Updates: King of the Kappa - 4.2 Patch Notes - February 8th, 2017


Renvenar

Non-Member
Apr 29, 2016
1,006
27

King of the Kappa - Patch Notes



INDEX
(Click on any of the names to be re-directed)

New God - Kuzenbo
Kuzenbo Skin
More new God Skins
Updates on Mastery Skins
Miscellaneous
Map Changes
Item Updates
God Changes


https://hydra-media.cursecdn.com/smite.gamepedia.com/1/10/NewUI_Pantheon_Japanese.png?version=bbc1b164d03e5c 41ad50047bc38fb6c0

_Kuzenbo - King Kappa_



Kappa are devious creatures. They linger just below the surface of rivers and lakes, waiting for mortals to test the water before snatching and drowning their fleshy meal. Taken merely at their appearance and juvenile sense of humor, they could be mistaken for mischievous turtle-men, almost playful in a rude sort of way, but they are dangerously strong and ruthless when submerging their prey. King among these monsters is Kuzenbo; bigger, stronger, and more cunning than the rest, but just as infantile.

And of the countless battles Kuzenbo has fought, he was defeated only twice. Upon his second defeat at the hands of General Kiyomasa, Kuzenbo was forced to swear to never again sow strife between man and beast, a vow the Kappa King has honored ever since.

Gods, however, are fair game.





[video=youtube;l0trjSxFbZs]https://www.youtube.com/watch?v=l0trjSxFbZs[/video]



_Passive - Water Bowl
Each time Kuzenbo takes over 2% of his maximum health worth of damage, pre-mitigation, he is granted a Stack of 1% Damage Reduction for each 2% lost as the bowl of water atop his head fills (Max 10 Stacks). Stacks last 10s and are refreshed each time he gains another. When he is knocked up, knocked back, grabbed, pulled, banished or otherwise disrupted, the bowl loses half of it's stacks until he begins to fill it again.

Ability Type: Buff
Damage Reduction: 2% per 1% of Maximum Health taken
Maximum Reduction: 10%
Reduction Lost: 5%
Duration: 10 seconds


_Ability 1 - NeNe Kappa
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. If an Enemy God is hit by the NeNe Kappa, it will burst forth from it's shell and attack them.

Ability Type: Line Attack Special
Damage: 70/105/140/175/210 (+55% of your magical power)
Kappa Damage Per Hit: 25/35/45/55/65
Range: 70
Cost: 70/75/80/85/90 mana
Cooldown: 16 seconds


_Ability 2 - Shell Spikes
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa is reduced.

Ability Type: Buff
% of Damage Taken: 20/25/30/35/40%
Cooldown Per Hit: .2/.3/.4/.5/.6s
Duration: 3 seconds
Cost: 50/55/60/65/70 mana
Cooldown: 14/13.5/13/12.5/12 seconds


_Ability 3 - Sumo Slam
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that god and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

This also silences the pushed god for the duration, and only the first wall collision will deal damage.


Ability Type: Dash
Damage Per Hit: 65/95/125/155/185 (+35% of your magical power)
Cost: 60/65/70/75/80 mana
Cooldown: 16 seconds


_Ability 4 - Watery Grave
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his movement speed, and allow him to move freely in all directions. Damage after the first spin is reduced by 50%.

Ability Type: Area
Damage First Hit: 60/100/140/180/220 (+40% of your magical power)
Damage Per Hit: 30/50/70/90/110 (+20% of your magical power)
Radius: 22.5
Movement Speed: 35%
Cost: 100 mana
Cooldown: 100 seconds



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_Kuzenbo also arrives with a new skin_

Yokozuna Kuzenbo


[video=youtube;uFKKe9QYVZo]https://www.youtube.com/watch?v=uFKKe9QYVZo[/video]



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_More new God Skins_
(Click on any of the pictures to look at the skin-model)

Dread-Lord Fafnir


[video=youtube;sP-eiwqlEa8]https://www.youtube.com/watch?v=sP-eiwqlEa8[/video]


Heartbreaker Nox
Obtainable through Treasure Chests (Scarlet Court)


