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Thread: Patch Notes

  1. #111
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    - Fixed INI Supply Crate Overrides working again. Also improved the system for this: Now with SupplyCrateClassString you can override a group of supply crates by including only PART of the name (rather than the full name), and any supply crates which contain that string in part of their name will be overriden. Such as overriding "SupplyCrate" will override ALL supply crates. Furthermore, you can now set bAppendItemSets=true to ADD item sets to supply crates, rather than totally overriding all their items. And you can set bAppendPreventIncreasingMinMaxItemSets=true to dynamically increase the amount of items dropped by however many additional itemsets you add ( only applies when bAppendItemSets=true ).
    - Fixed an issue where pain volumes could cause infinite forces on ragdolls and lead to serious PhysX issues (overly expensive collision, lack of collision, etc). Requires server update, recommended update!.

    - Fixed downloading Dinos beyond a Tribe or Player's personal Tame Limit, and fixed an issue where you couldn't download Dinos on PvE servers.

    - Fixed a collision issue with chairs. Requires server update.

    - Protected against an issue with Recipe Crafting and applied retroactive detection. Requires server update.

    Unversioned Hotfix: changed Plant Species Y collisions to properly receive projectile impacts.
    - Changed Tek Teleporter "public mode" toggle to only be available for Tribe Admins.

    - Fixed issue in prior build where players could see and fast-travel into other Tribe's beds. Requires server update, Recommend servers upgrade to this version

    - New server options to auto-unlock specific or all Engrams (all Engrams will also use the Engram level Override settings, if any):

    EngramEntryAutoUnlocks=(EngramClassName="EngramEnt ry_TekTeleporter_C",LevelToAutoUnlock=0)
    EngramEntryAutoUnlocks=(EngramClassName="EngramEnt ry_Bola_C",LevelToAutoUnlock=3)



    - Tek Teleporters now have an "Enable Public Teleportation" toggle option, which allows any team to teleport with them. Only "public" Teleporters will see other "public" Teleporters on the minimap (as well as any non-public Teleporters of that player's Team).
    ah take care of me senpai

  2. #112
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    - Fixed a key performance issue with PhysX. Recommended Server Update!

    - Fixed an issue with placing structures in Structures+ and other Mods. Requires Server Updated.

    - Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance). You can enable the Turret Counter HUD on your own Unofficial by changing this config property (just a HUD indicator for now, later this property will actually hard-limit the number of Turrets):


    You can read more about the upcoming Turret Limit change here:
    Mysterious Mysteries: Introducing ???????, Community Crunch 109 & ARK News! - ARK News - ARK - Official Community Forums
    ah take care of me senpai

  3. #113
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    - Implemented more parallel rendering code, boosting client CPU render performance by ~10%
    ah take care of me senpai

  4. #114
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    - Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot.

    On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range. If you wish to enable this Heavy Turret limit on your own unofficial Server, you can use these values in the ShooterGameMode section of your Game.ini:


    (Later on, those values will also hard-limit regular Auto Turrets and Plant Turrets)

    - Doubled Tek Turret Damage
    ah take care of me senpai

  5. #115
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    - Heavy Turrets now have corrected Repair costs (and generally, Repair Cost overrides now work for Structures)
    - Repairing a Structure now leaves the "Repairing" state properly as a client
    - On Turret-limited Servers, HeavyTurrets now are only hard-limited to 100 Heavies in range, to enable players to more easily replace/swap their old Turrets with Heavies. They will notify on the HUD of more than 100 overall Turrets in range, in preparation for the day when ALL Turrets will be limited to 100 in range.
    ah take care of me senpai

  6. #116
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    Since the last post there have been a bit of things add plus the release of Aberration

    75.31 Requires Server Update.
    - Fixed Linux client crash
    - Fixed server language crash
    - Fixed Mod class replacement priority (Dino replacements etc)
    - Reduced Cavewolf damage by approximately 40%
    - Increased Wild Basilisk HP by 50%
    - Increased Wild Reaper King Damages by 300%
    - Made Aqua Shroom properly restore Water stat
    - Added Nameless to certain areas of Biolum Chamber where they were missing
    - Removed Piranhas from starting-area pool
    - Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses.

