Fever Press: Fever Weekly Issue #391


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Issue 391


Index:
(Click on any of them to be redirected)


Editorial

Announcements
Fever Events
Special Events and Tournaments
Fever Jobs
Inside Fever
Fever FNG
P.O.W.
Member Spotlight
Fever Flair
Behind the scenes
New Releases
Tech News
Game News
Miscellaneous
Gaming Beats
Funnies



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Send help , the cats are taking over the weekly ... save me before its... oh no the glowing eyes . I have to get out of here - SunKenRock

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There is a call to those who might want to have some free time and want to help out around fever.
Event/Game Night Host needed for Clan Social


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Game Nights:

Events Schedule

Calendar

Please check the forum calendar and #events channel on Discord for up-to-date event times. Also see the suggestions thread for any requests and/or offers to host an event

If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, or your game nights do not appear on this calendar over the next few days, please contact Medic739. He will get them squared away.

To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people who are on.



This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for a game that you are looking for (or might be interested in starting a group in) contact:

Head - @Thundernut,
Deputies - @Gizmo256, @Axle (Recruitment)


Important Openings In Job Positions

In an effort to help support immediate needs by the different departments and companies, the following list has been generated. It will be updated on a monthly basis. Please reach out to the contact personnel for more information about the roles.

Clan Jobs Forum!

This is a forum dedicated to job adverts where companies and departments can post their available jobs, specify what it would entail, and if it is open to officers and/or enlisted. You are not required to use this forum, but it's here as a means to help you get personnel into your section. When that position is filled, please make a final post that the position was filled and then close your thread (or request to get it closed if you do not have permissions) to further responses.


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Diablo 3: Reminder for game nights and events

Fallout 76: Current thoughts discussion

Grim Dawn: It's on SALE!


Division 2: Worlds first update - crown of sorrow


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lil tendies / BigHen / blujello / Herkimur / Kazmae / Dannyshot1337



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Last week's winner was T3hK1tt3h - please congratulate him!

This week's nominees are:

Yue
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GizmoTLR
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Drakozash
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Please vote for them here -> PoW-05-27-2019

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Tune in for next week when Darth K1tt3h will be interviewed




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The Flair of the corner Kitteh




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The Elder Scrolls Online: Elsweyr [PC, PS4, XBO] – June 4



Warhammer: Chaosbane [PC, PS4, XBO] – June 4



Octopath Traveler [PC] – June 7 (SunKen's Recommendation)



Bloodstained: Ritual of the Night [PC, PS4, XBO] – June 18 [Switch] – June 25




Crash Team Racing Nitro-Fueled [PS4, XBO, Switch] – June 21



Judgment [PS4] – June 25(SunKen's Console Recommendation)



Super Mario Maker 2 [Switch] – June 28



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SpaceX launches 60 Starlink satellites, begins constellation buildout

After launching two prototypes last year, SpaceX conducted its first launch of a large batch of Starlink satellites May 23 on a Falcon 9 rocket.

SpaceX launched the first 60 satellites for an internet constellation that could ultimately number 12,000 on a Falcon 9 rocket Thursday night.
The rocket took off from Cape Canaveral, Florida at 10:30 p.m. Eastern, and deployed the satellites into a low Earth orbit a little over an hour later.

SpaceX previously planned the launch for early May, but the mission was pushed back due to knock-on delays from an earlier resupply mission to the International Space Station that had its own schedule slips. Upper-level winds delayed the Starlink launch again last week, as did additional time SpaceX elected to take for software checks on the satellites.

The 60 satellites mark the beginning of SpaceX’s deployment of a global internet megaconstellation intended to generate more revenue to fuel the company’s interplanetary ambitions.Each Starlink satellite launched May 23 weighs roughly 227 kilograms. Collectively they are expected to deliver 1 terabit per second of usable capacity, and 2.5 to 3 terabits per second of total capacity.

For more: spacenews




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Dauntless added half a million new players in its first 24 hours out of beta

Phoenix Labs announced that Dauntless, the recently released free-to-play co-op action RPG, welcomed over half a million players to the Shattered Isles in its first 24 hours, surpassing 4 million players total worldwide.

Dauntless launched the Epic Games store on May 21st with true cross-play and cross-progression support between PC, Xbox One and PS4. According to the developers, “One Dauntless,” the cross-play and cross-progression vision Phoenix Labs set forth to achieve at launch, is a first for the games industry.

The large influx of new players are also spending a significant amount of time in Dauntless, clocking in over 2 million player hours in game, and totaling over 3 million hunts since May 21st.

Phoenix Labs will continue supporting Dauntless with significant content roll-outs, and looks forward to welcoming Nintendo Switch and mobile players in the future.

