Game play tips and tricks for rank match's


Clan Leader
Oct 13, 2016
Clan Rank
Vice Commander
Vice Commander
This cannot be overstated. Other than your weapon, drones are the most valuable tool at the Attackers disposal, full-stop. Used well, drones enable you to get more intel than you really realize you can have at your disposal. Drones are useful tools to check rooms before you enter a building, they're perfect for locating enemy gadget placement, forcing roamers to rotate away, or getting easy wall-bang kills on marked enemies. There's so much you learn from each little drone-tour that it's easy to take them for granted.
There's definitely such a thing as using a drone too much; but as long as your getting intel AND acting on it, you're droning right.

One of the newer additions to Ranked play in Siege, banning operators can severely change how a match plays out. Each team gets to ban one Attacker and one Defender before the match. If you're banning first, make sure you have a plan as to who you're banning, and why. Typically, whichever operator you ban is going to take a certain playstyle away from the enemy team; exploit that weakness, when you can.

But, be careful not to handicap yourself, too. Banning Thatcher, just for the other team to ban Maverick, for example, could lead to some issues breaching into certain objectives. That's far from the only example; ban wisely.

Communicate with your team, or at least be mindful of their operator picks, when you decide on who you're going to play as. If there's a teammate who selected Thermite or Hibana, try to make sure your team has a Thatcher or a Maverick. Try to have a nice balance of roamers and anchors on defense; and on certain objective sites, be sure to bring a Bandit, Kaid, and/or Mute. On Attack, bring at least one operator focused on roam-clearing, like Jackal or Nokk. Try to split between operators bringing claymores, breach, charges, and different types of grenades.

Going into Ranked, you should be comfortable with at least a few different operators, both on Attack and Defense. Especially if you aren't playing with the same full five-stack at all times, you'll probably run into situations where your team needs you to fit into a different role than you typically play, just to balance the team out a bit.

Starting out a match, it's obviously fine to go with whatever your favorite operator is; but once you've started to learn more about your opponent and their playstyle, it important to be willing and able to change your operator picks, and your playstyle, accordingly. Does the enemy rush the objective quick without waiting around? Bring a Kapkan or a Lesion to slow them down and force them into mistakes. Are they making good use of smoke grenades and planting through them? Bring a Maestro, or maybe even a Warden.

Point being, always have an operator at your disposal that you can use to deal with a specific playstyle. Your teammates will thank you for it.

What worked last round may not work this round. Using the same tactic over and over can work out fine, but only if the enemy team really isn't that good. A skilled team is going to lose to a certain strategy once, adapt, and combat it next time.

The good thing about this is that you can use that your advantage. Each team composition in Siege is going to excel at certain things and be a bit lackluster in others. If, for example, last round you brought a Blitz and a Montagne, the enemy probably wasn't prepared for it. But, you can be pretty sure they're going to bring a Lesion next round. So, bring an IQ/Twitch/Thatcher to counter the Lesion. Siege is as much a game about out-thinking your opponents as it is a game about out-shooting them.

If you happen to be new to Ranked, then you probably haven't seen a whole lot of good vertical play in Casual. Vertical play is exactly what it sounds like; playing from above or below your opponents. Since so many floors/ceilings in Siege can be broken open, shot through, and seen through, playing above an objective site is almost as viable (if not sometimes more viable) than playing from inside of it. Vertical play isn't limited to just objectives, either; open areas above/below common building entry points, necessary hallways, etc., to cut off rotations to the other team or stop them from entering the building entirely.

A lot of players in Siege tend to get tunnel vision on the objective area, and don't pay much (if any) attention to the rest of the map. Yes, there's something to be said for sticking within range of teammates so you can watch each others' backs, but if everybody groups up at the objective, the enemy is going to be able to surround you with ease and pick you off without much effort at all. Play the whole map, be mindful of the floors above and below you, and don't be afraid to stray from the objective area as a Defender; just make sure you hustle back if your teammates need you.

