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ChaosKnightI
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Please post all Paladins Patch Notes in this thread. 
This is done by example of threads in other sections. Hope it's OK if I make it. ^^
This is done by example of threads in other sections. Hope it's OK if I make it. ^^
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ChaosKnightI
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|Fever| RedHill
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Closed Beta 11 Patch | Dec. 22nd
General
* Challenge Matches have been added:
** This is a new queue that players may use to create a custom game between two full parties of five.
** To enter a Challenge Match, you must be the leader of a full party of five and click on the Challenge queue to create a match. Enter in a game name, an optional password, and select a server for the match to play on. Once created, an opposing party of five must enter the queue and select your game to start the match.
* A new Experimental Queue has been added:
** This is a more Casual queue that will rotate between two different game modes: Assault and Capture Point.
** In Assault, there will be no capture phase of the match. Siege Engines continually spawn and alternate between each team until one team destroys the enemy's vault
** In Capture Point, there is no Siege Engine or push phase of the match. Capture Points continually spawn and the game is over once one team successfully captures five points.
* You will no longer see the enemy's card selections until one minute has passed in the match, preventing you from gaining pre-emptive information on their build before you see them.
* In Deck Building, while choosing a card for a specific slot you will now be able to hover over currently equipped cards to compare against your choices.
* The Healing Zones inside your base along with the generic out-of-combat Healing will no longer trigger voice cues from your Champion.
* Capture Points now have their point names above them to more easily identify their locations.
* Increased the Experience spooling in Siege Mode.
* The match lobby now displays the current map and game mode you are playing.
* You may now join Challenge Matches even if you have deserter.
* Increased the Movement Speed while Mounted.
* Fixed a number of client crash issues.
* Fixed an issue where your fire animation could get interrupted and not finish properly.
* Fixed an issue where bots could respawn in the wrong location.
* Fixed an issue where player outlines would not work properly on Low Settings.
* Fixed a problem with Fernando's shield overriding Health bonuses from cards.
Champions - Balance/Updates/Fixes
Cassie
* Dodge Roll
** Fixed an issue where this could be used to launch Cassie into the air.
Grohk
* Healing Totem
* Reduced Cooldown from 26 to 20s.
Card Art
Buck Shot (Buck)
Caustic (Pip)
Cluster (Grohk)
Impasse (Evie)
Penetrate (Ruckus)
Surprise Attack(Skye)
Cards - Balance/Updates/Fixes
Barik
* Nitrous
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Buck
* Stomping Ground
** Fixed an issue where this card could remain active past the intended time.
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Cassie
*NEW* Broadhead Arrows - Common
[Weapon] * Increase the width of your weapon shots by 60%.
* Exaction
** Reduced damage from 400 to 300.
* Kill to Heal
** Reduced heal amount from 60 to 40% of max Health.
* Pinball
** Reduced proc chance from 50 to 40%.
** Fixed an issue where Pinball would not proc Knockup.
--------------------------------------------
Evie
* Fate
** Fixed an issue where it only gave 50% instead of 100% damage increase.
* Wormhole
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Fernando
* Towering Barrier
** Now also increases Shield Health by 1000.
--------------------------------------------
Grohk
* Overload
** Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
--------------------------------------------
Pip
* Acid Cloud
** Reduced damage from 200 to 160 per second.
* So Much Slime
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Skye
* Cloak
** Fixed an issue where it could apply briefly while mounted.
* Scales of Justice
** Removed from the game.
Source: December 22nd, 2015 - Closed Beta 11
Closed Beta 11 Patch | Dec. 22nd
General
* Challenge Matches have been added:
** This is a new queue that players may use to create a custom game between two full parties of five.
** To enter a Challenge Match, you must be the leader of a full party of five and click on the Challenge queue to create a match. Enter in a game name, an optional password, and select a server for the match to play on. Once created, an opposing party of five must enter the queue and select your game to start the match.
* A new Experimental Queue has been added:
** This is a more Casual queue that will rotate between two different game modes: Assault and Capture Point.
** In Assault, there will be no capture phase of the match. Siege Engines continually spawn and alternate between each team until one team destroys the enemy's vault
** In Capture Point, there is no Siege Engine or push phase of the match. Capture Points continually spawn and the game is over once one team successfully captures five points.
* You will no longer see the enemy's card selections until one minute has passed in the match, preventing you from gaining pre-emptive information on their build before you see them.
* In Deck Building, while choosing a card for a specific slot you will now be able to hover over currently equipped cards to compare against your choices.
* The Healing Zones inside your base along with the generic out-of-combat Healing will no longer trigger voice cues from your Champion.
* Capture Points now have their point names above them to more easily identify their locations.
* Increased the Experience spooling in Siege Mode.
* The match lobby now displays the current map and game mode you are playing.
* You may now join Challenge Matches even if you have deserter.
* Increased the Movement Speed while Mounted.
* Fixed a number of client crash issues.
* Fixed an issue where your fire animation could get interrupted and not finish properly.
* Fixed an issue where bots could respawn in the wrong location.
* Fixed an issue where player outlines would not work properly on Low Settings.
* Fixed a problem with Fernando's shield overriding Health bonuses from cards.
Champions - Balance/Updates/Fixes
Cassie
* Dodge Roll
** Fixed an issue where this could be used to launch Cassie into the air.
Grohk
* Healing Totem
* Reduced Cooldown from 26 to 20s.
Card Art
Buck Shot (Buck)

Caustic (Pip)

Cluster (Grohk)

Impasse (Evie)

Penetrate (Ruckus)

Surprise Attack(Skye)

Cards - Balance/Updates/Fixes
Barik
* Nitrous
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Buck
* Stomping Ground
** Fixed an issue where this card could remain active past the intended time.
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Cassie
*NEW* Broadhead Arrows - Common
[Weapon] * Increase the width of your weapon shots by 60%.
* Exaction
** Reduced damage from 400 to 300.
* Kill to Heal
** Reduced heal amount from 60 to 40% of max Health.
* Pinball
** Reduced proc chance from 50 to 40%.
** Fixed an issue where Pinball would not proc Knockup.
--------------------------------------------
Evie
* Fate
** Fixed an issue where it only gave 50% instead of 100% damage increase.
* Wormhole
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Fernando
* Towering Barrier
** Now also increases Shield Health by 1000.
--------------------------------------------
Grohk
* Overload
** Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
--------------------------------------------
Pip
* Acid Cloud
** Reduced damage from 200 to 160 per second.
* So Much Slime
** Fixed an issue where this card would frequently not work.
--------------------------------------------
Skye
* Cloak
** Fixed an issue where it could apply briefly while mounted.
* Scales of Justice
** Removed from the game.
Source: December 22nd, 2015 - Closed Beta 11
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Closed Beta 11.1 Hotfix | Dec. 23rd
General
* In Challenge matches, XP spooling is now working.
* Opponent's cards are now being hidden during the first minute of gameplay.
* Duplicate cards showing in your Card Collection has been fixed.
* Experimental queue has been renamed to Casual.
