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    Patch: SMITE 'Rising Flames' Patch notes - September 21st, 2016

    SMITE 'Rising Flames' Patch notes - September 21st, 2016 New God Skins Fire Lord Ne Zha Monster Trainer Erlang Shen Clockwork Knight Ao Kuang Ao Kuang

    Rate This Thread: SMITE 'Rising Flames' Patch notes - September 21st, 2016

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    1. Colonel
      Colonel (COL)
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      8,920 SMITE 'Rising Flames' Patch notes - September 21st, 2016
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      09-22-2016, 10:55 AM

      SMITE 'Rising Flames' Patch notes - September 21st, 2016

      SMITE 'Rising Flames' Patch notes - September 21st, 2016


      New God Skins

      Fire Lord Ne Zha


      Monster Trainer Erlang Shen


      Clockwork Knight Ao Kuang


      Ao Kuang Mastery Skins





      Achievements


      Ne Zha

      Two’s A Crowd:
      As Ne Zha, bounce Universe Ring Toss between two enemy gods, hitting each at least twice.



      Watch This:
      As Ne Zha, stun an enemy using Armilary Sash and then ult them.


      ----------------------------------------------------------------------------------------------------

      Chronos

      Re-Rewind:
      As Chronos, use your Ultimate while you’re below 15% Health and return back to full Health.



      The Hands of Time:
      As Chronos, get a kill with each quadrant in your passive, Wheel of Time.



      ----------------------------------------------------------------------------------------------------

      Sylvanus

      Feel My Wrath:
      As Sylvanus, knock up three or more enemy gods with your Ultimate.



      Rooted!:
      As Sylvanus, root twenty enemy gods in a single game.




      Odyssey 2017


      New Odyssey content being added in 3.18:
      Monster Trainer Erlang Shen
      Clockwork Knight Ao Kuang
      Smitening Bolt Global Emote
      Chinese Recall FX (Odyssey Reward)




      Miscellaneous

      Fixed an issue where the Xing Tian’s Mountain leaderboard was not scaling properly with screen resolution.



      Item Changes

      Hydra's Lament


      “Hydra’s Lament helps gods who use a lot of Basic Attacks in addition to their abilities, but was often weaker than other item choices, even on gods that could make full use of the passive. We are giving it a new identity as a lower cost cooldown and mana regeneration item that also provides a niche bonus to players who can use the passive.”

      Now has an additional Passive: Increases Mp5 by 2.5 per 10% of your missing Maximum Mana.
      Increased Physical Power from 30 → 40



      Reinforced Greaves/Reinforced Shoes


      “Reinforced Greaves and Shoes were recently buffed to provide players with a true tanky option for boots, but the base 150 Health and protections allowed more classes and roles to pick this up than intended, as well as simply gave players too much defense. We are reducing this tankiness across the board, as well as requiring an additional stack to reach maximum protections, requiring players to take more hits to get the full effect.”

      Reduced Power from 15 → 10.
      Reduced Health from 150 → 75.
      Reduced Crowd Control Reduction from 30% → 20%.
      Passive:
      Protections reduced from 5 per stack to 3 per stack.
      Increased maximum stack count from 5 to 6.



      Void Shield


      “Void Shield is a powerful pick for characters looking to be aggressive against Physical Damage. We like the strength of the penetration aura, but the cost and defenses provided were off for this strength.”

      Increased Cost from 990 → 1090 (2700 total).
      Reduced Physical Protections from 50 → 40.



      Witchblade


      “Witchblade has become a staple anti-physical item which fits with our goals for the item, but the amount of Physical Damage it was reducing is a bit too high.”

      Reduced Physical Protection from 60 → 50.




      God Changes

      Agni


      “Agni’s Flame Wave can combo into Noxious Fumes, but for many players, this combo was inconsistent or at worst impossible to execute. With this change, executing this combo will be much easier, especially in high ping situations.”

