UPDATE 3.1.1 - 3/16/2021 | FeverClan - Gaming Community

UPDATE 3.1.1 - 3/16/2021 (1 Viewer)


|Fever| Medic739

Clan Leader
Clan Rank
Clan Leader
Clan Leader
Aug 18, 2017
841
49
28
Alabama
Activity

0%

Longevity

9%

ACTIVITIES​

CRUCIBLE​

  • Fixed an issue in Trials of Osiris where the I Am Invincible medal was appearing for all players when one player earned it.
    • The medal wasn't actually awarded to the players who didn't earn it, they just incorrectly got the UI popup as if it had been.
  • Fixed an issue where restricted players were incorrectly unable to access Crucible and Gambit private matches.
  • Fixed an issue where there was no audio cue playing when an enemy player was revived in a Trials match.

COSMODROME​

  • Fixed an issue on Exodus Garden 2A where players could skip the first barrier by going out of environment.

DREAMING CITY​

  • Fixed an issue where region chest icons would remain on the map after finding the chest.

BATTLEGROUND: FOOTHOLD​

  • Fixed a dropship issue that was causing some poor performance.
    • This should slightly improve performance during the boss encounter when the dropships arrive.

BATTLEGROUND: BEHEMOTH​

  • Made key item names more consistent during the activity.
  • Fixed an issue where the closing dialog would run longer than the ending timer of the activity.

GENERAL BATTLEGROUNDS FIXES​

  • Player positioning is locked during Tribute Chest slam animations. Should reduce the likelihood of killing teammates while opening Chests.
  • Fixed an issue where volatile cells would noticeably clip into the players arm.

STRIKES​

  • Fallen S.A.B.E.R.:
    • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
    • Improved objective waypoint behavior.
    • Fixed some grammatical errors in player-directive text.
    • Fixed an issue where Zavala's dialog in the first area could play multiple times.
    • Fixed a bug where a Fallen energy shield could be seen sticking out of a wall.
  • Devil's Lair:
    • Sepiks Prime now has a Boss health bar.
    • Fixed some floating environment objects.
    • Fixed an issue where some monster spawn points looked like accessible doorways to players.
    • Fixed an issue where an Overload Captain could spawn with the wrong name.
    • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
    • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.

LAST WISH​

  • Fixed a bug where players that died after slamming the Heart could repeatedly spawn outside of the area and die.
  • Fixed an issue where Creeping Darkness wouldn't kill players.

GARDEN OF SALVATION​

  • Fixed an issue where Tether Hubs could accept tethers when shielded.

GAMEPLAY AND INVESTMENT​

FRAGMENTS​

  • Updated description strings for Whisper of Torment and Whisper Fractures fragments.
  • Replaced "combatants" with "targets" to clarify that these fragments are applicable in both PvE and PvP activities.

ARMOR​

  • Fixed an issue with the Linear Actuators perk for Dunemarchers was not triggering properly.
  • The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
  • Font of Might no longer displays a generic "Damage Boost" string when its benefit is active.
  • Fixed a bug where Mantle of Battle Harmony and Omnioculus were not displaying their flavor text.
  • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
  • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.

WEAPONS​

  • Fixed an issue where flavor text wasn't appearing for several Seasonal weapons.
  • Added rumble to the end of the reload for Dead Man's Tale.
  • Adjusted Riskrunner perk VFX that were causing epileptic issues.
  • Reduced Arbalest's aim assist, making it harder to hit headshots in Crucible.
  • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
  • Fixed the missing kill feed icon on Ticuu's Divination.
  • Slightly increased drop rates for ritual specific weapons in Gambit, Strikes, and Crucible.
    • We are planning additional changes for a future season, so stay tuned!

BOUNTIES AND PURSUITS​

  • On the Offensive New Light Quest:
    • Fixed an issue where the text in step 2 of 4 still referenced weekly bounties.
    • Rebalanced step 2 so that daily bounties grant the most efficient progress.
  • Battlegrounds:
    • Players will now be refunded Cabal Gold when swapping Challenger Medallions.

TRIUMPHS​

  • Fixed an issue where completing the Forfeit Shrine Ascendant Challenge quickly wouldn't grant the Triumph for completing it quickly.
  • Fixed an issue where completing the Agonarch Abyss Ascendant Challenge wouldn't grant the Triumph for completion.
  • Fixed an issue where completing the Ouroborea Ascendant Challenge wouldn't grant the Triumph for completion.
  • Fixed an issue where Paradii, the Vigilant and Bakken, the Relentless could fail to spawn in the Blind Well area, blocking completion of the Double Trouble Triumph.

PLATFORMS AND SYSTEMS​

  • Added quick launch Activity Cards for PlayStation 5.
  • Fixed and issue where some users were missing friends or clan members in their roster on PlayStation 5.

GENERAL​

  • Fixed an issue where players would see incorrect spaceflight transitions when launching certain maps during Iron Banner or Trials of Osiris.
  • Fixed an issue where players with their Ghost out while scanning an object will instead summon their Sparrow.
  • Fixed an issue where players were able to cram 12 people into activity that clearly couldn’t handle the might of that many Guardians.
 

Users who are viewing this thread