Sea of Thieves Patch Notes 1.0.6 Include New Customization for Weapons, Ships, and Clothing (1 Viewer)

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Apr 29, 2013




Sea of Thieves has received its first update for the month of May, Update 1.0.6, and the patch notes cover a whole lot of juicy morsels for pirates to sink their teeth into. Included in the update is new stock for many of the vendors, a handful of fixes, and a little nerf to Merchant Voyage farming.
[h=2]Sea of Thieves Patch Notes 1.0.6[/h]This latest update has gone live, despite the server still being down as of this writing, so keen players can begin installing the new bug fixes and content in anticipation for when the servers switch back on. For those on PC having some difficulties getting the update, check out our guide on how to update Sea of Thieves on PC.

Download Sizes:

  • Xbox One: 1.36GB
  • Xbox One X: 1.36GB
  • Windows 10: 1.25GB
Customization Variety

  • Regional Stock - Shopkeepers in different regions now only stock certain item sets, due to some mistimed deliveries.
  • Strike a Pose - We’ve expanded our clothing range to include the Executive Admiral, Grand Admiral, Rotten Bilge Rat, Castaway Bilge Rat, Corsair Sea Dog, Ruffian Sea Dog and Imperial Sovereign sets.
  • Ship Shape - Multiple sets of ship cosmetics have been added to the shipwright stock. Now you can purchase and equip Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign ship customisation sets.
  • Ohh, Shiny! - Visit the weapon shops at the many outposts to find their stocks of Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign weapons. Fancy a new weapon style? We’re sure one of these will take your fancy!
  • “Launch Crew” Eye of Reach - In celebration of being at sea for a month, we've added a special weapon to the store. This limited edition item will only be available for two weeks, so grab yours while you still can at a very reasonable price of 1 Gold


  • Tutorial Invulnerability - Players are no longer invulnerable during parts of the Tutorial when first launching the game. This should resolve confusion around players seemingly being invulnerable at outposts. We take all reports very seriously, so please log a Support Ticketand we will investigate further.
  • Skeletons Accuracy - When shooting cannons from islands at long distances, Skeleton accuracy has been reduced. We read your feedback that it was a little extreme... #SkellyOP!
  • Merchant Voyages - It is no longer possible to force Merchant voyages to request delivery to a specific outpost. Now you'll have to earn your cheddar.
  • Sneaky Climbing - The bell on the small ship has been moved to the other side of the ladder, to avoid accidental ringing. We're redecorating! With the Ammo Crate and Bell moved, what are we moving next?
Fixed Issues

  • [PC Only] Rebinding to the F key will no longer soft lock the radial.
  • This has been a top reported issue to Support, and we believe this is now resolved. If you are still encountering issues with this rebind locking the screen, please log a Support Ticket and we will investigate further.
  • Stow and Disengage can now be rebound to the same button on a controller
  • Incorrect company icons will no longer be displayed for a split second if trying to get reputation from two different Trading Companies.
  • Joining a dead player whose ship is parked at an active Skeleton Fort will no longer prevent the joining player’s radials from being opened.
  • Recent Players list will no longer be delayed in updating players from other crews.
  • Hunter of Cursed Crews and Hunter of Fort Skulls Commendations now track.
  • Voyage inventory message is now translated when there are no voyages in the inventory.
  • Loot items can no longer be dropped behind the Captain’s table on the small ship when trying to place them on the table.
  • Ships’ ropes now cast shadows on the deck.
  • Musical instruments can now be used immediately after interacting with parts of the ship.
  • [PC Only] Half Vsync option now works as intended.
  • Resolved an issue which could cause players to fail to migrate and remain on low population servers.
Performance Improvements

  • Repetitive actions from players will no longer impact the network stability for other players.
  • Frame rate lock option is no longer disabled when vsync is enabled.
  • Significant reductions in time taken to return from the Ferry of the Damned.
  • Images in all Chests now load gracefully when browsing.
  • Multiple server crash fixes. Further improvements and optimisations for all platforms are ongoing.
These notes come direct from the Sea of Thieves Release Notes page, which also includes a little foreword from the developers. Probably the biggest takeaway from this update is the inclusion of more cosmetic gear for players to work toward, which is important given the horizontal progression that is deeply ingrained in Sea of Thieves.

Players who were abusing Merchant voyages will find that it’s become a little more difficult to reach Pirate Legend, which is a shame given how tough it can be to level the Merchants. However, this update comes at a time when players are anticipating The Hungering Deep, Sea of Thieves’ first large content update that will include all new activities for players to experience. It could solve some of the grind when it comes to the later stages of reaching Pirate Legend. Unfortunately, there’s no word yet on a release date.
These updates have been extremely regular and the team over at Rare seem to keep on top of community feedback and communication. Hopefully this will draw in some new players, and perhaps even convince some sea sick pirates to get back into Sea of Thieves in May.


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