[video=youtube;cxWFsTZPr5Y]https://www.youtube.com/watch?v=cxWFsTZPr5Y[/video]


Swarm Sentry Ah Muzen Cab
Obtainable through the Season Ticket 2017, by gaining at least 7000 Fantasy Points


[video=youtube;Qc34cydSmk8]https://www.youtube.com/watch?v=Qc34cydSmk8[/video]


Mini-Metal Jing Wei


[video=youtube;G4V7SWz0m0A]https://www.youtube.com/watch?v=G4V7SWz0m0A[/video]



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_Updates on Mastery Skins_

The Morrigan Mastery Skins


xBALANQUE Mastery Skins




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_Miscellaneous_

  • Updated the Lobby description for Clash.
  • Players will now only see the Team Boosters menu on queues that allow for rewards to be earned.
  • Adjusted the size of Demonic Pact Anubis to allow for better visibility on his final form.


Scarlet Court Chest
Costs 400 gems

  • Heartbreaker Nox
  • Nature's Guardian Rama
  • Enchanted Chang'e
  • Joki Loki
  • Hellrider Chiron
  • King Ar-Tyr

Kuzenbo Clap Emote



Kuzenbo Wave



Jing Wei Dance




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_Map Changes_

_Clash_
“Players have been enjoying the new Clash map’s artwork and gameplay but we received feedback that the new XP spooling, jungle buff strength, and low Base Health of the monsters made level rate too fast and caused the map to snowball. We are making some adjustments to help alleviate two of those concerns, but are holding off on adjusting XP Spooling changes for now. We still feel XP Spooling is a positive change and was added to help keep teams more even by keeping levels closer. How the pace of game feels after these changes will help us decide if lowering the XP Spooling is needed.“

  • Apophis Buff
  • Base Health increased from 3200 → 5600
  • Health per min. increased from 130 → 145


  • Mana Buff Enhanced
  • Reduced CDR from 20% → 15%
  • Reduced MP5 from 75 → 50


  • Damage Buff
  • Increased Respawn Time from 90s → 120s


  • Shadow of Apophis (Normal Apophis Buff)
  • Reduced Magical Power gained from 70 → 50
  • Reduced Physical Power gained from 50 → 30


  • Veil of Apophis (Enhanced Apophis Buff)
  • Reduced Magical Power gained from 100 → 70
  • Reduced Physical Power gained from 80 → 50


  • Phoenix
  • Increased Physical Power from 30 → 42


_Conquest_

  • Added channeling FX for the Titan when they are opening a Portal in their Base.



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_Item Updates_

_8-Pointed Shuriken
  • Increased Cost from 1500 Gold → 1700 Gold


_Wind Demon
  • Increased Cost from 2600 Gold → 2800 Gold


_Poisoned Star
  • Reduced Physical Power from 30 → 20.
  • Increased Cost from 2200 Gold → 2400 Gold



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_God Changes_

_Aphrodite
“We discovered an issue where Aphrodite has been sharing a lot more Mana Regeneration with Kiss than her description says she does. She has been performing in a solid spot and reducing this effect that players have been using would be a large nerf. We have instead decided to update the tooltip to the now correct value.”
Kiss
Updated the description of this ability to correctly indicate that Aphrodite shares 70% of all Mana regenerated by Aphrodite, not 30%.


_Chiron
“Chiron has been struggling to compete with other ability based hunters. Chiron can fire basic attacks while using Giddyup! which will now hit a lot harder, rewarding Chiron for using this ability aggressively. Centaurus will also deal more damage to help him secure kills. These two changes combined should give Chiron that extra kick to allow him to better compete with other hunters.”
Giddyup!
Chiron now receives a Physical Power Buff of 10/20/30/40/50 for the duration of his Charge.
Centaurus
Increased Damage from 100/145/190/235/280 → 130/175/220/265/310


