SMITE: Season Four - 4.1 Patch Notes - January 19th, 2017 | Gaming Community | FeverClan

Updates: SMITE: Season Four - 4.1 Patch Notes - January 19th, 2017 (1 Viewer)


Apr 29, 2016





  • Character model update and Card update for the Default, Recolor, and Mastery skins
  • Card update for the Default, Recolor and Mastery skins
  • New Voice Pack
  • Updated Mastery skins



_Along with the new update, he also gets a new skin_

Divine Protector Vamana



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_More new God Skins_
(Click on any of the pictures to look at the skin-model)

Such Cold Skadi
Only obtainable through chests


Modern Mercenary Nemesis
Obtainable through the Season Ticket 2017


Iron Tyrant Xing Tian
Rewarded for reaching Gold 5 or higher in Season 3 (until 31st January)


NRG Ao Kuang
Obtainable only throughout E-Sports events


Full Metal Vulcan
Obtainable through the Undying Chest 2017


Encore Agni
Obtainable through the Undying Chest 2017


Dragonsbane Ullr
Obtainable through the Undying Chest 2017


Agony Bellona
Obtainable through the Undying Chest 2017


Terror-Dactyl Camazotz
Obtainable through the Undying Chest 2017


iDusa Elite Medusa
Obtainable through the Undying Chest 2017


_Updates on Mastery Skins_

Nike Mastery Skins

Ullr Mastery Skins


Cutesy Doge Avatar

Vulcan Dance Emote

Global Emote - Diabmond Mastery / Demigod / Adept

Season Ticket 2017 - Global Emote

Season Ticket 2017 Loading Frame

Season Ticket 2017 Loading Frame

Ranked Season 3 Loading Frame
Diamond Conquest
Diamond Joust
Masters Conquest
Masters Joust
Platinum Conquest
Platinum Joust

Diamond Mastery Recall FX
Diamond Student Recall FX
Diamond Master Recall FX
Diamond God Recall FX

Season Ticket 2017 Recall FX

Team NRG Ward
Obtainable only throughout E-Sports events

_New Achievements_

The Morrigan - Mirror Match
As The Morrigan, transform into an enemy God and kill the God you transformed into.

The Morrigan - 3v3
As The Morrigan, hit 3 enemy gods at the same time with her Deadly Aspects ability.

_Season 4: Ranked Update_

  • All Ranked MMR values have been hard reset. Everyone will begin this season at the same MMR value.
  • In subsequent seasons we will do a soft reset.

Updated Qualifying

  • We have updated our placement algorithm for placing players out of qualifying to better represent their estimated skill.

Multiple Splits

  • The full Ranked Season has now been divided into multiple Splits, mirroring our eSports scene.
  • At the end of each Split, we will distribute rewards and do a soft reset of the Ranked Ladder, leading into the next Split.

Promotion Games Removed

  • Any points earned past 100 will go towards your next division. (ex: After a win a player has 108 points. They will promote to the next division and have 8 points in that division.)
  • Players now only need to reach 101 points to go to the next division instead of needing to get 100 points and then win again.
  • After being promoted players will have protection from immediately being demoted for a few games.

Lobby Timers Updated

  • Teams in draft pick will now have bonus time they can use during the Pick and Banning phase. If a Pick or Ban timer hits 0, it will begin taking time away from the bonus time pool instead. This time is shared across all the Pick and Ban phases for your team.

Ranked Pause

  • Teams can now pause during ranked game. A team who wishes to pause will need to start a vote. Once the vote has passed, the game will pause automatically once everyone is out of combat. The pause will last for one minute.
  • This can only be done once per team per game.

New Leaderboards

  • All leaderboards will now show the region that the player plays in.
  • Masters division is back and Grandmasters has been updated.
  • Masters division now sits between Diamond and Grandmasters.
  • Grandmasters now only accepts the Top 25 Players from Masters into its ranks.

  • God Leaderboards
  • Players will now be able to see how they compare against other players when playing a specific God.
  • After 5 qualifying games with a God you will be placed on the God Leaderboard and will be able to see how you stand up against other players.
  • Depending on your placement you will be placed into one of three tiers. This placement will appear around you in the Lobby once you have selected a character your are ranked with.

Ranked Rewards

  • Each split there will be rewards available to everyone for simply playing Ranked. Qualifying will earn you a bonus Chest Roll, while winning 25 games will give you a special Recall FX that is tied to the split you are playing in.

  • Additionally, there are now Gem Rewards available for the top 25 players in each league.
  • Top 5 Players will receive 3500 Gems.
  • Top 6 – 20 players will receive 2500 Gems.
  • Top 21 – 25 Players will receive 1500 Gems.

  • God Leaderboards will also have their own rewards. If you are in the top 3 for any given God you will receive a Gem Reward.
  • 1st : 800 Gems.
  • 2nd : 400 Gems.
  • 3rd : 200 Gems.

Intelligent Matchmaking of Low Population Regions
  • During low population times, the Matchmaking algorithm will look for players outside the preferred region, taking ping into consideration.
  • This will only occur when no match can be found due to low population.

Unlocked by Purchasing the Spring Season Ticket

  • Modern Mercenary Nemesis
  • The ability to vote on games for FP
  • Permanent FP Booster
  • 15 Team Worshiper Boosters (In the Match Lobby players can activate these boosters and share the benefit of the booster to the team. This Worshiper Booster will give everyone on your team 2x Worshipers that game.)
  • Bundle of Quests that will give up to 1500 FP.