Utility (everything available to your operator that isn't a gun) is severely undervalued in Siege, mostly by players at or below the low Gold ranks. The utility you bring to the fight is going to make a huge difference as to how that fight turns out. At a certain level in Siege, gun-skill begins to even out across most players. The difference in fights between players who have near-equal gun-skill comes down to who is playing smarter, and who is using their utility to get the upper hand. Breach open walls to get sightlines the enemy isn't going to immediately expect, use claymores to watch your back, throw stun grenades into rooms you think are occupied, smoke grenade the area you're going to plant in, etc. Utility is almost as useful as your gun; sometimes, more so.

In Siege, a game where hearing a footstep can be the difference between winning and losing a match, being quick and concise with communication is of the utmost importance. Learn the room names (or, at least, develop a lingo with the people you play with so you're all on the same page), pay attention to the compass, and keep sentences short. Any words that don't have a direct value to the teammate you're communicating with are wasted and could end up masking sounds for the enemy, giving them the edge. Trust me, your roamers are going to thank you.

other helpful links

Here are some tips from playing in a tournament and what I have learned to hopefully help everyone out!

Keep your cool. Every single fight/game is winnable no matter what the odds are right now. Don't let yourself get tilted, if you miss a shot its ok, just move on to the next round and adapt.

STOP PINGING ON CAMERAS! Just dont do it! It lets the enemy know theres a camera there! Either use your personal ping (default: Z) or call out! You will instantly see a jump in rank usually when you stop doing this.

Learn each operators role. This is very important later on because you dont want 3 breachers, and people who you wont think is a breacher is classified as a breacher.

And finally, have fun! Don't get too stressed, you aren't playing in a pro tournament with 50,000 people watching you. Your rank really doesn't mean anything to anyone except yourself

Good luck on your way to going pro :)
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Clan Officer
Mar 31, 2016
Clan Rank
2nd Lieutenant
2nd Lieutenant

Assault Rifles​

  • 416-C Carbine (Jager) – Compensator
  • 552 Commando (IQ) – Compensator
  • 556XI (Thermite) – Flash Hider
  • AK-12 (Fuze) – Muzzle Brake
  • AR33 (Thatcher) – Flash Hider
  • AUG A2 (IQ) – Compensator
  • C7E (Jackal) – Compensator
  • C8-SFW (Buck) – Flash Hider
  • F2 (Twitch) – Muzzle Brake
  • G36C (Ash) – Compensator
  • L85A2 (Sledge, Thatcher) – Flash Hider
  • M762 (Zofia) – Compensator
  • MK17 CQB (Blackbeard) - Muzzle Brake
  • PARA-308 (Caipitao) – Muzzle Brake
  • R4-C (Ash) – Flash Hider
  • SPEAR .308 (Finka) – Muzzle Brake
  • TYPE-89 (Hibana) - Compensator
  • V308 (Lion) – Muzzle Brake


  • ALDA 5.56 (Maestro) – Muzzle Brake
  • G8A1 (IQ) – Compensator
  • LMG-E (Zofia) – Muzzle Brake
  • M249 (Capitao) – Compensator


  • 9x19VSN (Kapkan, Tachanka) – Compensator
  • FMG-9 (Smoke) – Flash Hider
  • K1A (Vigil) – Compensator
  • M12 (Caveira) – Flash Hider
  • MP5 (Doc, Rook) – Flash Hider
  • MP5K (Mute) – Compensator
  • MP7 (Bandit) – Compensator
  • MPX (Valkyrie) – Compensator
  • Mx4 Storm (Alibi) – Compensator
  • PDW9 (Jackal) – Compensator
  • Scorpion Evo 3 A1 (Ela) - Compensator
  • T-5 SMG (Lesion) – Flash Hider
  • UMP45 (Castle, Pulse) - Compensator
  • Vector .45 ACP (Mira) – Compensator
  • SMG-11 (Smoke) – Compensator


  • Every pistol – Muzzle Brake
  • BEARING 9 (Hibana) – Compensator
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