_Chronos
“The results of Chronos’ adjustments in the Season 4 patch prove that he needs some additional changes to reach a good point of balance. With his boxing potential brought down we began exploring other ways to empower his kit regardless of his item build. The first thing we wanted to improve was the way Accelerate feels, so it now provides much more movement speed. Chronos also could use some additional damage in his kit since he needs to make the choice between basic attack builds or pure mage builds. Stop Time has more base damage to help Chronos clear and Wheel of Time now provides better late game scaling on both Basic Attacks and Ability Damage.”
Wheel of Time
Increased Magical Power of Section III buff from 20% → 25%
Increased Basic Attack Power of Section IV buff from 35% → 45%
Accelerate
Increased Movement Speed from 20% initial + 4/8/12/16/20% → 25% + 12/14/16/18/20%
Stop Time
Icreased damage from 30/50/70/90/110 → 40/60/80/100/120


_Nike
“To Victory! has a powerful effect on any given match. We are toning it down to limit its impact, especially in the late game. Additionally, Rend is seeing a cooldown increase which should open up a longer window during the laning phase to fight Nike while Rend is down.”
To Victory!
Decrease Bonus Movement Speed from 3/5/7% → 2/4/6%
Decreased Bonus Power from 6/8/10% → 4/6/8%
Rend
Increased Cooldown from 12s → 14s


_Skadi
“In Season 4 we made changes to reduce some of the frustration that Kaldr presents to Skadi’s opponents while increasing her movement speed through Permafrost. After seeing how this has played out, we are giving Permafrost an additional effect. Permafrost’s movement speed now persists for 3 seconds after leaving the circle helping Skadi keep distance between her and her opponents.”
Permafrost
Skadi will now retain her Speed Buff for 3s after leaving Permafrost.


_Sylvanus
“The recent buffs to Sylvanus and the way Season 4 has begun to shake out have led to Sylvanus being highly valued. The amount of lane pressure he is providing in the early game is a bit too high given his other utility. We are toning down the early game power of his basic attacks as we continue to evaluate the strength of wave clear in Season 4.”
General
Decreased Base Magical Power from 38 → 35


_Tyr
“Power Cleave’s heal was giving Tyr a lot of sustain in the laning phase making him frustrating to fight against. We have removed the double heal from the first target hit which will limit the sustain he can get in both one on one fights and while clearing the wave. This will make any damage dealt to him more impactful.”
Power Cleave
Defensive Stance: No longer Heals twice on the first Target hit. This Ability now caps at 3 Heals.


_Xing Tian
“Xing Tian had a few incorrect numbers on some of his abilities at specific ranks, so we are fixing these. Xing Tian is not receiving any real balance changes this patch but will be monitored closely to make sure he is working as intended and is at a reasonable power level.”
Furious Roar
Fixed an issue where Rank 5 was dealing 4% of the Target’s Maximum Health per Tick instead of the listed 3%.
Sky-Cutting Axe
Fixed an issue where Rank 2 of this Ability was dealing 80 Damage instead of the listed 85.
Fixed an issue where this Ability could provide more Protection than intended.
Fixed a description error in the Buff Bar Tooltip.
Whirlwind of Rage and Steel
Fixed an issue where Rank 3 of this Ability would Grab Targets longer than intended.



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Myschief

Clan Member
Mar 8, 2014
221
Georgia
Clan Rank
Sergeant Major of the Army
Sergeant Major

Of the Army
thanks for posting the patch notes the new god has some decent abilities doesn't seem very strong though but maybe he will be.
 

Grant

Vetted Officer
Dec 13, 2016
515
The Netherlands
Clan Rank
Vetted Member
Vetted Member
First of all: I HATE the Jing Wei skin. It's basically the Rock Evie Skin from Paladins. Here:


Second of all: King Kappa looks fun, but a little weak. NO hard CC. His 2 seems kinda... weak. And his dash is way too short.

Thank you posting amazing patch notes tho!

<3
 

kabiya

Non-Member
Jan 30, 2017
28
kappa seems interesting even if is very ugly XD but as the name suggests it had to be a turtle xD btw it seems like makoa from paladins :p [MENTION=67317]Renvenar[/MENTION] thanks for posting it
 
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