Unlocked through FP Unlocks (Free to all Players)

  • Cutesy Chest
  • Enigma Chest Roll
  • Season Ticket 2017 Spring Recall FX
  • 2017 Season Ticket Loading Frame
  • Enigma Chest Roll
  • Undying Chest 2017 Roll
  • Cutest Global Emote
  • Nevercake Announcer Pack
  • Enigma Chest Roll
  • Swarm Sentry Ah Muzen Cab (Available in 4.2)


Undying Chest 2017 Content (As mentioned above)

  • Full Metal Vulcan
  • Encore Agni
  • Dragonsbane Ullr
  • Agony Bellona
  • Terror-dactyl Camazotz
  • iDusa Elite Medusa

New Art Style

  • Egyptian Themed Map
  • New Titans
  • New Minions
  • New Towers
  • New Phoenixes

New Map Layout Changes

  • Widened Center Area
  • New paths to Center Area
  • Adjusted outer paths

New Jungle Boss – Apophis

  • XP value set at 50. This increases to 100 at later stages of the game.
  • Gold value set at 100. This increases to 150 at later stages of the game.
  • Base Health value set at 3200.
  • Health per Min value set at 130. This increases to 175 at later stages of the game.
  • Replaces Fire Giant and Gold Fury.
  • Spawns in the center of the Map at 10 Minutes.
  • Deals massive Damage and knocks back nearby gods upon spawning.
  • Provides a Buff to the killing team. This Buff becomes more powerful later into the game. (Grants bonus Magical Power and Physical Power. Enemy gods hit by your Abilities take damage equal to a fraction of their Max Health over 4 seconds.)

New Gameplay Changes

  • New Jungle Camps
  • New characters for Red buff and Blue buff holders

  • New Phoenixes
  • New Phoenixes have a much higher Attack Speed and lower Base Damage

  • Kill Bounty Changes
  • For experience you get an additional 20% XP based on the level difference. (20% base xp * level difference)

Map Changes

  • Small adjustments to Jungle paths have been made to equalize time and distance between objectives on Order and Chaos sides of the map.
  • Both the Order Speed camp and the Chaos Damage camp see a change to their geometry and leash to shift the time it takes to reach the Mid Lane.
  • Players can no longer see into the camp from the Mid Lane.
  • Game now starts at -1:00 instead of -1:30 - Minions still spawn at 0:00s and Jungle Camps still spawn at 0:30s


General Gameplay

  • Game Start Changes
  • Game starts at -1:30
  • Minions spawn at 0:00
  • The ENTIRE Jungle spawns at 0:30

  • Kill Bounty Changes
  • For experience, you get an additional 10% XP based on the level difference. (10% base xp * level difference)

Minion and jungle changes

  • Conquest Minion Changes
  • Swordsman (XP decreased from 65 → 60)
  • Archer (XP decreased from 45 → 40)
  • Brute (XP decreased from 65 → 60)

Conquest Jungle Monster Changes

  • Fixed an issue where Jungle Monster HP scaled at double the scaling rate while dead
  • The scaling of Jungle Monsters has been adjusted to compensate. All jungle monsters have been adjusted to ensure they spawn at the same health they do in live
  • Since the early days of SMITE, Jungle Monsters have always scaled twice as fast while dead, making camps that were taken consistently tankier than those which were left alive. This has now been removed to keep the pace of the game and the toughness of the camps close. We are also increasing the Base Health per Minute that Jungle Monsters receive.
  • Jungle Mob Health Scaling over time decreased from our 1.85 multiplier to 1.75 multiplier.

  • Boars
  • Removed from the Conquest Map

  • Harpy
  • XP value increased from 30 → 45
  • Gold value increased from 13 → 28
  • Base Health decreased from 425 → 375
  • Health per Min increased from 25 → 50

  • Elder Harpy
  • XP value decreased from 110 → 55
  • Gold value decreased from 45 → 38
  • Base Health decreased from 550 → 470
  • Health per Min increased from 30 → 70

  • Cyclops Rogue (NEW)
  • XP value set to 160
  • Gold value set to 60
  • Base Health set to 790
  • Health per min set to 150
  • Drops Purple Jungle Buff (NEW) (AURA – Enemy Gods within 55 units have their Magical and Physical Protections reduced by 10.)

  • Cyclops Rogue Small (NEW)
  • XP value set to 40
  • Gold value set to 20
  • Base Health set to 90
  • Health per min set to 90

  • Damage, Speed, and Mana Cyclops
  • XP increased from 150 → 160
  • Base Health decreased from 960 → 790
  • Health per Min increased from 65 → 150

  • Fire Elemental
  • Base Health decreased from 180 → 100
  • Health per Min increased from 40 → 80

  • Elder Elemental (NEW)
  • XP value set to 105
  • Gold value set to 46
  • Base Health set to 760
  • Health per Min set to 165
  • Now must be at 33% health for Bakasura to eat it

Oracle Harpy Camp (NEW)

  • New type of objective that offers early game tactical advantages in addition to XP/Gold.
  • Contains 2 Oracle Harpies
  • Location: Gold Fury Camp
  • Spaw Time: 00:30 seconds
  • Respawn Time: 3:00
  • Total Camp XP is set to 170
  • Total Camp Gold is set to 84

  • If a team kills both Oracle Harpies, that team is given vision of the Gold Fury pit for 90 seconds.
  • This vision cannot be countered by Sentry Wards
  • Vision granted by the Oracle Harpies does not reveal Wards nor Stealthed units
  • Neither team gets vision if Kills are split

  • Oracle Harpy (NEW)
  • XP value set to 85
  • Gold value set to 42
  • Base Health set to 760
  • Health per Min set to 165

Boss – Portal Demon (NEW)

  • New type of objective that offers late game tactical advantages in addition to XP/Gold for reasons
  • Team XP value set to 100
  • Team Gold value set to 150
  • Base Health set to 2500
  • Health per min set to 410
  • Location: Across from Fire Giant Camp
  • Spawn Time: 10:00 minutes
  • Respawn Time: 5:00 minutes

  • When killed, the Portal Demon creates a one-way portal from the killing team’s base to the Fire Giant pit that lasts for 1 minute
  • Grants 100 Team XP and 150 Team Gold

  • Boss – Portal Demon (NEW)
  • Team XP value set to 100
  • Team Gold value set to 150
  • Base Health set to 2500
  • Health per Min set to 410

Boss – Gold Fury

  • Increased starting gold rewards to incentivize and reward early Gold Fury kills, while still keeping the time the Gold Fury reaches the gold cap amount the same.
  • Increased starting Gold reward from 150 → 190
  • Decreased Gold reward increase per minute from 10 → 8
  • Base Health decreased from 2700 → 2200
  • Health per Min increased from 216 → 380

Boss – Fire Giant

  • Base Health decreased from 7000 → 3750
  • Health per min increased from 130 → 520


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_Season 4 Consumable Updates_

“A new type of item comes to SMITE as a Consumable! The powerful Ritual Items are designed to enhance the late game experience of SMITE. When your build was finished, there were very few options for players to help end the game. Rituals will now provide way more options, but at a very high cost, especially since you only get one use per purchase. These items will allow skilled players to make truly amazing plays in the late game.”