Dauntless puts players in the role of a Slayer, one of a rare class of heroes risking their lives to defend the Shattered Isles from the growing Behemoth threat. As a Slayer, players and their hunting party are all that stand between the Shattered Isles and the Behemoths that seek to devour them. Players take on boss-sized monsters, forge powerful weapons, and craft armor from the very creatures they slay – all in a massive, free-to-play online world.

Live: dsogaming



GOG Galaxy 2.0 aims to bring games from all PC and console platforms under one roof

GOG Galaxy is a Steam-like client for GOG's digital storefront that's really quite good and offers the added bonus of being completely optional: You can conduct all your GOG-related business through it, or you can ignore it completely and continue downloading your games directly from the site and running them through Windows Explorer—or a DOS prompt, if you're a truly dedicated retro-type.

Galaxy 2.0, announced today, sounds like a more ambitious undertaking, as it promises to combine all of your games, online friends, and other data in one place. The idea is that you'll connect the new client to your various online accounts and platforms, including consoles—a list hasn't been confirmed yet, but a rep said that the goal is "to have all major platforms officially integrated in the app"—at which point it will import your libraries and friends lists, essentially acting as a big-tent overlay for Steam, EGS, Origin, and so forth. It will also track all of your achievements and hours played across platforms, support cross-platform chat, and offer various sorting, filtering, and collection comparison options.

User data will be stored online to enable simple syncing between devices, but GOG made a point of emphasizing that privacy is paramount: It explicitly states on the Galaxy website that "we're not spying on data from your computer" and won't share it with third parties; you'll also be able to remove your imported data from Galaxy servers "with a single click."

Details are light at this point: On how you'll actually add games, for instance, an FAQ states, "In GOG Galaxy 2.0 you’re adding games through official and community created integrations. By connecting platforms, the data about the games you own is automatically imported to the application. On top of that you will also be able to manually add single games that are not connected to any platform."

Link: pcgamer



Multiplayer deception game Project Winter leaves Early Access, adds new maps and weapons

For six of the eight players in a Project Winter team, the goal is surviving a chilly wilderness long enough to escape. For the other two, the goal is deception: it's about blending into the team and then, when the moment presents itself, betraying your allies, stopping them from escaping. It's a fascinating concept, and this week it finished its three-month Early Access stint with a 1.0 update that added new weapons and maps.

The new weapons are the crossbow and the tranquilizer gun, both of which are near-silent ranged weapons. The tranquilizer is particularly interesting for traitors because it will stop players using proximity chat, text chat or radio chat when hit (emotes will still be a comms option). If you're one of the two traitors—both know who the other traitor is—it could be a last-ditch option for silencing anyone that rumbles you, stopping them exposing you to the rest of the team.

One place to find these new weapons will be the armory, a new building that only spawns once per map, and has a high chance of containing ranged weapons. The 1.0 update also adds three new maps, each with potential sabotage spots.

The dev team at Other Ocean Interactive says they'll be slowing down new content releases to monthly, rather than every two weeks, to give them "a bit more breathing room and [to] make sure we release polished features". Bug fixes will come more regularly.

The next major update, in which they're aiming to improve repair objectives, add ragdoll physics, give each player a stats page, and more is scheduled for June 20.

Link: pcgamer


Re-re-watch: Overwatch finally adding replays
For Overwatch players who wish to revisit former glories or learn from past mistakes, Blizzard are finally adding the much-requested feature of replays. As you’d expect from the feature that’s been common in multiplayer shooters for oh so many years, it will let players view past matches from different perspectives at different speeds and all that. Me, I’m hoping I’ll get to finally take some decent screenshots to use in RPS articles because all mine are rubbish. Replays are now live on the test servers, and will launch in the regular main version later.

Overwatch will store replays of players’ ten latest rounds, viewable until a new patch comes out (and presumably breaks compatibility). It is a shame that apparently it doesn’t support downloading replays of other matches, such as tournament games, to learn from the best.

Blizzard have been talking about replays since 2017 and here we finally almost here.

Do see Blizzard’s blog post for the replay hotkeys and some hot tips. These are actually pretty good, suggesting ways to best improve by studying other players and teams in replays as well as how not to make highlight videos that suck (don’t over-use slow motion, obvs).

Overwatch is currently in the middle of its third birthday celebrations. As well as adding silly new outfits (including making another character a cop, booo), it’s cycling through old event modes and cooperative story missions. The game is free to try in full until tomorrow too.

Link: rockpapershotgun

 
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Watzup

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Mar 8, 2018
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great info though the calculator caddy threw me because I havent seen one of those in years.
 
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