    - Added Basilisk saddle to Smithy-type crafting stations where it was meant to be. Requires Server Update.
    - Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories. Requires Server Update.
    - Exported & Included latest Localization Manifest files on client, for translation

    - Made Distance Field Ambient Occlusion setting not affect the lighting of Aberration (which doesn't use the technique)

    - Fixed a client-side crash issue with certain mods such as Structures+, and other renderer edge cases

    - Aberration Release!

    - Parallel (multi-threaded) renderer for faster SM5 graphics
    ShooterGameMode (modifies corpse AND dropped box lifespan)
    float UseCorpseLifeSpanMultiplier;

    - ShooterGameMode: (multiplier, default 4)

    - Fixed water rendering on Mac & Linux

    - Heavy Turret & Tek Turret rebalance
    ah take care of me senpai

  7. #117
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    - Fixed Megalania not dropping their toxin
    - Fixed a issue which prevented some creatures from receiving 100% imprint with the new 8 hour timer
    - Bear traps now take 12 seconds (large) and 10 seconds (small) to activate
    - Fixed multiple building cases where structures would not be placed (i.e cables and wires)
    - Fixed a bug which would cause the Giga to rage eaiser than desired.
    - Fixed a bug which would allow you to get under the map

    - Reduced the Griffin's base HP by 30%
    - Reduced the Griffin's HP gained per level (wild) by 25%
    - Reduced the Griffin's HP gained per level (tamed) by 22%
    - Reduce the Griffin's Base stamina by 10%
    - Reduced the Griffin's diving swipe damage by 50%
    - Reduced the Griffin's dive bomb damage by 25%

    - Doubled the number of supply ceates per zone and made them last twice as long
    - Fixed a case where the Glide suit would cause you to float up against gravity
    - Fixed a case where Charge Batteries would not correctly drain in electrical structures
    - Fixed an unintended Gem Hierarchy, which would've allowed different colour gems to be used in place of others for crafting
    - Fixed a case where the camera view would flip when using climbing picks
    - Prevented fertilized eggs from being transferred on servers not using the allow foreign dino setting
    - TEK Bed no longer clears the Reaper Offspring buff
    - Fixed a bug which would cause Supply Crates to drop Plant Species Z Seed blueprints
    - Molerat saddle no longer looses durability when hitting foliage, and reduced it's over-time durability loss whilst rolling by 50%
    - Fixed multiple cases of invisibility for the Rock Drake and Basilisk
    - Fixed a case where a character would be stuck in the floating state when uploading dinos
    - Fixed multiple cases where Ravagers could get through the map
    - Fixed rugs not being freeform painted, or painted when placed on foundations.
    - Fixed a bug which allowed climbing dinos to move when encumbered
    - Removed the wood decal from Plant Z
    - Reaper Queen now has a particle indicator when ready to choose a host for its offspring (below the health threshhold)
    - Fixed a case when climbing with the Rock Drake would rotate your vision
    - Wild Plant Species Z now heals and revitalizes players and their dinos when active (when nearby), and reduced its interval to generate Seeds
    - Flying fast with glider should now be less rubber-bandy

    - Fixed graphical issue when running with -norhithread (stability mode for certain graphics cards configurations)
    - Fixed crash when taking Super Resolution screenshots with Ansel

    - Fix for Sarcos spawning in noob pool
    - Wild non-alpha Reaper Kings no longer grant XP
    - Platform switch collision is improved to allow you to easily directly climb onto it with an ladder attached to the elevator track
    - Wood elevator platform weight limit increased
    - Wood elevator can now be lifted while it's falling to stop it, and (once client update it posted) you can now repeatedly click the lift command without having to re-open the action wheel
    - Remaining fix for Mod Class replacements
    - Postprocessing Error fix
    - Players who are getting D3D Device Lost Error should try running with "-norhithread" in launch arguments. If that resolves the problem, we'll be able to implement an automatic fix in next update.
    - Fixed Radiation sound playing even when you had Hazard Suit on

    - Aberration Dinos can now be properly downloaded on ARKs other than Aberration. Requires Server Update.
    ah take care of me senpai