  • Only usable after Level 10
  • One use per Purchase
  • Provides a single use Relic or Ability-like effect
  • Grouped with Potions of Might and Elixirs on a new “Late Game Consumables” tab

_Flickering Ritual
When activated, it teleports you to a ground target location up to 55 units away instantly. Can be used during combat.

Cost: 750 Gold

_Frenzied Ritual
When activated, it buffs all allies within 55 units of the user, increasing their Damage output by 25% on all targets, and increases Attack Speed 20% for 10s.

Cost: 750 Gold

_Rallying Ritual
When activated, it teleports you to the allied God of your choice after a 4s channel time. Can be interrupted by Hard CC and Ritual is lost.

Cost: 750 Gold

_Revealing Ritual
When activated, it provides your entire team with vision of the entire enemy team, revealing their locations on the map, and also reveals all enemy wards within 70 units of the user. Lasts 5s.

Cost: 750 Gold


“Another new Consumable enters SMITE, but these are for the early game. Chalices allow players to invest an initially large amount of Gold for a stack of Potions or Wards that can be refilled. These are priced appropriately to fit well into starting builds.”

  • They work like a stack of Potions
  • Duration is refreshed, not stacked, on multiple uses
  • Have a specified maximum charges
  • Stacks are refilled to full every time you return to base
  • Can be found grouped with normal Wards and regeneration Potions
  • Selling these yields no Gold if you leave base or use any charges

_Chalice of Healing
Heals 250 Health over 25 seconds per use

Cost: 300 Gold
Max stacks: 3

_Chalice of Mana
Heals 150 Mana over 25 seconds per use

Cost: 300 Gold
Max stacks: 3

_Chalice of the Oracle
Place a Ward per use

Cost: 300 Gold
Max stacks: 2

Updated Consumables

“With the addition of Chalices and Rituals and the balance adjustments in season 3, Power Potions have become less attractive. They are seeing slight buffs to their duration to help them compete with other Consumables and help them better stack with Rituals.”

_Potion of Magical Might
Increased duration from 3m → 5m

_Potion of Physical Might
Increased duration from 3m → 5m


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_Season 4 Relic Updates_

“Relics are seeing a variety of balance changes, as well as two more system changes. The smaller of which is new names and Icons. Relics have been renamed to their historical SMITE names and are also now all actually in reference to Relics, aka legendary objects. The larger new feature is Relic Upgrading! In Season 4 at any time in a match, you may pay 500 Gold to upgrade your Relic for a specified bonus. This adds a good bit of complexity to build order allows for more meaningful choices in selecting which Relics to use.”

  • Re-organize Relic Tab
  • Update Relic Descriptions
  • Relics can be Upgraded (Select a Relic you already own and spend 500g to upgrade the Relic at any time.)

Removed Relics
Has been re-designed as a consumable and has been removed from as a Relic.

Has been re-designed as a consumable and has been removed as a Relic.

Changed Relics
_Aegis Amulet
Previously known as Sanctuary

Can be upgraded: Cooldown decreases from 160s → 130s

_Blink Rune
Previously known as Blink

Can be upgraded: Cooldown decreases from 120s → 90s

_Cursed Ankh
Previously known as Curse
  • Increased Healing Reduction duration from 5s → 10s
  • No longer slows
Can be upgraded: Healing Reduction increases from 50% → 65% and duration increases from 10s → 15s

_Hand of the Gods
Previously known as Wrath
  • Now deals 300 + 10 per Level Damage to a single enemy Minion or Jungle Monster within 12 units. Target will be the one with highest max HP.
  • The Relic’s Cooldown will be reduced by 30s if you kill a Jungle Mob with it.
  • Deals the same amount of damage to Jungle Bosses as other minions.
Can be upgraded: Now also stuns all enemy gods in range

_Heavenly Wings
Previously known as Sprint
  • Now only cleanses slows upon activation, does not provide Slow Immunity throughout the duration
Can be upgraded: All allies hit by this effect are immune to Basic Attack Slow penalty

_Magic Shell
Previously known as Shell
  • Base Protections received decreased from 45 → 30
  • Damage mitigation reduced from 15% → 5%
Can be upgraded: Protections given increases from 30 → 45 and Mitigation Buff increases from 5% → 10%

_Meditation Cloak
Previously known as Meditation

Can be upgraded: Provides all allies hit with a Buff of 45 MP5 and 15 HP5 for 30s

_Phantom Veil
Previously known as Phantom
  • New Visual FX and Audio
  • Removed Basic Attack Slow Immunity
  • Now applies 40% CC reduction and Immunity to knockups to allies affected by it.
Can be upgraded: Duration increases from 5s → 10s

_Purification Beads
Previously known as Purification

Can be upgraded: Cooldown decreases from 160s → 130s

_Shield of Thorns
Previously known as Thorns
  • Damage Reflect increased from 40% → 50%
Can be upgraded: Duration increases from 5s → 8s and Cooldown decreases from 120s →100s

_Sundering Spear
Previously known as Sunder
  • Updated Audio
  • Protection and Attack Speed Debuffs removed, now increases Damage taken by the target by 15% for 5s
Can be upgraded: Damage increases to 40 + 14 per level and cooldown decreases from 120s → 90s

_Teleport Glyph
Previously known as Teleport
  • Increased cooldown from 180s → 200s
Can be upgraded: Cooldown decreases from 200s → 160s

New Relics
_Horrific Emblem
Using this item slows enemy gods within 55 units by 40% and also reduces their Attack Speed by 25%. Lasts 5s. Cooldown – 150s

Can be upgraded: Cooldown decreases from 150s → 120s

_Bracer of Undoing
Using this item subtracts 3s from all Abilities currently on Cooldown and restores 50% Health and Mana lost within the last 3s. Cooldown -120s

Can be upgraded: Recent Damage Time increases from 3s → 5s


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_Season 4 Item Updates_

“With our Season 4 patch, there are many new items, effects, and balance changes and we want players to experiment on PTS with these new choices. We will be watching closely and making final balance and design decisions as PTS unfolds - in other words, all of this is still subject to change!”

