition of a test-range, letting you try out new weapons and attachments to see how they handle before leaping into battle with them. This avoids some embarrassing deaths when you realise youve fiddled a little too much, or reassurance when you twig youve built the perfect killing device.


Id imagine the Battlefield team are mildly upset by now; Advanced Warfare has stolen their signature move with a beach level thats flattened by a tsunami mid-game, sweeping away players and detritus.

This sort of changeable arena brings spice to fights, because each encounter then becomes a time-bomb. Do you wait and spar it out to the last second to earn a kill before high-tailing it away? Or do you play it safe and retreat? Thats not a bad question to be asked in the heat of the moment, as your adrenaline will attest.
 

bfiorentino

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It seems to me like that decided to take the titanfall aspects of game-play besides obviously the titans and wall-running and put it into a futuristic visual to make the new call of duty honestly i dont know how i feel about it because ghosts was awful
 

|Fever| DrinkingWhiskey

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It's gonna suck ass like they all have since W@W
 

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