* Casual and Siege are swapping their ordering (New order is Practice, Co-op, Casual, Siege, Challenge Match).
* The Casual queue will now award a First Win of the Day bonus.
* Improved anti-cheat detection.
Source: December 23rd, 2015 | Closed Beta 11.1 Hotfix
General
* In Challenge matches, XP spooling is now working.
* Opponent's cards are now being hidden during the first minute of gameplay.
* Duplicate cards showing in your Card Collection has been fixed.
* Experimental queue has been renamed to Casual.
* Casual and Siege are swapping their ordering (New order is Practice, Co-op, Casual, Siege, Challenge Match).
* The Casual queue will now award a First Win of the Day bonus.
* Improved anti-cheat detection.
Source: December 23rd, 2015 | Closed Beta 11.1 Hotfix
JSTFY
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Closed Beta 11 Hot Patch | Dec. 29th
Card Fixes/Balance/Updates
Barik
* Architectonics
** Reduced amount that Turrets Cooldown is lowered from 25 to 22s
* Thumper XVI
** Reduced Knockup pulse timing from every 1s to every 1.5s
_______________________________________________
Buck
* Concussion
** Reduced damage from 640 to 450
* Tracer Rounds
** Now also provides 5% increased accuracy
_______________________________________________
Cassie
* Far Sight
** Now also reduces Scouts Cooldown by 10s
_______________________________________________
Grohk
* Gale
** Reduced the amount of Damage Reduction from 50 to 40%
* Lightning Rod
** Reduced damage from 240 to 120 per second
* Planted
** Reduced Root duration from 2s to 1.5s
_______________________________________________
Pip
* Poison Clouds
** Reduced damage from 600 to 475 over 4s
_______________________________________________
Skye
* Master Riding
** Reduced Mount speed increase from 60 to 45%
* Short Fuse
** Reduced amount that Short Fuse shortens Time Bombs explosion time from 1.5 to 1s
_______________________________________________
Source: December 29th, 2015 - CB11 Hot Patch
Card Fixes/Balance/Updates
Barik
* Architectonics
** Reduced amount that Turrets Cooldown is lowered from 25 to 22s
* Thumper XVI
** Reduced Knockup pulse timing from every 1s to every 1.5s
_______________________________________________
Buck
* Concussion
** Reduced damage from 640 to 450
* Tracer Rounds
** Now also provides 5% increased accuracy
_______________________________________________
Cassie
* Far Sight
** Now also reduces Scouts Cooldown by 10s
_______________________________________________
Grohk
* Gale
** Reduced the amount of Damage Reduction from 50 to 40%
* Lightning Rod
** Reduced damage from 240 to 120 per second
* Planted
** Reduced Root duration from 2s to 1.5s
_______________________________________________
Pip
* Poison Clouds
** Reduced damage from 600 to 475 over 4s
_______________________________________________
Skye
* Master Riding
** Reduced Mount speed increase from 60 to 45%
* Short Fuse
** Reduced amount that Short Fuse shortens Time Bombs explosion time from 1.5 to 1s
_______________________________________________
Source: December 29th, 2015 - CB11 Hot Patch
|Fever| Idolator
Supreme Ruler of the Multiverse
Closed Beta 12 Patch Notes: The Chicken Patch Notes | Closed Beta 12 | 21st Jan. 2016
Closed Beta 12 Hot Patch: http://forums.paladins.com/showthread.php?3640-Closed-Beta-12-1-Hot-Patch-26-Jan-2016
Closed Beta 13 Patch Notes: http://forums.paladins.com/showthread.php?3733-Closed-Beta-13-29th-Jan-2016
Closed Beta 12 Hot Patch: http://forums.paladins.com/showthread.php?3640-Closed-Beta-12-1-Hot-Patch-26-Jan-2016
Closed Beta 13 Patch Notes: http://forums.paladins.com/showthread.php?3733-Closed-Beta-13-29th-Jan-2016
|Fever| Requ1em
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Open Beta 41 Patch Notes | January 10th
Storm the Keep
Open Beta 41 Patch Notes | January 10th
General
The Legendary and Epic Founder’s Packs are no longer available.
Weekly Quests are now available to complete each week.
Siege Mode
Teams now gain 300 credits for capturing an objective.
Teams now no longer gain credits for defending a payload push.
Payload Mode
Starting credits increased from 400 to 1000.
Increased credit spooling in Payload from 1 to 2 credits every 1s.
Fixed an issue where Weapon Skin, Emote, and Spray selections would reset to default.
Using a Spray will no longer put you in-combat.
Deployables and pets now show an outline like players.
Added improvements to the display conditions for Player Names and Health Bars.
Fixed an issue where players were not getting placed on a mount upon respawn when activating an ability right as the respawn timer ends.
Fixed issue with UI elements overlapping at Social Menu.
Fixed an issue where the HRX Bundle Poses would sometimes not show the Invitational trophy.
Fixed crash condition when spectating on Fernando in first person.
Fixed an issue where animations could get stuck (Evie Soar, Getting Pulled, Androxus Ult)
Fixed rounding issues when showing current health numbers.
SKINS/WEAPONS/EMOTES
Ying Genie Collection available in the Genie Chest
Heads
Genie's Feather
Genie's Diadem
Genie's Eye
Genie's Turban
Body
Genie
Weapons
Genie's Winged prism
Genie's Cloud Prism
MVP Poses
3 Wishes
Emote
Wish Granted
MAPS
New Siege Map: Stone Keep
Performance optimizations have been made to Jaguar Falls and Serpent beach.
New Queue: Test Queue (available at level 15)
The Test Queue is a place to feature maps that are unfinished, allowing players to give active feedback on maps that are in progress. The Test Queue is available from the Casual Queue select.
Maps available in OB41:
Atrium - Siege
District - Siege
Undercity - Siege
ITEMS
Cauterize
Reduced duration from 2 to 1.5s.
Cauterize of different ranks no longer stack on each other. The strongest reduction will be the only reduction applied to a single target.
CHAMPIONS - BALANCE/UPDATES/FIXES
General
Support champions now gain ultimate charge from effective healing done to teammates. Self healing or healing done to teammates that heals for 0 do not provide ultimate charge.
Barik
General
Increased Health from 2900 to 3400.
Fernando
General
Fixed Invitational MVP pose not showing trophy on first view.
Grohk
Healing Totem
Increased healing from 340 to 520 per second.
Sha Lin
Impaler Arrow
Fixed issue with immediately being able to draw another Impaler arrow after initial activation.
Skye
Wrist Crossbow
Increased ammo count from 15 to 20.
Tyra
General
Increased Health from 2200 to 2400.
Nade Launcher
Changed various text instances of Grenade Launcher to Nade Launcher
Cards
Salamander Hide
Fixed a tooltip error.
Viktor
General
Fixed Invitational MVP pose not showing trophy on first view.
Ying
General
Fixed Convention 2017 skin not showing the correct arm bands in first person view.
Open Beta 41 Patch Notes | January 10th
General
The Legendary and Epic Founder’s Packs are no longer available.