  • Can now sort the store by Crowd Control Reduction % (CCR)
  • New Stat – Penetration (Can be found on items available to all gods. It applies the proper pen to your stats depending on if you are Magical or Physical once purchased)

Starter Items
_Bluestone Pendant
  • Decreased Mana from 100 → 50
  • Added 5 MP5

_Bumba's Mask
  • Decreased Cost from 800 → 500
  • Removed MP5
  • Added 50 Health
  • Added 50 Mana
  • Increase True Damage on Basic Attacks on Jungle Camps from 10 → 15
  • Increased Ability Damage Bonus on Jungle Camps from 10% → 15%
  • Removed Gold sharing Bonus
  • Added 4 Gold and 25 Mana Bonus per Jungle Camp kill

_Death's Toll
  • Decreased Physical Power from 15 → 10
  • Increased Health from 90 → 100
  • Increased PASSIVE Heal from 6 → 8 Health
  • Increased PASSIVE Mana restore from 2 → 3 Mana

_Rangda's Mask
“Rangda’s Mask is the aggressive cousin of Bumba’s Mask. It can be splashed into early builds to enable and reward players who look have aggressive ganking or roaming playstyles.
  • Costs 500 Gold
  • +5 MP5
  • PASSIVE – Each time you get an assist you gain a stack, or 2 for a kill. At 6 stacks this item provides 7% Movement Speed and 10% Cooldown Reduction. At 16 stacks this item provides 15 Penetration, 10% Movement Speed, and 15% Cooldown Reduction.

_Sands of Time
“This Starter Item is a hybrid utility Item that could be utilized by many Mages and some Guardians. While Soul Stone is for pure Damage and Vampiric Shroud is for Health Sustain, Sands of Time is for Mana and Cooldown, a starting stat gap that existed for Support and hybrid Mages.”
  • Costs 800 Gold
  • +20 Magical Power
  • +5 MP5
  • +10% Cooldown Reduction
  • PASSIVE – This item grants 1.5 additional MP5 per 10% of your missing Mana

_Soul Stone
  • New PASSIVE that buffs all Abilities used after stacks are consumed for 3s, instead of only buffing one Ability. Also removed MP5 on stacks and restores Mana when stacks are consumed.
  • No longer provides mana when consuming stacks.

_Swift Wing
“Swift Wing is a new utility based starter item that any type of God can utilize. It can especially help Solo Laners who opt out of the Teleport Relic or gods with low Sustain who will be returning to base often.”
  • Costs 800 Gold
  • +100 health
  • +10 HP5
  • +5% Movement Speed
  • PASSIVE – Whenever you leave the Fountain, you gain bonus 40% Movement Speed for 15s. This passive effect will fade when entering combat.

_Vampiric Shroud
  • Added 4% Magical Lifesteal

_War Flag
“This item is design specifically to facilitate Warrior and Assassin picks in the Duo Lane or Support Role, and has interesting applications in game modes besides Conquest. This item requires a teammate to make use of its Passive, and allows Warriors to play more as more aggressive versions of their Guardian counterparts. It has distinct advantages from Watcher’s Gift that encourage early game aggression while sacrificing the Gold Bonus.”
  • Costs 800 Gold
  • +10 Physical Power
  • +100 Health
  • +5 MP5
  • PASSIVE – Being in range of Minion or Jungle Camp death without dealing the killing the blow restores 5 Health and 5 Mana to all allies within 55 units, also provides you with a stacking buff of 1% Movement Speed and 1% Attack Speed that lasts 3s and also affects all Allies within range.

_Watcher's Gift
  • Added 5 Physical Protection
  • Added 5 Magical Protection
  • Removed 5 HP5
  • PASSIVE – Increased restoration of Health from 7 → 12 and Mana from 7 → 10
  • PASSIVE – Increased gold for assists from 4 → 5

Magical Items - Magical Lifesteal Tree
_Tiny Trinket
  • Increased Cost from 540 → 550
  • Decreased Magical Power from 20 → 15
  • Increased Magical Lifesteal from 4% → 6%

_Enchanted Trinket
  • Increased Cost from 1000 → 1100
  • Increased Magical Lifesteal from 10% → 12%

  • Increased Magical Lifesteal from 10% → 12%

_Divine Ruin
  • Removed from this tree
  • Re-designed as a Magical Penetration Item

_Pythagorem's Piece
“Pythagorem’s Piece has always been OK at doing a few different things, instead of being good at one thing. The Item will now be clearly positioned as a Lifesteal Aura item for Guardians or supportive Mages and will now benefit your whole team regardless of composition.”
  • Decreased Cost from 2400 → 2300
  • Decreased Magical Power from 60 → 40
  • Decreased Magical Lifesteal from 15% → 12%
  • Now builds from Enchanted Trinket
  • Now adds 200 Mana
  • NEW AURA – Allies within 70 Units gain 12% Magical Lifesteal and 30 Magical Power OR 10% Physical Lifesteal and 20 Physical Power, depending on their class.

_Talon Trinket
  • Increased Cost from 1370 → 1400

_Bancroft's Talon
  • Decreased cost from 2400g → 2300g
  • Increased Magical Lifesteal from 10% → 15%
  • PASSIVE – now also adds up to 15% Bonus Magical Lifesteal scaling from missing Health.

