|Fever| Monkeyworm
Sr. Admin
- Clan Rank
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Clan Leader
- Clan Job 1
- RDR2/GTA Deputy Sub Commander
- Clan Job 2
- Recruiting Coordinator
- Clan Job 3
- Clan Social
- Nov 4, 2017
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Patch Notes
Experimental Hero Updates
"The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
We're experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes' power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand."
Green - Buff
Yellow - Neutral
Red - Nerf
Baptiste - "We're trying out some adjustments to Baptiste's Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful. His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we've made it much wider."
Biotic Launcher
Amplification Matrix
Width increased from 5 to 9 meters
Brigitte
Base health increased from 150 to 175
McCree
Base health increased from 200 to 225
Peacekeeper - Reload time reduced from 1.5 to 1.2 seconds
Mei - "Since we previously made Mei's primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze."
Cryo-Freeze - Now restores 15 ammo per second
Ice Wall - Cooldown lowered from 13 to 12 seconds
Symmetra
Base shields increased from 100 to 125
Widowmaker
Base health reduced from 200 to 175
Experimental Hero Updates
"The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
We're experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes' power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand."
Green - Buff
Yellow - Neutral
Red - Nerf
Baptiste - "We're trying out some adjustments to Baptiste's Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful. His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we've made it much wider."
Biotic Launcher
- Primary Fire
- Recovery time reduced from 0.45 to 0.38 seconds
- Damage reduced from 25 to 24
- Secondary Fire
- Recovery increased from 0.8 to 0.9 seconds
- Healing increased from 50 to 60
Amplification Matrix
Width increased from 5 to 9 meters
Brigitte
Base health increased from 150 to 175
McCree
Base health increased from 200 to 225
Peacekeeper - Reload time reduced from 1.5 to 1.2 seconds
Mei - "Since we previously made Mei's primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze."
Cryo-Freeze - Now restores 15 ammo per second
Ice Wall - Cooldown lowered from 13 to 12 seconds
Symmetra
Base shields increased from 100 to 125
Widowmaker
Base health reduced from 200 to 175
|Fever| Monkeyworm
Sr. Admin
- Clan Rank
-
Clan Leader
- Clan Job 1
- RDR2/GTA Deputy Sub Commander
- Clan Job 2
- Recruiting Coordinator
- Clan Job 3
- Clan Social
- Nov 4, 2017
- 359
- 28
- 28
- 20
- Activity
0%
- Longevity
10%
Thread starter
As of today, everything except the change to the Amplification Matrix has been pushed to the live severs. The Amplification Matrix change was pushed to the PTR instead.
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