Weekly Quests are now available to complete each week.
Siege Mode
Teams now gain 300 credits for capturing an objective.
Teams now no longer gain credits for defending a payload push.
Payload Mode
Starting credits increased from 400 to 1000.
Increased credit spooling in Payload from 1 to 2 credits every 1s.
Fixed an issue where Weapon Skin, Emote, and Spray selections would reset to default.
Using a Spray will no longer put you in-combat.
Deployables and pets now show an outline like players.
Added improvements to the display conditions for Player Names and Health Bars.
Fixed an issue where players were not getting placed on a mount upon respawn when activating an ability right as the respawn timer ends.
Fixed issue with UI elements overlapping at Social Menu.
Fixed an issue where the HRX Bundle Poses would sometimes not show the Invitational trophy.
Fixed crash condition when spectating on Fernando in first person.
Fixed an issue where animations could get stuck (Evie Soar, Getting Pulled, Androxus Ult)
Fixed rounding issues when showing current health numbers.
SKINS/WEAPONS/EMOTES
Ying Genie Collection available in the Genie Chest
Heads
Genie's Feather
Genie's Diadem
Genie's Eye
Genie's Turban
Body
Genie
Weapons
Genie's Winged prism
Genie's Cloud Prism
MVP Poses
3 Wishes
Emote
Wish Granted
MAPS
New Siege Map: Stone Keep
Performance optimizations have been made to Jaguar Falls and Serpent beach.
New Queue: Test Queue (available at level 15)
The Test Queue is a place to feature maps that are unfinished, allowing players to give active feedback on maps that are in progress. The Test Queue is available from the Casual Queue select.
Maps available in OB41:
Atrium - Siege
District - Siege
Undercity - Siege
ITEMS
Cauterize
Reduced duration from 2 to 1.5s.
Cauterize of different ranks no longer stack on each other. The strongest reduction will be the only reduction applied to a single target.
CHAMPIONS - BALANCE/UPDATES/FIXES
General
Support champions now gain ultimate charge from effective healing done to teammates. Self healing or healing done to teammates that heals for 0 do not provide ultimate charge.
Barik
General
Increased Health from 2900 to 3400.
Fernando
General
Fixed Invitational MVP pose not showing trophy on first view.
Grohk
Healing Totem
Increased healing from 340 to 520 per second.
Sha Lin
Impaler Arrow
Fixed issue with immediately being able to draw another Impaler arrow after initial activation.
Skye
Wrist Crossbow
Increased ammo count from 15 to 20.
Tyra
General
Increased Health from 2200 to 2400.
Nade Launcher
Changed various text instances of Grenade Launcher to Nade Launcher
Cards
Salamander Hide
Fixed a tooltip error.
Viktor
General
Fixed Invitational MVP pose not showing trophy on first view.
Ying
General
Fixed Convention 2017 skin not showing the correct arm bands in first person view.
|Fever| Requ1em
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Paladins: Open Beta 42 Patch Notes | January 25th
The Keeper of Knowledge
Open Beta 42 Patch Notes | January 25th
Beta Expectations[forums.paladins.com]
NEW CHAMPION - Torvald “Runic Sage”
Abilities
[LMB] Gauntlet
A channeled beam of runic energy that locks on and deals 50 damage every 0.1s to a single target.
[RMB] Recharge
Regenerate 850 Shield Health per second for 2.5s. Channeling on an enemy Shield siphons 2000 Shield Health per second, regenerating your Shield.
[Q] Protection
Project a 2000 Health shield onto an ally for 2s.
[E] Hyper Beam
Unleash the latent power of your Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35s.
[F] Runic Blast
Shoot out a short blast that Silences and Disarms enemies for 1.5s.
Cards
Glyph of Health
[Armor] Gain 150/300/450/600 Health.
Glyph of Freedom
[Armor] Reduce the duration of Crowd Control by 6/12/18/24%
Glyph of the Fist
[Weapon] Reduce reload speed by 5/10/15/20%.
Glyph of Siphoning
[Armor] Eliminations grant you 100/200/300/400 Shield.
Conduction
[Recharge] Reduce the cooldown of Recharge by .5/1/1.5/2s.
Eldritch Speed
[Recharge] Gain 8/16/24/32% Movement Speed during Recharge.
Induction
[Recharge] Recharge generates 2/4/6/8 ammo per second.
Vital Grasp
[Recharge] Recharge generates 5/10/15/20% more shield.
Lifegiver
[Protection] Activating Protection heals you for 50/100/150/200.
Winddancer
[Protection] Protection grants 5/10/15/20% Movement Speed to its target for as long as they are shielded.
Timeshaper
[Protection] Reduce the cooldown of Protection by .5/1/1.5/2s.
Hearthwarder
[Protection] Activating Protection grants you 100/200/300/400 Shield.
Infusion
[Runic Blast] Activating Runic Blast heals you for 50/100/150/200
Scribe's Wit
[Runic Blast] Reduce the Cooldown of Runic Blast by 1/2/3/4s.
Rune Torrent
[Runic Blast] Activating Runic Blast grants you 4/8/12/16 ammo.
Arcane Etching
[Runic Blast] Activating Runic Blast grants you 100/200/300/400 Shield.
GENERAL
PVE Mode
Introducing a new PVE Weekly event. This week’s event is called:
“Tank it to the Limit”
PVE Encounters are queued from the Casual queue setting.
PVE Encounters give full match rewards.
Raised level cap from 500 to 999
Added Mounts tab to Store
Now show item from Radiant chest before it turns into gold.
Sound has received a major mix pass across the board.
Main menu music has been turned down.
Fixed Ying Genie chest to show correct description.
Fixed issue with Supports able to charge their Ultimates while in base.
Fixed Master Collector not showing progression.
Fixed Friends Forever Achievement not progressing.
Fixed the countdown timer continuing while paused.
Fixed Emotes locking input while on mount.
Fixed an issue where projectile range wasn't being calculated properly for range-limited projectiles.
Improved dead zones for gamepads, and added the ability to configure them per stick.
Improved slippery rooftops to force players off.
CUSTOMIZATIONS
[hzweb.hi-rezgame.net]
Code Green Viktor Collection (Available in Code Green Chest)
Heads
Code Green Cover
Code Green Helmet
Code Green Kepi
Code Green Cpt. Cap
Bodies
Code Green Trooper
Code Green Grenadier
Code Green Bandolier
Code Green Comms
Weapons
Code Green AR-Melee
Code Green AR-LMG
Code Green AR-SK9
Code Green AR-Compact
Sprays
Wolf Pack
Viktory
MVP Poses
Ten-Hut!
Hot Potato
Emote
War Games
Voice Pack
Code Green (Available for direct purchase)
[hzweb.hi-rezgame.net]
Pip
Weapon: Rooster Brewster
All emotes and poses are now in the Colossal Chest as well as the Radiant Chest.
MAPS
Optimized performance for Stone Keep.
New maps added to the Test Queue.