_Book of the Dead
“A new Mage Lifesteal Item has been added to the roster to help Mage sustainability through Magical Lifesteal. This item’s ability to provide Power, Lifesteal, Health and a Health Shield should help Lifesteal Mages round out their stats without adding a purely defensive item to their build.”
  • Costs 1600 to upgrade from Talon Trinket (3000 total)
  • +100 Magical Power
  • +15% Magical Lifesteal
  • +200 Health
  • NEW PASSIVE – If you deal Damage to an enemy and are already at max Health you gain a Health Shield. This Shield caps at 20% of your current HP and last

Magical Items - Magical Penetration Tree
_Magic Focus
  • Decreased Cost from 760 → 650

_Enchanted Spear
  • Decreased Cost from 1550 → 1450

_Obsidian Shard
  • Increased Cost from 2050 → 2300

_Divine Ruin
“Mages are great at applying Divine Ruin’s Passive with their large area effect spells, but often times Mages did not want to itemize into a low power Lifesteal Item. Divine Ruin is keeping its name and Passive, but losing its Lifesteal and moving to the Magic Focus tree. With added Magical Penetration to make it easier to use when anti-heal is needed.”
  • Costs 2400 Gold
  • Now upgrades from Enchanted Spear
  • +80 Magical Power
  • +15 Magical Penetration
  • PASSIVE – Enemies hit by your Abilities have 40% reduced Healing and Regeneration for 8 seconds.

_Spear of Desolation
  • Decreased Cost from 3800 → 2800 total
  • Decreased Magical Power from 120 → 80
  • Increased Magical Penetration from 15 → 20
  • Added 10% CDR
  • NEW PASSIVE: Earning a Kill or Assist subtracts 1s from all Abilities currently on Cooldown.

_Ward Stone
  • Removed from this tree
  • Now built off of Druid’s Stone item tree

_Void Stone
  • Removed from this tree
  • Now built off of Druid’s Stone item tree

Magical Items - Magical Power and Magical Protection
_Druid Stone
  • Costs 700 Gold
  • +20 Magical Power
  • +10 Magical Protection

_Stone of Binding
“Stone of Binding is a new bridge item for Guardians or Mages who need some defenses. Ensuring all damage types have these sort of options helps our goal of allowing for more unconventional positions and role to exist.”
  • Costs 1700 Gold
  • +20 Magical Power
  • +30 Magical Protection
  • +30 Physical Protection
  • NEW PASSIVE – Successfully hitting an Enemy God with hard Crowd Control will place a buff on all allies within 70 units of user. The buff provides 10 Penetration for 5s.

_Sage’s Stone
  • Costs 1400 Gold
  • +40 Magical Power
  • +20 Magical Protection

_Stone of Fal
“Stone of Fal gives mages the ability to hard counter the opposing mage at a cost. While the ability to reduce huge burst can greatly hinder your opponents, this item is expensive and comes at a loss of power compared to many core Mage items. Finding the right time to build the Stone of Fal will be key to successfully using this new item.”
  • Costs 2900 Gold
  • +70 Magical Power
  • +40 Magical Protection
  • +10% CDR
  • NEW PASSIVE – Anytime you would be dealt more than 30% of your Max Health by a single magical ability, that damage is instead reduced to deal exactly 30% of your max Health. This effect can only occur once every 60s.

_Ward Stone
  • Now built off of Druid’s Stone item tree

_Void Stone
  • Now built off of Druid’s Stone item tree
  • Magical Protection increased from 60 → 70

Magical Items - Magical Power and Physical Protection Tree
_Celestial Legion Helm
  • 60 Magical Power
  • 30 Physical Protection
  • 20 MP5
  • NEW PASSIVE – Any god affected by your ability heals gains 20 Increased Physical and Magical Power for 5 seconds

_Jade Emperor's Crown
“Some Aura effects are being shifted around in Season 4. Previously, Runic Shield and Witchblade were counterparts of reducing opponent’s Power and Attack Speed. However, Witchblade was available to all gods, while Runic Shield was available only to Physical gods. To balance these effects out, Witchblade will now only reduce Attack Speed, Runic Shield will only reduce Magical Power, and this new item will reduce Physical Power.”
  • Costs 2150 Gold
  • +20 Magical Power
  • +60 Physical Protection
  • +100 Health
  • AURA – Enemies within 55 units of you have their Physical Power Reduced by 30.

Magical Items - Magical Power and Mana Regen Tree
_Restored Artifact
  • Decreased Cost from 1900 → 1600
  • Increased MP5 from 10 → 20

_Chronos' Pendant
  • Cost Increased from 2400 → 2900
  • Decreased Magical Power from 75 → 60
  • NEW PASSIVE – Every 10s the Pendant activates, subtracting 1s from all Abilities currently on Cooldown

_Rod of Tahuti
  • Decreased Cost from 3320 → 3300
  • Increased MP5 from 15 → 30

Magical Items - Magical Power and Mana Tree
_Soul Reliquary
  • Decreased Cost from 700 → 650
  • Decreased Magical Power from 30 → 20

_Soul Trap
  • Increased cost from 1590 → 1600

_Soul Reaver
  • Increased cost from 2940 → 2950

Magical Items - Magical Power and Health Tree
_Uncommon Sash
  • Decreased Cost from 700 → 650
  • Decreased Magical Power from 20 → 15
  • Decreased Health from 100 → 75

_Fortified Scepter
“The Magical Power and Health tree now branches into a new side, with Crowd Control Reduction added and Mana removed. This stat continues through the tree to add CCR to some old items, allowing Mages who need extra survivability to gain CCR as well as Health without using extra build slots.”
  • Costs 1350 Gold
  • +50 Magical Power
  • +150 Health
  • +5% Crowd Control Reduction

_Gem of Isolation
  • Now builds off Fortified Scepter
  • Removed Mana
  • Added 10% Crowd Control Reduction

_Ethereal Staff
  • Costs 2700 Gold
  • Now builds off Fortified Scepter
  • +90 Power
  • +200 Health
  • +20% Crowd Control Reduction
  • Now has an internal 10 second Cooldown
  • NEW PASSIVE – your Abilities deal bonus Magical Damage to Enemy gods equal to 5% of their max Health. This effect can only occur once per God per Ability.

_Rod of Healing
  • Decreased Aura of increased Healing from 10% → 5%
  • Added 2nd AURA – If you are in combat, you provide 10% additional Healing to allies within 70 units

_Rod of Asclepius
  • AURA – Healing Bonus reduced from 25% → 10%
  • Added 2nd AURA – If you are in combat you provide 20% additional Healing to allies within 70 units

Magical Items - Magical Power and Attack Speed Tree
_Emerald Ring
  • Decreased Cost from 690 → 650

_Enchanted Ring
  • Increased Cost from 1075 → 1400
  • Increased Attack Speed from 10% → 15%

_Demonic Grip
  • Increased Cost from 2280 → 2300
  • Attack Speed reduced from 25% → 20%

_Telkhines Ring
  • Increased Cost from 2125 → 2800
  • Increased Magical Power from 45 → 80
  • Decreased Attack Speed from 30% → 20%
  • Removed old Passive
  • NEW PASSIVE – Successfully hitting enemies or structures with Basic Attacks gives you a buff of 10 Magical Power.This buff stacks up to 5 times and lasts 5s.

