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Special Events and Tournaments
Behind the scenes
Work is killing me , so heres a gif of divinekitty dressed up for halloween
Thank you for reading and have a fairy day!- SunKenRock
The next members meeting will take place on November 3rd, 2018 at 7pm EDT (Eastern Daylight Time) in Member's Channel 1 on Discord.
The Boondock is at it again with Fever Rats Class 101! Show up if you wanna learn or practice THE RATS.
When: Thursday October 25, 8PM EST
Where: LFG/Lobby Channel, Discord
Why: Paragon, gear, funs
Also don't forget to check out Medic739 for when he is going to have his streaming event.
If you would like to help ensure your game's game nights, events, etc. are listed and want to have the ability to post them on the calendar, please let Linessah/Mr Cruz know.If your game nights do not appear on this calendar over the next few days, please let Linessah, MrCruz, Demonya, or Aussietye know. They will get them squared away. All can be found on discord as well.
To convert the times to your timezone, use the following tool: Time Zone Converter. Please check the Discord Events channel for reminders about events. Also with some game nights being made up for that day due to the people whom are on.
Special Events and On-going Tournaments
Clan Jobs:In and out of gaming
Fever Clan Job Roster Master List
This link will take you to everything Fever and provides a table of contents to direct you to what you may seek. If you do not see anything for game that you are looking for (or might be interested in starting a group in) contact
Head - @Thundernut, @Kimenu
Deputies - @Violet, @Gizmo256
Open Discussion: Discord Store Global Beta Is Live!
RTS: Magic: The Gathering Game Night
First Person: Black Ops 4
MMO: Reviving Swtor
Diablo 3: Releasing on the Switch
RTS: Magic: The Gathering Game Night
First Person: Black Ops 4
MMO: Reviving Swtor
Diablo 3: Releasing on the Switch
LordWarlock / Aralornx / RustyEyeballs / SkyWave / Fosheeze
Nhasir / FunnyName / jamo1997 / NAFcity / heavyMG
TauCeti / SuckTheLemon / ChilliBubble / Almanac
Winamp Is Coming Back in 2019
One of the apps that helped define the 90s is getting a reboot. Winamp, perhaps the most popular way to listen to music on the computer before iTunes, is getting relaunched as an app.
“There will be a completely new version next year, with the legacy of Winamp but a more complete listening experience,” says Alexandre Saboundjian, CEO of Radionomy, the company that bought Winamp in 2014, in an interview with TechCrunch. “You can listen to the MP3s you may have at home, but also to the cloud, to podcasts, to streaming radio stations, to a playlist you perhaps have built.”
Started by software house Nullsoft in 1997, Winamp was built by Justin Frankel while he was attending the University of Utah. Everything about Winamp screamed 90s. Nullsoft was a sarcastic and grunge-y play on Microsoft, and "Winamp" and its llama logo came from outsider musician Wesley Willis' nonsensical declaration that "Winamp really whips the llama's ass!" The program made money on voluntary shareware prompts asking for ten bucks upon opening, which Frankel only put in at the insistence of his parents.
Winamp offered more to its listeners than many competitors at the time. There was an equalizer for getting sound just right, easy to use playlists, visualizers which offered psychedelic images loosely in sync with the music, and heavy customization. Winamp skins became a valuable commodity online. Within a year and a half, the program had 15 million downloads.
AOL bought Nullsoft for $100 million in 1999, and Frankel found selling out as uncomfortable as many of the musicians he admired. His clashes with AOL brass became legendary, with Rolling Stone calling him "the Internet's greatest punk -- and hero" in 2004. Fighting to keep the program nimble amidst growing competition from RealPlayer on one hand and Napster on the other, Winamp struggled with the introduction of video. And as iPods became a generation's music device of choice, iTunes surged.
In 2013, AOL shut down Winamp.com and said that the software would no longer be available to download. Stuck in Winamp 5.8 since then, what was left of the product was sold to the Belgian Radionomy, which is mostly owned by Vivendi. But old habits die hard—the software maintained a small but passionate fanbase through it all.