Ice Mines Redo
This map features a test revision of the existing Siege map “Ice Mines”. We are excited to hear your feedback on these revisions.
Stride
Test Map updates:
District - Expanded capture point & added short route to capture point.
Atrium - Expanded various spaces.
Undercity - Fixed an issue where bots would be unable to path.
CHAMPIONS - BALANCE/UPDATES/FIXES
General
Fixed an issue where Support champions could gain ultimate charge before the round has begun.
Items
Aggression
Temporarily removed from the game.
Life Rip
Reduced cost from 400 to 300.
Rejuvenate
Reduced cost from 300 to 200.
Barik
Turret
Fixed a bug where Turret’s damage was not being mitigated by Haven.
Bomb King
General
Fixed an issue where Bomb King could get locked out of firing his Weapon (bomb king swimming bug).
Sticky Bomb
Increased minimum damage from worst case explosion fall off from 15 to 30% of max damage.
Increased explosion radius from 9 to 10 units.
Cassie
Scout
Updated description to indicate that this ability grants Cassie CC immunity.
Drogoz
General
Fixed an issue where Drogoz could get locked out of firing his Weapon.
Fernando
General
Improved Fernando's weapon fire under high ping.
Improved hit calculations on Fernando's Weapon.
Grover
Crippling Throw
Fixed a bug where this ability was applying twice the usual amount of Diminishing Returns
Cards
Pick up
Fixed a bug where this card was not correctly applying the intended values.
Mal’Damba
Spitting Cobra
Targets stunned by Snake Toss cannot be stunned again by Snake Toss for 3s.
Makoa
General
Improved hit calculations on Makoa's Ancient Rage.
Cards
Fixed an issue where Rampage III was able to stack with other Movement Speed boosts
Pip
Potion Launcher
Increased minimum damage from worst case explosion fall off from 15 to 35%.
Tyra
Auto Rifle
Increased minimum accuracy from 85 to 89%.
Increased accuracy lost per shot from 2.8 to 3%.
Viktor
Barrage
Reduced the time it takes for a Barrage strike to hit from 1 to 0.75s.
103
Rate up
Open Beta 42 Patch Notes | January 25th
Beta Expectations[forums.paladins.com]
NEW CHAMPION - Torvald “Runic Sage”
Abilities
[LMB] Gauntlet
A channeled beam of runic energy that locks on and deals 50 damage every 0.1s to a single target.
[RMB] Recharge
Regenerate 850 Shield Health per second for 2.5s. Channeling on an enemy Shield siphons 2000 Shield Health per second, regenerating your Shield.
[Q] Protection
Project a 2000 Health shield onto an ally for 2s.
[E] Hyper Beam
Unleash the latent power of your Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35s.
[F] Runic Blast
Shoot out a short blast that Silences and Disarms enemies for 1.5s.
Cards
Glyph of Health
[Armor] Gain 150/300/450/600 Health.
Glyph of Freedom
[Armor] Reduce the duration of Crowd Control by 6/12/18/24%
Glyph of the Fist
[Weapon] Reduce reload speed by 5/10/15/20%.
Glyph of Siphoning
[Armor] Eliminations grant you 100/200/300/400 Shield.
Conduction
[Recharge] Reduce the cooldown of Recharge by .5/1/1.5/2s.
Eldritch Speed
[Recharge] Gain 8/16/24/32% Movement Speed during Recharge.
Induction
[Recharge] Recharge generates 2/4/6/8 ammo per second.
Vital Grasp
[Recharge] Recharge generates 5/10/15/20% more shield.
Lifegiver
[Protection] Activating Protection heals you for 50/100/150/200.
Winddancer
[Protection] Protection grants 5/10/15/20% Movement Speed to its target for as long as they are shielded.
Timeshaper
[Protection] Reduce the cooldown of Protection by .5/1/1.5/2s.
Hearthwarder
[Protection] Activating Protection grants you 100/200/300/400 Shield.
Infusion
[Runic Blast] Activating Runic Blast heals you for 50/100/150/200
Scribe's Wit
[Runic Blast] Reduce the Cooldown of Runic Blast by 1/2/3/4s.
Rune Torrent
[Runic Blast] Activating Runic Blast grants you 4/8/12/16 ammo.
Arcane Etching
[Runic Blast] Activating Runic Blast grants you 100/200/300/400 Shield.
GENERAL
PVE Mode
Introducing a new PVE Weekly event. This week’s event is called:
“Tank it to the Limit”
PVE Encounters are queued from the Casual queue setting.
PVE Encounters give full match rewards.
Raised level cap from 500 to 999
Added Mounts tab to Store
Now show item from Radiant chest before it turns into gold.
Sound has received a major mix pass across the board.
Main menu music has been turned down.
Fixed Ying Genie chest to show correct description.
Fixed issue with Supports able to charge their Ultimates while in base.
Fixed Master Collector not showing progression.
Fixed Friends Forever Achievement not progressing.
Fixed the countdown timer continuing while paused.
Fixed Emotes locking input while on mount.
Fixed an issue where projectile range wasn't being calculated properly for range-limited projectiles.
Improved dead zones for gamepads, and added the ability to configure them per stick.
Improved slippery rooftops to force players off.
CUSTOMIZATIONS
[hzweb.hi-rezgame.net]
Code Green Viktor Collection (Available in Code Green Chest)
Heads
Code Green Cover
Code Green Helmet
Code Green Kepi
Code Green Cpt. Cap
Bodies
Code Green Trooper
Code Green Grenadier
Code Green Bandolier
Code Green Comms
Weapons
Code Green AR-Melee
Code Green AR-LMG
Code Green AR-SK9
Code Green AR-Compact
Sprays
Wolf Pack
Viktory
MVP Poses
Ten-Hut!
Hot Potato
Emote
War Games
Voice Pack
Code Green (Available for direct purchase)
[hzweb.hi-rezgame.net]
Pip
Weapon: Rooster Brewster
All emotes and poses are now in the Colossal Chest as well as the Radiant Chest.
MAPS
Optimized performance for Stone Keep.
New maps added to the Test Queue.
Ice Mines Redo
This map features a test revision of the existing Siege map “Ice Mines”. We are excited to hear your feedback on these revisions.
Stride
Test Map updates:
District - Expanded capture point & added short route to capture point.
Atrium - Expanded various spaces.
Undercity - Fixed an issue where bots would be unable to path.
CHAMPIONS - BALANCE/UPDATES/FIXES
General
Fixed an issue where Support champions could gain ultimate charge before the round has begun.
Items
Aggression
Temporarily removed from the game.
Life Rip
Reduced cost from 400 to 300.
Rejuvenate
Reduced cost from 300 to 200.
Barik
Turret
Fixed a bug where Turret’s damage was not being mitigated by Haven.
Bomb King
General
Fixed an issue where Bomb King could get locked out of firing his Weapon (bomb king swimming bug).
Sticky Bomb
Increased minimum damage from worst case explosion fall off from 15 to 30% of max damage.
Increased explosion radius from 9 to 10 units.
Cassie
Scout
Updated description to indicate that this ability grants Cassie CC immunity.