_Shaman’s Ring
  • Costs 2400 Gold
  • +40 Magical Power
  • +30% Attack Speed
  • PASSIVE – Each Basic Attack that hits an enemy God heals you for 3% of your maximum Health and Mana per hit.

Physical Items - Physical Lifesteal
_Bound Gauntlet
  • Removed Attack Speed
  • Added 75 Mana
  • Added 10% Crowd Control Reduction

_Soul Eater
  • Increased Cost from 2000 → 2200
  • Removed Attack Speed
  • Added 200 Mana
  • Added 20% Crowd Control Reduction
  • NEW PASSIVE – Hitting an enemy gods with a Basic Attack heals you for 2% of your max HP per hit

Physical Items - Physical Penetration
  • Decreased Cost from 750 → 650

_Warrior's Bane
  • Increased Cost from 1450 → 1500

_Titan's Bane
  • Increased Cost from 2050 → 2300

_Brawler's Beat Stick
  • Decreased Cost from 2400 → 2200
  • Decreased Physical Penetration from 20 → 15

_The Crusher
  • Costs 2300 Gold
  • +30 Physical Power
  • +15% Attack Speed
  • +15 Physical Penetration
  • PASSIVE – Successfully hitting an enemy god with a basic attack will subtract 1s from all your abilities currently on cooldown. This effect can only occur once every 5s

_Jotunn’s Wrath
  • Increased price from 2440 → 2450.

Physical Items - Physical Penetration
_Round Shield
  • Decreased Cost from 890 → 650
  • Decreased Physical Power from 15 → 10

_Spiked Shield
  • Decreased Cost from 1610 → 1600

_Shield of Regrowth
  • Remove from this tree
  • Now built off of Glowing Emerald

_Gladiator’s Shield
  • Costs 1700
  • +15 Physical Power
  • +40 Physical Protections
  • + 10% CDR
  • NEW PASSIVE – Anytime you hit an Enemy God with an Ability you are healed for 2% of your max Health and Mana

Physical Items - Physical Power and Magical Protection
_Enchanted Buckler
  • Decreased Cost from 700 → 650

_Runic Shield
  • Increased Physical Power from 25 → 35
  • Removed Attack Speed reduction from the Aura
  • Removed Visual FX

  • PASSIVE – Internal Cooldown reduced from 60s → 30s
  • Now displays a persistent visual FX on the owner when off Cooldown

Physical Items - Physical Power and Mana
  • Decreased Cost from 650 → 550

Physical Items - Physical Power and Health
  • Decreased Cost from 750 → 650
  • Added 5 Physical Power

_Runeforged Hammer
  • Power increased from 30 → 40
  • NEW PASSIVE – Enemies take 10% Bonus Damage from you if they are affected by any form of Crowd Control.

  • Costs 1500 Gold
  • +10 Physical Power
  • +100 Health
  • +100 Mana

_Blackthorn Hammer
  • Costs 2300 Gold
  • +30 Physical Power
  • +200 Health
  • +200 Mana
  • PASSIVE – If you are reduced to below 30% HP, all of your Cooldowns are reduced by 3s, and all of your Abilities cost 0 Mana to cast for the next 5s. This effect can only be activated once every 60s.

Physical Items - Physical Power and Attack Speed
_Light Blade
  • Cost reduced from 700 → 600

  • Decreased Cost from 1780 → 1750

Physical Items - Physical Attack Speed
_Short Bow
  • Cost increased from 600 → 650

_Hunter's Bow
  • Costs 1150 Gold
  • Built off of Short Bow
  • +25% Attack Speed

_Silverbranch Bow
  • Costs 1700 Gold
  • Built off of Hunter’s Bow
  • +10 Physical Penetration
  • +30% Attack Speed
  • NEW PASSIVE – Every successful Basic Attack increases your Physical Power by 10 and reduces your target’s Magical Power from items by 15, for 3s. (Max 3 Stacks)

Physical Items - Physical Power and Movement Speed
  • Decreased Cost from 800 → 700

  • Costs 2500 Gold
  • +50 Physical Power
  • +100 Health
  • +10% Movement Speed
  • PASSIVE – For each Enemy God within 55 units of you, you gain a stacking buff that provides 5 Magical Protection and 5 Physical Protection. Stacks up to 5 times.

  • Increased Cost from 1800 → 2100
  • Added 10 Physical Penetration
  • Removed old Passive
  • NEW PASSIVE – every successful Basic Attack gives you 1 stack of Focus. At 5 stacks of Focus, your next Ability consumes the stacks and deals bonus Damage equal to 100% of your Physical Power to the first Enemy God hit.

Physical Items - Physical Power and Critical Chance
_Hidden Dagger
  • Cost increased from 670 → 700

  • Decreased cost from 2600 → 2200.
  • Removed old Passive
  • NEW PASSIVE – Earning a Kill or Assist fills you with rage, increasing your Critical Strike Chance by 20%. This buff can stack up to 3 times and lasts 8s.

Physical Items - Attack Speed and Critical Chance
  • Decreased Cost from 900 → 650
  • Decreased Physical Power from 15 →10
  • Added +5% Attack speed

_8-Pointed Shuriken
  • Added +10% Attack Speed

_Wind Demon
  • Decreased Physical Power from 40 → 30
  • Added +10% Attack Speed

_Poisoned Star
  • Added +15% Attack Speed

Physical Items - Attack Speed And Movement Speed Tree
_Ancient Blade
  • Decreased Cost from 580 → 550

_Relic Dagger
  • Previously known as Ritual Dagger
  • Removed old Passive
  • NEW PASSIVE – Gain 20% Cooldown Reduction on your Relics.

  • Removed the penetration from this Tier 2 item.