“Winamp users really are everywhere. It’s a huge number,” says Saboundjian. “We have a really strong and important community. But everybody ‘knows’ that Winamp is dead, that we don’t work on it any more. This is not the case.”
The company will be releasing a few updates to 5.8, but Saboundjian is also promising a Winamp 6 by 2019.
“What I see today is you have to jump from one player to another player or aggregator if you want to listen to a radio station, to a podcast player if you want to listen to a podcast — this, to me, is not the final experience,” Saboundjian says. The app will be on iOS and Android.
What this will look like in the end is hard to say, considering Saboundjian isn't giving many details. But at least for hardcore users, they will know that there's a dedicated team out there making sure the llama's ass stays whipped.
League of Legend Worlds(Current)
Discord recently launched its own digital storefront with a curated selection of games, access to a whole bunch more through its Nitro subscription plan, and a DRM system that didn't get off to the best possible start. It also made some changes to its terms of service that you might want to take note of, because it now contains a "binding arbitration provision and class action waiver" that prohibits users from filing lawsuits against it.
The relevant bit, added on October 16: "Discord and you agree to resolve any dispute will be brought in an individual capacity, and not on behalf of, or as part of, any purported class, consolidated, or representative proceeding. The arbitrator cannot combine more than one person’s or entity’s claims into a single case, and cannot preside over any consolidated, class or representative proceeding (unless we agree otherwise). And, the arbitrator’s decision or award in one person’s or entity’s case can only impact the person or entity that brought the claim, not other Discord customers, and cannot be used to decide other disputes with other customers."
And if a court determines that he waiver is "void or unenforceable for any reason," litigation must take place in federal court in San Francisco, California.
This is a potential problem because it essentially means that you cannot sue Discord in the event that it does something lawsuit-worthy, and you cannot form up into a class action lawsuit if it does something lawsuit-worthy on a massive scale. There is an opt-out option, which you can (and probably should) take advantage of by emailing [email protected], but you've only got a limited amount of time to do so.
To Discord's credit, it didn't try to bury the change in fine print: The TOS page is topped with an all-caps notice of the change, saying that it "affects your legal rights." Even so, you're not going to see it if you don't pop by that particular page, and how often to any of us do that? The reaction to the change was, quelle surprise, not universally positive, which led Discord to explain in a blog post why it added the clause to the TOS, and to commit to modifying it to protect non-US users.
"The current legal landscape in the United States is such that class action lawsuits can be abused. This clause was added because we are now operating a game store and subscription service for profit. Like many other companies, we are now a target for entities who wish to abuse the class action lawsuit," Discord wrote.
"Our motivation for this change is because of the legal climate in the United States. To protect our users outside the United States, we’ve decided to modify this clause so that it only affects users in the United States. If you are outside of the United States, this clause does not apply to you. This means users outside the United States do not need to opt out if they were wanting to."
Discord will also add a universal notification of the change in the form of a blue bar at the top of the Discord client, and has extended the opt-out period from 30 days to 90. The update to the arbitration clause are expected to be in place sometime before October 20, but as of this moment have not yet been made.
Battlefield 5 campaign lets you play from the German perspective but it wont be a hero narrativeThe Battlefield 5 campaign lets you play from the German perspective, but "it's not a hero story", the developers have insisted.
The Last Tiger, the last of the game's War Stories due out in December 2018, is set during the twilight of World War 2 as the German army "descends into chaos". It follows a lone Tiger tank crew that "begins to question the ideology that got them to this point".
In an interview with Eurogamer, franchise design director Daniel Berlin said The Last Tiger is not a hero narrative, and expanded on why DICE decided to put it in the game.
It all started, Berlin said, with tanks.
"With Battlefield 1 we got a lot of feedback that it'd be nice to see a German perspective, so that was in our back pocket," Berlin said.
"And also one of the best-received war stories from Battlefield 1 was the one featuring a tank. So we knew we wanted to do a tank specific war story for Battlefield 5.
"So then we looked at which tank should we have. There's a set of tanks you can have but there's one tank I would claim is what the Spitfire is to aeroplanes: the Tiger tank. It's almost a legend, the Tiger tank. There are stories like that Allied soldiers were told to retreat if they saw one, do not engage. The gun itself is as long a full Sherman tank, so we knew this vehicle was the tank we needed to make a War Story of, and of course that comes with the German perspective.