Drogoz
General
Fixed an issue where Drogoz could get locked out of firing his Weapon.
Fernando
General
Improved Fernando's weapon fire under high ping.
Improved hit calculations on Fernando's Weapon.
Grover
Crippling Throw
Fixed a bug where this ability was applying twice the usual amount of Diminishing Returns
Cards
Pick up
Fixed a bug where this card was not correctly applying the intended values.
Mal’Damba
Spitting Cobra
Targets stunned by Snake Toss cannot be stunned again by Snake Toss for 3s.
Makoa
General
Improved hit calculations on Makoa's Ancient Rage.
Cards
Fixed an issue where Rampage III was able to stack with other Movement Speed boosts
Pip
Potion Launcher
Increased minimum damage from worst case explosion fall off from 15 to 35%.
Tyra
Auto Rifle
Increased minimum accuracy from 85 to 89%.
Increased accuracy lost per shot from 2.8 to 3%.
Viktor
Barrage
Reduced the time it takes for a Barrage strike to hit from 1 to 0.75s.
103
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Vetted Officer
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- Apr 16, 2016
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Legends of the Realm
Open Beta 44 Patch Notes | February 17th
Beta Expectations[forums.paladins.com]
SEASON 1
Take your first steps into a new realm with powerful Legendary Cards. Season 1 brings about new ways to customize your play style, a brand new game mode that is not for the faint of heart, along with an overhaul to card crafting and looting.
LEGENDARY CARDS
Legendary cards are now available for all Champions. These cards are not placed inside of a loadout, but instead are selected at the start of the match and bring powerful benefits to each champion.
Players now select one of their Legendary cards along with their loadout to further customize their play experience.
Just like loadouts, once selected the Legendary card is locked in for the duration of the match.
Legendary cards do not have any ranks.
Champions each have 3 Legendary cards to choose from.
[hzweb.hi-rezgame.net]
CARD CRAFTING & ESSENCE
Radiant Chests are now purchasable for the cost of 3,000 Gold.
Radiant Chests no longer drop Gold or provide Gold for duplicate items.
A brand new type of currency called Essence will be given for duplicate items in the Radiant Chest.
All loadout cards and Legendary cards are now unlocked using Essence.
Loadout cards now have a rarity - ranging between Common, Rare, and Epic.
Example:
Onslaught I, Onslaught II, Onslaught III, and Onslaught IV are the RANKS of the card "Onslaught".
Onslaught (and all ranks of it) is an Epic card, where Epic is its RARITY.
As before, when a card is unlocked it also unlocks all ranks of the card.
The Loadout screen has been updated to show previews of loadout points spent.
SCOREBOARD
The in-match scoreboard has been updated to show each champion’s selected Legendary card.
A new “Overview” section has been added to the scoreboard that shows a loadout summary for each player that shows the amount of loadout points placed into each category.
NEW GAME MODE: SURVIVAL
Team up with your friends to see who can survive the longest in the newest game mode, Survival. Survival is a permanent death five on five round based mode where death fog creeps in from the edge of the map, forcing teams to engage until one team is left standing.
Survival is played on smaller maps in a best of 5 round based format.
A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.
Once the death fog reaches the Epicenter, it will pause for 60s creating a final fight to the death.
Death fog deals a percentage of a champion’s maximum health, and travels through all shields and damage reduction. The death fog is unbiased - it will kill all champions at the same rate and stops for no one.
If a player dies during the round, they will not respawn until the next round.
Survival is available on two maps:
Primal Court
Snowfall Junction
[hzweb.hi-rezgame.net]
GENERAL
MISC
Crosshair type may now be edited in the Gameplay section of the Settings Menu. This is a global override and will apply to all champions. Extended champion specific features are planned to be added in a future patch.
BUG FIXES
Fixed an issue where Drogoz lose 30% of his Ultimate charge at round end.
Fixed Reticle Color option to now show the correct option while in game.
CUSTOMIZATIONS
Dreadhunter Drogoz
Head
Dreadhunter’s Crest
Body
Dreadhunter
Weapon
Dreadhunter’s Maw
Voice Pack
Dreadhunter
[hzweb.hi-rezgame.net]
MAPS
GENERAL
Survival maps
Primal Court
Snowfall Junction
Test Map Queue
The Test Queue now has two new maps available.
Frog Isle REDO (Siege)
Forward - a test Payload Mode map
MAP BUG FIXES
Ice Mines
The outer railing by the capture point Ice Mines no longer slides players off.
Frozen Guard
Fixed a tree exploit along the payload route.
CHAMPIONS - BALANCE/UPDATES/FIXES
Androxus
Defiance
Increase accuracy from 75% to 82%
Cards
Patience
Reworked
Renamed to Elusive
Gain 10/20/30/40% Movement Speed for 2s after using Nether Step.
Legendary Cards
Heads Will Roll
Deal 50% more Headshot damage.
Godslayer
Reversal deals a minimum of 800 damage.
Dark Stalker
Nether Step now has 3 separate charges and is no longer linked.
Barik
Blunderbuss
No longer provides bonus damage to targets marked by your Turret.
Reduced fall-off from 80 to 85
Reduced minimum damage at maximum fall-off range from 10 to 50%.
Another Man’s Treasure
Renamed to One Man’s Treasure
Legendary Cards
Architectonics
Improve the potency of Turrets
Tinkerin’
Improve the potency of Blunderbuss.
Barricade
Barricade gains 4000 Health.
Buck
Net Shot
No longer grants bonus damage after hitting net shot.
Speed Loader
Renamed to Street Sweeper
Legendary Cards
Ensnare
Net Shot grants 40% bonus damage for 3s after hitting a target.
Bounce House
Heroic Leap now has 2 charges.
Bulk Up
Recovery heals for 600 more.
Bomb King
Detonate
No longer grants bonus damage for hitting the same target with multiple detonated sticky bombs.
Grumpy Bomb
No longer deals bonus damage to shields.
Cards
Accelerant
Reworked
Renamed to Explosive Entrance
Detonating Poppy Bomb Heals you for 50/100/150/200.
Doomsday
Reworked
Activating Grumpy Bomb heals you for 50/100/150/200.
Royal Decree
Fixed an issue where rank 3 of this card was not increasing Reload Speed.
Legendary Cards
Chain Reaction
When hitting an enemy with multiple bombs, each bomb after the first will deal 30% more damage.
Accelerant
Increase the self Knockback of Poppy Bomb by 60%.
Demolition
Grumpy Bomb destroys all shields when it explodes.
Cassie
Dodge Roll
No longer grants bonus damage for your next shot.
Disengage
No longer grants bonus damage for your next hit after Disengage.
Legendary Cards
Exaction
Deal 40% bonus damage for your next shot after Dodge Roll.
Big Game
Your first shot against an aerial target hit by disengage will deal bonus damage equal to 30% of their Max Health.
Impulse
Increase the damage of Blast Shot by 300.
Drogoz
Rocket Launcher
Damage reduced from 950 to 850.