_Hastened Fatalis
  • Increased price from 2140 → 2150.
  • Added 10 Penetration
  • Decreased Attack Speed from 30% → 20%

_Cursed Blade
  • Removed Physical Protection
  • Added 100 Health
  • Increased Attack Speed from 10% → 15%
  • Added 5% Movement Speed
  • NEW PASSIVE AURA – All enemies within 55 units have their Attack Speed reduced by 10%
  • Removed Visual FX for aura

  • Removed Physical Protection
  • Added 200 Health
  • Added 10% Movement Speed
  • AURA – Removed Physical Power Reduction
  • NEW PASSIVE – Enemies hit by your Basic Attacks are Cursed, receiving 15% reduced Healing, stacking up to 3 times and lasting 5s

Health and Protections
  • Decreased Cost from 700 → 650

_Cloak of Concentration
  • Decreased Cost from 1515 → 1500

_Spirit Robe
  • Increased Cost from 2460 → 2500

_Magi's Cloak
  • Decreased Cost from 1230 → 1150

_Magi's Blessing
  • Decreased Cost from 2150 → 2050

_Armored Cloak
  • Decreased Cost from 1585 → 1550

_Hide of the Urchin
  • Decreased Cost from 2400 → 2350

Physical Protection and Health
_Iron Mail
  • Decreased Cost from 725 → 650
  • Decreased Health from 100 → 75
  • Decreased Physical Protections from 20 → 10

Physical Protection and Mana
  • Decreased Cost from 555 → 500

_Silver Breastplate
  • Added 10 MP5

_Breastplate of Valor
  • Reduced Physical Protection from 75 → 65
  • Added 10 MP5

_Hide of the Nemean Lion
  • Reduced Physical Protection from 90 → 80
  • Added 20 MP5
  • Increased Passive Reflect from 20% → 25%

_Spectral Armor
  • Reduced Physical Protection from 80 → 70
  • Added 10 MP5
  • Decreased CCR from 25% → 20%
  • New PASSIVE – Anytime you receive Physical Damage from a God, enemies within 30 units of you become Feared for 1s. This effect cannot happen more than once every 90s

Magical Protections and Health
  • Decreased Cost from 725 → 650
  • Decreased Health from 100 → 75
  • Decreased Magical Protection from 25 → 15

_Silver Talisman
  • Increased Cost from 1225 → 1250

_Bulwark of Hope
  • Increased Cost from 2525 → 2550

_Talisman of the Relentless
  • Removed from the game.

Magical Protections and Mana
_Enchanted Kusari
  • Decreased Cost from 800 → 650
  • Decreased Magical Protection from 30 → 20

_Genji's Guard
  • Decreased Magical Protection from 80 → 70

_Oni Hunter's Garb
  • Removed old Passive
  • NEW PASSIVE – When you deal Damage to an Enemy God, if at least 2 other Enemy Gods are within 55 units of you, you gain 15% Damage Mitigation for 5s. Can only occur every 90s

_Shogun's Kusari
  • Costs 2400
  • +60 Magical Protection
  • +20 MP5
  • +10% Cooldown Reduction
  • +20% Crowd Control Reduction
  • AURA – Allies within 70 units of you gain bonus 15% Attack Speed

Health and HP5
_Stone of Gaia
  • Removed old Passive

_Shield of Regrowth
  • Remove Physical Protections
  • Remove Physical Power
  • Adds 400 Health
  • Increased CDR from 10% → 20%
  • Adds 10 HP5
  • Adds 10 MP5
  • Increased Passive Movement Speed Buff from 35% → 40%

_Gauntlet of Thebes
  • Removed old Aura
  • NEW PASSIVE – AURA – The Magical and Physical Protections of allies within 70 units are increased by 20.

Increased Base Health from 355 → 380
Back Off
Increased Magical Power Scaling from 60% → 80%

So Beautiful
Removed the effect that causes successive enemies take 15% reduced Damage
Across the Sky
Increased Cooldown from 110/105/100/95/90 → 110s at all ranks

Increased Slow from 15/20/25/30/35% → 20/25/30/35/40%
Changed Slow duration to be 4s instead of applying only in the area
Increased Cone Attack Duration from 5s → 6s

Jade Rabbit
Increase Speed to run to Base from 1.7x Player’s Speed → 3.5x Player’s Speed, decreasing trip time from ~44s → ~34s with Boots in Mid Lane.
Moonlit Waltz
Decreased setup time .1s → 0s
Moonflower Dance
Decreased Magical Power Scaling on Heal from 40% → 30%
Increased Magical Power Scaling on Damage from 30% → 50%

Increased Base Movement Speed from 355 → 360
No longer provides Immunity to Basic Attack Movement Penalty
Cooldown decreased from 17s → 15s

_Erlang Shen
This ability no longer Cripples

Valkyrie’s Discretion
Decreased Base Damage from 120/150/180/210/240 → 100/135/170/205/240

_Guan Yu
Decreased Base Healing from 65/95/125/155/185 → 50/75/100/125/150
Decreased Boosted Healing from 130/190/250/310/370 → 100/150/200/250/300
Warrior’s Will
Decreased Mana Cost from 60/70/80/90/100 → 60/65/70/75/80
Slow Reduced from 30% → 20%
Boosted Slow reduced from 60% → 40%
Cavalry Charge
Increased Base Damage from 75/100/125/150/175 → 85/115/145/175/205

Increased Base Health from 345 → 380
(Dark Stance) This ability now passes through hit targets, dealing damage. And explodes at max range or upon hitting a wall
(Light Stance) This ability no longer deals damage or hits enemies. This ability now only heals herself and allies if it hits an allied god. This ability can now also deal 70/120/170/220/270 (+50% of your Magical Power) damage to enemy gods, but will not heal Hel.
Light Ally Heal: 60/90/120/150/180 +30%
Light Self Heal: 60/90/120/150/180 +30%
Hinder / Cleanse
(Light Stance) CC Immunity increased from 1.25s → 1.5s
Repulse / Inspire
(Light Stance) This ability now heals smaller amounts every 1s for the 6s duration
Light Heal: Inspire now heals Hel instantly for the full amount (60/90/120/150/180 + 30% of your Magical Power), while allies will be healed for 10/15/20/25/30 + 5% scaling each 1s for 6s.
Switch Stances
MP5 now applies to both stances.
Light Stance now provides additional Magical and Physical Protections of 5/10/15/20/25

Strength From Pain
NEW: Everytime Hercules takes Damage from Gods, he gains 5 Physical Power +1 multiplied by your level, stacking up to 3 times and lasting 5s.
Decreased Mana Cost from 70/75/80/85/90 → 60/65/70/75/80
Mitigate Wounds
NEW: This heal will now immediately heal hercules for 60/100/140/180/220 and applies a 10/20/30/40/50 protections buff to him for 4s. At the end of the 4s, Hercules will instantly heal back 30/40/50/60/70% of the damage he took during the 4s.