"So when then building The Last Tiger, we decided to really dive into the emotions and the aspects of consequence, I'd say, and that was a driving factor when we built this."
While it's a surprise to see Battlefield 5 let you play a campaign mission from the German perspective, it's in keeping with DICE's desire to tell untold and unplayed stories in the game's single-player mode.
To that end, Battlefield 5 lets you play as a black colonial French soldier from Senegal, a female resistance fighter from Norway and a young British criminal, as well as a German tank commander, although based on images and video released by DICE, Battlefield 5 does not feature the swastika, instead favouring the iron cross for German soldiers.
"You may deny the actions you made, but even if you deny them you have to live with the consequences," Berlin said of the German perspective mission.
"All actions have consequences, even in war, so that's an ongoing theme throughout the whole thing.
"And I don't want to spoil anything, but I hope that mantra helps you understand some of what I mean when I say it's not a hero story. It's really about this tank crew going to war in this crazy machine and they start to actually question why they fight."
Warframe's Fortuna expansion will arrive on PC in November
Steven predicted in early September that the big Warframe expansion Fortuna, which developer Digital Extremes had said would be released in "late summer or early fall," might actually end up coming out in the late fall. And score one for the big brain on Steve, because the studio announced today that it will go live, free for all players, this November.
The open-world Fortuna will be 4-5 times larger than last year's Plains of Eidolon update, and will add "a different Orokin-infused look, feel, and experience to Warframe's growing universe." Players will take on bounties and missions in the underground internment camp of Fortuna, and "get wicked" across the exotic landscape of Venus on the new K-Drive-powered hoverboard.
November isn't exactly a to-the-day release date, but Digital Extremes has a habit of not announcing them until they're right on top of us anyway, so we're going with this for now. And it sounds like this will be an expansion worth keeping an eye on: Steven said in his early preview that Fortuna "looks like Warframe's most ambitious expansion yet."
Skybound Games 'In Discussions' With Former Telltale Staffers
Skybound Games revealed a couple of weeks ago that it would finish work on The Walking Dead: The Final Season, which had been left in limbo following the collapse of Telltale Games. It also committed to working with members of the Telltale development team on the project, a small bit of good news for at least some of its former employees.
In a recent AMA on Reddit, Skybound CEO Ian Howe went even further, saying that the goal is to build the entire TWD development team out of ex-Telltalers.
“The plan is for it to be staffed 100% by former Telltale staff, the only time we’d look elsewhere is if we can’t fill a particular role from former TT people,” Howe wrote. “I can’t go into details but the team will be working directly for Skybound to complete game.”
It won’t be a wholesale transplant of the team from Telltale to Skybound, as Howe explained that “people roll on and off of projects” as their development progresses. “That means there are people who were on the team who were close to rolling off onto something else,” he wrote. “It’s unfair to ask someone to come back and do a couple of weeks work, especially if that would get in the way of another job offer, so this is just one example of some of the challenges we face.”
The story itself will not be changed, however, and Clementine’s story will conclude as it was meant to: “The process of developing the narrative isn’t changing, there is a long-standing collaboration between the writers and Skybound over story approval and all the same people will still be involved.”
There’s no word as to when all of this will happen, as development hasn’t actually resumed yet, and “until we’re back into production, it’s going to be nearly impossible to give an accurate [date].” But it may not be too much of a wait, as Howe said he expects Episode 3 to be out before the end of the year. “I’ll be very disappointed if we can’t make that happen,” he said.
He also left the door open to DLC, or possibly even new Telltale-style games. “Our first priority is to complete the story, once we feel that we’re in good shape to do that, we’ll look at all the other possibilities and we love hearing the ideas and suggestions,” he said.
“There [is] nothing in active development yet, but we’re always talking about how we can tell interesting stories in games. I’m really spending a lot of time at the moment looking at new technologies and how that can allow us to deliver strong narrative based games.”
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Thank you for reading and have a nice week!
- The Fever Weekly Team