Thrust
No longer grants bonus damage after using Thrust.
Cards
W.Y.R.M. Jets
Reworked
Renamed to Apex Predator
Gain 7/14/21/28% Crowd Control Reduction
Spitfire
Decreased Cooldown Reduction from .5/1/1.5/2 to .25/.5/.75/1s for every shot hit.
Reciprocate
Renamed to Altitude
Legendary Cards
W.Y.R.M Jets
Increase the Flight Speed of Booster by 65%.
Combustible
Fire Spit now knocks back and deals an additional 30% of its damage to targets hit over 2s.
Fusillade
Direct shots deal 50% more damage.
Evie
Ice Block
No longer provides bonus damage to marked targets.
No longer applies a slowing field to targets nearby upon ending.
Cards
Over The Moon
Reworked
Renamed to Cantrip
Gain 1/2/3/4 ammo when you activate Soar.
Wormhole
Reworked
Renamed to Riftwalk
Gain 8/16/24/32% Movement Speed for 2s after using Blink.
Reprieve
Reworked
Renamed to Howling Gale
Gain 10/20/30/40% Movement Speed for 4s after Ice Block ends.
Frigid Field
Reworked
Gain 5/10/15/20% Damage Reduction for 2s after Ice Block ends.
Legendary Cards
Reprieve
Heal 600 health per second during Ice Block.
Wormhole
Blink may be used a second time within 4s to return to the initial casting location.
Over the Moon
Reduce the Cooldown of Soar by 5s.
Fernando
Fireball
No longer grants bonus damage for hitting multiple targets with Fireball.
Evolve
Renamed to Cavalier
Cards
Dire Need
Reworked
Gain 5/10/15/20% Movement Speed during Shield.
Legendary Cards
Formidable
Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
Scorch
Fireball deals 30% more damage and 30% more for each additional target hit.
Aegis
Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
Grohk
Shock Pulse
Bounce damage increased from 75 to 125.
Legendary Cards
Maelstrom
When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
Totemic Ward
Allies healed by Healing Totem receive CC Immunity for 2s and Healing Totem heals for 20% more.
Wraith
If you would have died, ghost walk instead and heal for 15%.
Grover
Cards
Pick Up
Reworked
Hitting an enemy with Crippling Throw will reduce the cooldown of Vine by 1/2/3/4s.
Over Growth
Reworked
Dropping below 15/30/45/60% of your max health will reduce the cooldown of Vine by 100%.
Legendary Cards
Ferocity
Increase your damage scaling over distance by 30%.
Deep Roots
Crippling Throw now also Roots.
Rampant Blooming
Healing allies with Blossoms will heal them for an additional 160 Health per second for 4s.
Kinessa
Sniper Rifle
No longer deals bonus damage for a fully charged shot.
Increased maximum damage from 1000 to 1200.
Legendary Cards
Eagle Eye
Deal 50% increased damage with Headshots.
Steady Aim
Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
Suppression
Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.
Maeve
General
Reduced Movement Speed from 400 to 385.
Pounce
Increased Cooldown from 8 to 10s.
Cards
Scamper
Maeve now gains Movement speed when activating Pounce, and the duration has been increased to 3s.
Sixth Sense
Reworked
Now grants 5/10/15/20% Damage Reduction after using Pounce.
Legendary Cards
Artful Dodger
Activating Nine Lives cleanses all Crowd Control and Damage over Time effects.
Cat Burglar
You can jump while airborne a third time.
Rogue’s Gambit
Eliminations reset the Cooldown of Pounce.
Makoa
Dredge Anchor
No longer grants bonus damage to your next shot after hitting an enemy with Dredge Anchor.
Cards
Leviathan
Reworked
Renamed to Ebb and Flow
Upon reaching 40% Health the cooldown of Shell Spin is reduced by 25/50/75/100%.
Legendary Cards
Leviathan
Gain 1500 health.
Pluck
Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
Half Shell
Shell Shield is now placed on the ground and is not channeled.
Mal Damba
Dread Serpent
No longer causes enemies to take 20% increased damage.
Legendary Cards
Wekono’s Wrath
Dread serpent causes enemies to take 20% increased damage.
Spirit’s Chosen
Healing a target already affected by Mending Spirit’s HoT heals for a flat 300.
Ripened Gourd
Gourd now slows enemies in the area for 40%.
Pip
Explosive Flask
No longer grants bonus damage after hitting an enemy with Explosive Flask.
Healing Potion
Re-activating Healing Potion in flight detonates it.
Cooldown now starts when the potion is detonated or hits a surface.
Cards
Renamed to Smithereens
Legendary Cards
Catalyst
Targets hit with Explosive Flask are marked for 3s and take 40% damage from your weapon shots.
Mega Potion
Healing potion heals for twice as much, but has double the cooldown.
Acrobatics
You can now double jump during Weightless.
Ruckus
Repulsor Field
Damage Reduction reduced from 50% to 30%.
Can now be used when not standing on the objective.
Cards
Extended Magazine
Fixed a bug where this card was restoring less ammo than intended.
Heat Diffuser
Renamed to Refraction
Alternator
Renamed to Opulence
Legendary Cards
Recycler
Gain 100 ammo.
Flux Generator
When used on the objective, Repulsor Field is twice as powerful.
Aerial Assault
Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
Sha Lin
Legendary Cards
Recurve
Draw your bow 15% faster.
Shifting Sands
Gain 100% Lifesteal during Heat Haze.
Desert Shadow
Increase the Stealth duration of Withdraw by 3s.
Skye
Poison Bolts
No longer grants bonus weapon damage when hitting enemies with Poison Bolts.
Smoke Screen
Increased radius from 15 to 25ft.
Cards
Preparation
Reworked
Renamed to Subtlety
Gain 7/14/21/28% Crowd Control Reduction.
Pollute
Renamed to Poisoner
Smother
Reworked
Renamed to Healing Vapors
Now grants 100/200/300/400 Health over 4s when entering Smoke Screen.
Legendary Cards
Preparation
Reduce all cooldowns by 100% when getting a kill or elimination.
Debilitate
Deal 20% more damage to targets hit by Poison Bolts.
Surprise Attack
Deal 300 bonus damage on your first shot out of Hidden.
Torvald
Recharge
Fixed an issue where Recharge would draw from Androxus’ Reversal.
Legendary Cards
Field Study
Allies affected by Protection gain +40% damage while it is active.
Alternating Current
Increase Recharge's duration by 1.5s.
Direct Current
Increase the duration of Runic Blast by 1s.
Tyra
Legendary Cards
First Blood
Gain 20% Lifesteal.
Mercy Kill
Nade Launcher deals up to 100% additional damage based on the target's missing health.
Hunting Party
Hunter's Mark's damage increase now also benefits allies.
Viktor
Assault Rifle
Updated description to indicate that Viktor deals 40 bonus damage per shot on his first 4 shots instead of 50.
Legendary Cards
Gunnery
Gain 20% bonus damage while using Iron Sights.
Firefight
Gain 40% bonus damage while Hip Firing.