Initial Heal 75/100/125/150/175
Heal Over Time 75/100/125/150/175 (15/20/25/30/35 per tick)
Protections 10/20/30/40/50
Decreased Cooldown from 17s → 15s
Decreased Mana Cost from 60/65/70/75/80 → 60 at all ranks

_Hun Batz
Overhand Smash
Increased Physical Power Scaling from 85% → 95%
Decreased Slow from 50% → 40%

Through Space and Timel
Increased Cooldown from 90s → 110s.

_Jing Wei
Decreased Health Scaling from 78 → 72 per level
Decreased Base Movement Speed from 370 → 365
Rapid Reincarnation
Decreased Duration from 5s → 4s
No longer provides Immunity to Basic Attack Movement Penalty
Decreased Mana Cost from 75 at all ranks → 75/70/65/60/55

Solar Flare
Increased Base Damage from 40/80/120/160/200 → 50/100/150/200/250
Scarab’s Blessing
Increased Cooldown from 90s → 110s

Increased Base Damage from 80/120/160/200/240 → 80/130/180/230/280
Increased Healing Reduction from 10/20/30/40/50% → 50% at all ranks
Increased Damage on turned away targets from 50% → 75% of the total

_Ne Zha
Universe Ring Toss
Increased Cooldown from 12s → 14s
Flaming Spear
Decreased Cooldown from 18s → 18/17/16/15/14s
Armillary Sash
Decreased Cooldown from 18/17/16/15/14s → 14s at all ranks

To Victory
Decreased Bonus Power from 8/10/12% → 6/8/10%
Decreased Physical Power Scaling from 50% → 40% per hit
Sentinel of Zeus
Decreased Physical Power Scaling from 80% → 70%

_Nu Wa
Clay Soldiers
Soldiers’ Basic Attacks now deal Magical Damage instead of Physical Damage

Solar Blessing
Decreased Base Healing from 20/30/40/50/60 → 10/20/30/40/50 per tick
Decreased Magical Power scaling on healing from 15% → 10% per tick
Now Provides 10/15/20/25/30 Magical and Physical Protections to allies inside the Ability

Rolling Assault
Cooldown increased from 12/11/10/9/8 → 11s at all ranks

Increased Damage from consuming 2 Poisons from 10% → 15% of the target’s Max Health
Increased Damage from consuming 3 Poisons from 20% → 25% of the target’s Max Health

Increased Base Movement Speed from 370 → 375
Rune of the Hunt
Decreased Kaldr’s Basic Attack Damage from 50/70/70/90/90% → 40/50/60/70/80% of Skadi’s Basic Attack Damage
Increased Movement Speed from 25% → 40%

No longer provides immunity to Basic Attack Movement Penalty
Increased Movement Speed buff from 20/25/25/25/30% → 20/25/30/35/40%

_Sun Wukong
Undefeated Body
Increased Health Threshold for the effect from 35% → 40%
No longer grants Critical Strike chance
Now provides 10 Physical Power + 2 Physical Power per Level
Somersault Cloud
Damage increased from 140/190/240/290/340 → 200/250/300/350/400

Wind Siphon
Increased Physical Damage Scaling from 25% → 60%
Jet Stream
Changed the Ability Description to correctly indicate the actual Damage from 20/35/50/65/80 → 20/30/40/50/60

Changed the Physical Damage Scaling to correctly match the Ability Description from 35% → 30% per tick (140% instead of 120% total scaling)[/B]
Now deals Bonus Damage scaling with rank 40/55/70/85/100 the longer it charges, in addition to the Base Damage.[/B]

Verdant Growth
Now Applies Protection Reductions of 5/10/15/20/25 for 5s on hit of enemy gods
Decreased Base Healing from 25/30/35/40/45 → 15/20/25/30/35 per tick
Decreased Magical Power Scaling on Healing from 15% → 10% per tick

Force of Nature
Increased Base Damage from 60/100/140/180/220 → 60/110/160/210/260
Decreased Base Healing from 5/10/15/20/25 → 3/6/9/12/15 per tick
Terra’s Blessing
Decreased Base Healing from 100/200/300/400/500 → 100/150/200/250/300

Evade and Punish
No longer slows enemies hit by it, now Stuns enemies for 1s at all ranks.
Glyph of Pain
Increased Ally Basic Attack Bonus Base Damage from 5/10/15/20/25 → 10/15/20/25/30
Increased Ally Basic Attack Bonus Damage Scaling from 5% → 10%
Final Judgement
Decreased Base Damage from 360/440/520/600/680 → 360/430/500/570/640
Decreased Damage Scaling from 140% → 120%
Increased Cooldown from 75s → 90s


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Keep in mind, that all of these are still subject to change
as long as the testing on the PTS keeps on!

Last edited:

|Fever| Grant

Vetted Officer
Clan Rank
Vetted Member
Vetted Member
Trapper John
Dec 13, 2016
The Netherlands




[MENTION=36914]amoretpax199[/MENTION] That one was so cringy tho, only this giant form looks bad.

|Fever| Rimeraz

Clan Member
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
Feb 12, 2015




I find the season ticket design this time so odd, why do I have to buy 3 tickets when in the past you were good with just buying the one ticket. :/

|Fever| Karas

Clan Member
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
Oct 11, 2016
Durham, England




I find the season ticket design this time so odd, why do I have to buy 3 tickets when in the past you were good with just buying the one ticket. :/

You don't. You get it for free (kinda) it's the extras that you pay for.

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