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Lagging hitboxes (1 Viewer)


|Fever| Strae112

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I was starting to notice what seemed to be more deaths due to hacking, but after some research I found that a player had figured out that the hit boxes for players are lagging behind their actual position.
So you can get hit after you are behind cover and people you may be shooting at might not have their hit boxes where you are aiming.
I hope they resolve this soon.
It isn't a problem all the time, but usually in the beginning of the match.
I hope this solves a few mysterious deaths and un-killable enemy encounters.

Strae
 

|Fever| Idolator

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You do realise that this probably stems from the fact that their net codding sucks big time, right? That together with player lag will result in shots only getting registered several milliseconds after they actually hit, which means you get hit behind cover, hitboxes don't update as often as they should, etc.

Here are 2 videos which tests PUBG's shitty network performance:

[video=youtube_share;u0dWDFDUF8s]https://youtu.be/u0dWDFDUF8s[/video]

[video=youtube_share;dAuHb9GjmN0]https://youtu.be/dAuHb9GjmN0[/video]
 

|Fever| Strae112

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Great vids.
I don't think they will put too much effort into fixing it due to the buckets of money already streaming in.

Strae
 

|Fever| Strae112

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Great vids.
I don't think they will put too much effort into fixing it due to the buckets of money already streaming in.

Strae
 

|Fever| Damien

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Unfortunately I think [MENTION=68392]Strae112[/MENTION] is right......although I don't agree that it should be happening. It's a real shame.
 

|Fever| Sao_Mach

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All games have/had it in some varients. The problem is that there are multiple people per game who's net is not perfect (aka turd). Combine that with iffy netcode/servers and you get very very dodgy hit boxes.
 

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