Cardio
Heal for 250 health per second during Hustle.
Ying
Illusory Mirror
No longer deals bonus damage when hitting all 5 shots on the same target.
Shatter
No longer increases the damage of subsequent shatters.
Cards
Fracture
No longer requires illusions to be in line of sight.
Legendary Cards
Focusing Lens
Deal 200 extra damage if you hit all 5 shots on the same target.
Resonance
If an illusion is killed or despawned when a new illusion is spawned, it triggers a Shatter explosion dealing 500 damage.
Lifelike
Illusions now heal a second target, but the secondary target cannot be Ying.
Open Beta 44 Patch Notes | February 17th
Beta Expectations[forums.paladins.com]
SEASON 1
Take your first steps into a new realm with powerful Legendary Cards. Season 1 brings about new ways to customize your play style, a brand new game mode that is not for the faint of heart, along with an overhaul to card crafting and looting.
LEGENDARY CARDS
Legendary cards are now available for all Champions. These cards are not placed inside of a loadout, but instead are selected at the start of the match and bring powerful benefits to each champion.
Players now select one of their Legendary cards along with their loadout to further customize their play experience.
Just like loadouts, once selected the Legendary card is locked in for the duration of the match.
Legendary cards do not have any ranks.
Champions each have 3 Legendary cards to choose from.
[hzweb.hi-rezgame.net]
CARD CRAFTING & ESSENCE
Radiant Chests are now purchasable for the cost of 3,000 Gold.
Radiant Chests no longer drop Gold or provide Gold for duplicate items.
A brand new type of currency called Essence will be given for duplicate items in the Radiant Chest.
All loadout cards and Legendary cards are now unlocked using Essence.
Loadout cards now have a rarity - ranging between Common, Rare, and Epic.
Example:
Onslaught I, Onslaught II, Onslaught III, and Onslaught IV are the RANKS of the card "Onslaught".
Onslaught (and all ranks of it) is an Epic card, where Epic is its RARITY.
As before, when a card is unlocked it also unlocks all ranks of the card.
The Loadout screen has been updated to show previews of loadout points spent.
SCOREBOARD
The in-match scoreboard has been updated to show each champion’s selected Legendary card.
A new “Overview” section has been added to the scoreboard that shows a loadout summary for each player that shows the amount of loadout points placed into each category.
NEW GAME MODE: SURVIVAL
Team up with your friends to see who can survive the longest in the newest game mode, Survival. Survival is a permanent death five on five round based mode where death fog creeps in from the edge of the map, forcing teams to engage until one team is left standing.
Survival is played on smaller maps in a best of 5 round based format.
A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.
Once the death fog reaches the Epicenter, it will pause for 60s creating a final fight to the death.
Death fog deals a percentage of a champion’s maximum health, and travels through all shields and damage reduction. The death fog is unbiased - it will kill all champions at the same rate and stops for no one.
If a player dies during the round, they will not respawn until the next round.
Survival is available on two maps:
Primal Court
Snowfall Junction
[hzweb.hi-rezgame.net]
GENERAL
MISC
Crosshair type may now be edited in the Gameplay section of the Settings Menu. This is a global override and will apply to all champions. Extended champion specific features are planned to be added in a future patch.
BUG FIXES
Fixed an issue where Drogoz lose 30% of his Ultimate charge at round end.
Fixed Reticle Color option to now show the correct option while in game.
CUSTOMIZATIONS
Dreadhunter Drogoz
Head
Dreadhunter’s Crest
Body
Dreadhunter
Weapon
Dreadhunter’s Maw
Voice Pack
Dreadhunter
[hzweb.hi-rezgame.net]
MAPS
GENERAL
Survival maps
Primal Court
Snowfall Junction
Test Map Queue
The Test Queue now has two new maps available.
Frog Isle REDO (Siege)
Forward - a test Payload Mode map
MAP BUG FIXES
Ice Mines
The outer railing by the capture point Ice Mines no longer slides players off.
Frozen Guard
Fixed a tree exploit along the payload route.
CHAMPIONS - BALANCE/UPDATES/FIXES
Androxus
Defiance
Increase accuracy from 75% to 82%
Cards
Patience
Reworked
Renamed to Elusive
Gain 10/20/30/40% Movement Speed for 2s after using Nether Step.
Legendary Cards
Heads Will Roll
Deal 50% more Headshot damage.
Godslayer
Reversal deals a minimum of 800 damage.
Dark Stalker
Nether Step now has 3 separate charges and is no longer linked.
Barik
Blunderbuss
No longer provides bonus damage to targets marked by your Turret.
Reduced fall-off from 80 to 85
Reduced minimum damage at maximum fall-off range from 10 to 50%.
Another Man’s Treasure
Renamed to One Man’s Treasure
Legendary Cards
Architectonics
Improve the potency of Turrets
Tinkerin’
Improve the potency of Blunderbuss.
Barricade
Barricade gains 4000 Health.
Buck
Net Shot
No longer grants bonus damage after hitting net shot.
Speed Loader
Renamed to Street Sweeper
Legendary Cards
Ensnare
Net Shot grants 40% bonus damage for 3s after hitting a target.
Bounce House
Heroic Leap now has 2 charges.
Bulk Up
Recovery heals for 600 more.
Bomb King
Detonate
No longer grants bonus damage for hitting the same target with multiple detonated sticky bombs.
Grumpy Bomb
No longer deals bonus damage to shields.
Cards
Accelerant
Reworked
Renamed to Explosive Entrance
Detonating Poppy Bomb Heals you for 50/100/150/200.
Doomsday
Reworked
Activating Grumpy Bomb heals you for 50/100/150/200.
Royal Decree
Fixed an issue where rank 3 of this card was not increasing Reload Speed.
Legendary Cards
Chain Reaction
When hitting an enemy with multiple bombs, each bomb after the first will deal 30% more damage.
Accelerant
Increase the self Knockback of Poppy Bomb by 60%.
Demolition
Grumpy Bomb destroys all shields when it explodes.
Cassie
Dodge Roll
No longer grants bonus damage for your next shot.
Disengage
No longer grants bonus damage for your next hit after Disengage.
Legendary Cards
Exaction
Deal 40% bonus damage for your next shot after Dodge Roll.
Big Game
Your first shot against an aerial target hit by disengage will deal bonus damage equal to 30% of their Max Health.
Impulse
Increase the damage of Blast Shot by 300.
Drogoz
Rocket Launcher
Damage reduced from 950 to 850.
Thrust
No longer grants bonus damage after using Thrust.
Cards
W.Y.R.M. Jets
Reworked
Renamed to Apex Predator
Gain 7/14/21/28% Crowd Control Reduction
Spitfire
Decreased Cooldown Reduction from .5/1/1.5/2 to .25/.5/.75/1s for every shot hit.
Reciprocate
Renamed to Altitude
Legendary Cards
W.Y.R.M Jets
Increase the Flight Speed of Booster by 65%.
Combustible
Fire Spit now knocks back and deals an additional 30% of its damage to targets hit over 2s.