  8. #118
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    - Fixed Rock Drake aerial pounce on Aberration
    - Fixed Rock Drake losing forward-momentum when jumping off ground
    - Chain-Bola'ed Rockdrakes can no longer move while climbing and Bola'ed
    - Fixed Ravager getting stuck when dismounting/remounting on zipline
    - Fixed inability to activate weapon attachments ('N' key)
    - Fixed Grappling players into Tek Shield (detaches Grapple)
    - Fixed kiting Nameless into Fertile areas of Aberration (they'll now leave when they go underground in such areas)
    - Reduced rate of battery depletion in structures by 33%
    - Rollrats now have 20% weight from Wood, but 100% weight from Stone, as intended
    - Aquatic Mushrooms reduce Biolum Poison debuff by 5 seconds per consumption, rather than 1
    - Fixed issue with cavewolf being offset above zipline when reconnecting to server

    - Made Wild Plant Species Z only heal, not replenish vitals, and only if not recently damaged, not handcuffed, and not a baby dino. Requires Server Update.
    - Fixed climbing Rock Drake not being able to damage targets. Requires Server Update.

    - Updated localizations to include Aberration. Added new localization: Ukranian
    - Fixed Mac/Linux water flickering
    - Fixed Metal Cliff platform using Stone structure damage settings. Requires Server Update.
    - Fixed Cliff Platforms having 12h decay time -- now is 12d for Stone and 16d for Metal. Requires Server Update.
    - Fixed Zipline crash. Requires Server Update.

    - Fixed another issue with Mod Class replacements when loading savegames (for Classic Flyers to replace regular Flyers' Inventories, etc). Requires Server Update.
    ah take care of me senpai

  9. #119
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    - Aberration: Fixed issue with Powernodes not recharging when stasised. Requires server update.
    - Fixed issue with Queen Bee. Requires server update.

    - Made Glowsticks not grindable
    - Fixed an animation-related server crash

    - Made TheIsland Ascension properly give its Ascension Implant/Levels again

    - Aberration: Fixed Battery recharging rate inaccuracy on Power Nodes
    - Aberration: Surface Hyper Power Nodes now recharge 2x speed (for 2x Element Crafting rate)
    - Aberration: Crafting an Element now gives you THREE Element items
    - Aberration: Endboss projectiles now target invisible rockdrakes
    - Aberration: Camera Shake slider now scales down the earthquake shakes (except when rock-climbing where it's critical to avoid falling!)
    - Aberration: Fixed various server-side map holes
    - Fixed several cases where you could get through the world geometry
    - Massively improved Tamed Reaper stats
    - Fixed Aberration Kibble craftings
    - Aberrant Baryonyx now yields correct Aberrant egg
    - Ragnarok: Fixed over-spawner issue and trigger issues

    - One-time Wild Dino respawn
    - 5% chance of Xmas colored creatures
    - 50% chance of white-colored Dire Bears
    - All hat-wearing wild dinos are wearing Santa hats
    - 12am thru 5am provides temporary buff to live connected players which boosts loot crate quality by 40% (over base values, 15% over LioMagic values), drops more loot, and adds more cosmetics to loot crate drops

    - Fixed issue with dungeon-buttons not working on Ragnarok. Requires Server Update.
    - Fixed Landscape collision issue on Ragnarok. Requires Server Update.

    - Fixed several Dino collision issues. Requires Server Update.
    - Updated Ragnarok with several over-spawn and level-of-detail fixes. Requires Server Update.

    - Added Ragnarok 99%-complete expansion
    - Aberrant Megalosaurus now properly lay Aberrant eggs

    - Fixed Zipline collision issue. Requires Server Update.
    - Fixed server crash with inventories.
    ah take care of me senpai

  10. #120
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    - Fixed disconnect issue on Ragnarok. Requires server update.
    - Fixed a character transfer issue. Requires server update.

    Requires server update.
    - Fixed an issue where foliage might not be synced properly when teleporting between large bases.
    - Limited single chat length to 256 characters.
    - Fixed characters being lost during Ascension.
    - Fixed (we think) characters potentially being lost during Cross-ARK transfer
    - Fixed Aberration Power Nodes not recharging properly.
    - Fixed a weapon exploit.
    - Fixed a collision exploit.

    - Fixed a client rendering crash associated with certain mod maps
    - Fixed an under-meshing exploit. Requires server update.
    - Fixed CrossArk transferring issue. Requires server update.
    ah take care of me senpai

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