Fusillade
Direct shots deal 50% more damage.
Evie
Ice Block
No longer provides bonus damage to marked targets.
No longer applies a slowing field to targets nearby upon ending.
Cards
Over The Moon
Reworked
Renamed to Cantrip
Gain 1/2/3/4 ammo when you activate Soar.
Wormhole
Reworked
Renamed to Riftwalk
Gain 8/16/24/32% Movement Speed for 2s after using Blink.
Reprieve
Reworked
Renamed to Howling Gale
Gain 10/20/30/40% Movement Speed for 4s after Ice Block ends.
Frigid Field
Reworked
Gain 5/10/15/20% Damage Reduction for 2s after Ice Block ends.
Legendary Cards
Reprieve
Heal 600 health per second during Ice Block.
Wormhole
Blink may be used a second time within 4s to return to the initial casting location.
Over the Moon
Reduce the Cooldown of Soar by 5s.
Fernando
Fireball
No longer grants bonus damage for hitting multiple targets with Fireball.
Evolve
Renamed to Cavalier
Cards
Dire Need
Reworked
Gain 5/10/15/20% Movement Speed during Shield.
Legendary Cards
Formidable
Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
Scorch
Fireball deals 30% more damage and 30% more for each additional target hit.
Aegis
Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
Grohk
Shock Pulse
Bounce damage increased from 75 to 125.
Legendary Cards
Maelstrom
When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
Totemic Ward
Allies healed by Healing Totem receive CC Immunity for 2s and Healing Totem heals for 20% more.
Wraith
If you would have died, ghost walk instead and heal for 15%.
Grover
Cards
Pick Up
Reworked
Hitting an enemy with Crippling Throw will reduce the cooldown of Vine by 1/2/3/4s.
Over Growth
Reworked
Dropping below 15/30/45/60% of your max health will reduce the cooldown of Vine by 100%.
Legendary Cards
Ferocity
Increase your damage scaling over distance by 30%.
Deep Roots
Crippling Throw now also Roots.
Rampant Blooming
Healing allies with Blossoms will heal them for an additional 160 Health per second for 4s.
Kinessa
Sniper Rifle
No longer deals bonus damage for a fully charged shot.
Increased maximum damage from 1000 to 1200.
Legendary Cards
Eagle Eye
Deal 50% increased damage with Headshots.
Steady Aim
Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
Suppression
Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.
Maeve
General
Reduced Movement Speed from 400 to 385.
Pounce
Increased Cooldown from 8 to 10s.
Cards
Scamper
Maeve now gains Movement speed when activating Pounce, and the duration has been increased to 3s.
Sixth Sense
Reworked
Now grants 5/10/15/20% Damage Reduction after using Pounce.
Legendary Cards
Artful Dodger
Activating Nine Lives cleanses all Crowd Control and Damage over Time effects.
Cat Burglar
You can jump while airborne a third time.
Rogue’s Gambit
Eliminations reset the Cooldown of Pounce.
Makoa
Dredge Anchor
No longer grants bonus damage to your next shot after hitting an enemy with Dredge Anchor.
Cards
Leviathan
Reworked
Renamed to Ebb and Flow
Upon reaching 40% Health the cooldown of Shell Spin is reduced by 25/50/75/100%.
Legendary Cards
Leviathan
Gain 1500 health.
Pluck
Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
Half Shell
Shell Shield is now placed on the ground and is not channeled.
Mal Damba
Dread Serpent
No longer causes enemies to take 20% increased damage.
Legendary Cards
Wekono’s Wrath
Dread serpent causes enemies to take 20% increased damage.
Spirit’s Chosen
Healing a target already affected by Mending Spirit’s HoT heals for a flat 300.
Ripened Gourd
Gourd now slows enemies in the area for 40%.
Pip
Explosive Flask
No longer grants bonus damage after hitting an enemy with Explosive Flask.
Healing Potion
Re-activating Healing Potion in flight detonates it.
Cooldown now starts when the potion is detonated or hits a surface.
Cards
Renamed to Smithereens
Legendary Cards
Catalyst
Targets hit with Explosive Flask are marked for 3s and take 40% damage from your weapon shots.
Mega Potion
Healing potion heals for twice as much, but has double the cooldown.
Acrobatics
You can now double jump during Weightless.
Ruckus
Repulsor Field
Damage Reduction reduced from 50% to 30%.
Can now be used when not standing on the objective.
Cards
Extended Magazine
Fixed a bug where this card was restoring less ammo than intended.
Heat Diffuser
Renamed to Refraction
Alternator
Renamed to Opulence
Legendary Cards
Recycler
Gain 100 ammo.
Flux Generator
When used on the objective, Repulsor Field is twice as powerful.
Aerial Assault
Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
Sha Lin
Legendary Cards
Recurve
Draw your bow 15% faster.
Shifting Sands
Gain 100% Lifesteal during Heat Haze.
Desert Shadow
Increase the Stealth duration of Withdraw by 3s.
Skye
Poison Bolts
No longer grants bonus weapon damage when hitting enemies with Poison Bolts.
Smoke Screen
Increased radius from 15 to 25ft.
Cards
Preparation
Reworked
Renamed to Subtlety
Gain 7/14/21/28% Crowd Control Reduction.
Pollute
Renamed to Poisoner
Smother
Reworked
Renamed to Healing Vapors
Now grants 100/200/300/400 Health over 4s when entering Smoke Screen.
Legendary Cards
Preparation
Reduce all cooldowns by 100% when getting a kill or elimination.
Debilitate
Deal 20% more damage to targets hit by Poison Bolts.
Surprise Attack
Deal 300 bonus damage on your first shot out of Hidden.
Torvald
Recharge
Fixed an issue where Recharge would draw from Androxus’ Reversal.
Legendary Cards
Field Study
Allies affected by Protection gain +40% damage while it is active.
Alternating Current
Increase Recharge's duration by 1.5s.
Direct Current
Increase the duration of Runic Blast by 1s.
Tyra
Legendary Cards
First Blood
Gain 20% Lifesteal.
Mercy Kill
Nade Launcher deals up to 100% additional damage based on the target's missing health.
Hunting Party
Hunter's Mark's damage increase now also benefits allies.
Viktor
Assault Rifle
Updated description to indicate that Viktor deals 40 bonus damage per shot on his first 4 shots instead of 50.
Legendary Cards
Gunnery
Gain 20% bonus damage while using Iron Sights.
Firefight
Gain 40% bonus damage while Hip Firing.
Cardio
Heal for 250 health per second during Hustle.
Ying
Illusory Mirror
No longer deals bonus damage when hitting all 5 shots on the same target.
Shatter
No longer increases the damage of subsequent shatters.
Cards
Fracture
No longer requires illusions to be in line of sight.
Legendary Cards
Focusing Lens
Deal 200 extra damage if you hit all 5 shots on the same target.
Resonance
If an illusion is killed or despawned when a new illusion is spawned, it triggers a Shatter explosion dealing 500 damage.
Lifelike
Illusions now heal a second target, but the secondary target cannot be Ying.
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