      Flame Wave


      Increased persist time of Flame Wave from .5 → 1s.

      ----------------------------------------------------------------------------------------------------

      Chiron


      Centaurus


      Fixed a rare issue where Chiron would revive even if he did not get a kill during his Ultimate.



      ----------------------------------------------------------------------------------------------------

      Cupid


      “SMITE’s little loverboy has been the subject of many debates. In this patch, we aim to improve Cupid’s abilities to solidify his design intent: A mid-game hunter with strong zoning and utility. Changes to Heart Bomb and Fields of Love support his zoning ability, and the streamlining of Share the Love and Flutter should let him aid his team-mates more easily.”

      Lovestruck


      Lovestruck tooltip has been adjusted to accommodate for changes listed below.


      Heart Bomb


      Increased Cooldown from 10s → 12s.

      Increased radius of the Heart Bomb’s explosion area from 20 → 30 units.

      Added an FX to Heart Bomb to indicate the explosion area.


      Share The Love


      No longer consumes Lovestruck Heart Stacks.


      Flutter


      Flutter no longer provides Attack Speed when cast.

      Flutter now provides 4/8/12/16/20% passive Attack Speed.

      Reduced the Cooldown from 19/18/17/16/15s → 16/15/14/13/12.


      Fields Of Love


      Changed how this ability functions with Lovestruck.

      Fields of Love now mesmerizes enemies for 1.5s when activated with less than 8 hearts. At max hearts, the mesmerize increases to 3s.


      ----------------------------------------------------------------------------------------------------

      Fafnir


      General

      Fixed Griffindwarf Fafnir in Griffin form not having his laugh audio.


      ----------------------------------------------------------------------------------------------------

      Isis


      “Isis was a powerful lane bully during the days of level one potions, but since their removal, we have seen Isis fall off in effectiveness. We are reverting one of the nerfs that occurred during that time, allowing her to better scale into the mid and late game with Wing Gust.”

      Wing Gust


      Increased scaling from 30% per Wing Gust → 40%.

      ----------------------------------------------------------------------------------------------------

      Izanami


      “Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately.”

      General

      Izanami’s Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.

      Base Attack Speed increased from .85 → .95


      Fade Away
      Izanami is now invisible to minions when she begins channeling Fade Away.

      ----------------------------------------------------------------------------------------------------

      Nemesis


      “Nemesis has become a strong pick due to direct buffs she has received, as well as indirect buffs – like the introduction of Wrath and the removal of red potion. We like her identity as a powerful tank shredder, but felt that her ultimate in particular was too effective in it’s burst and early game effectiveness.”

      Divine Judgement


      Damage Reduced from 30/35/40/45/50% Of target’s current health → 20/25/30/35/40% of target’s current health.

      Slow and Movement speed decreased from 25% at all ranks → 15/15/20/20/25%.


      ----------------------------------------------------------------------------------------------------

      Ne Zha


      Wind Fire Wheels


      Updated the visual presentation of the “Critical” circles.


      ----------------------------------------------------------------------------------------------------

      Raijin


      “Raijin’s ability to pressure the lane with Raiju was allowing him to bully most other mages out of the mid lane, especially at the competitive level. We are bringing down the power of the Raiju and Thunder Crash combo to allow players to better deal with his lane pressure.”

      Raiju


      Reduced Damage from 80/125/170/215/260 → 60/100/140/180/220.

      Thunder Crash


      Reducing scaling on Thunder damage from 40% → 20%.

      ----------------------------------------------------------------------------------------------------

      Ratatoskr


      Through The Cosmos


      Ratatoskr will now go the proper distance when canceling this ability at maximum range.

      Fixed the radius being listed incorrectly on the tooltip.


      ----------------------------------------------------------------------------------------------------

      Terra


      “Terra has been crushing recently, providing her teammates with strong utility and setup. The control she offers is powerful, but to enemies playing against Terra, it is often too difficult to play around. We have removed the slow from Crushing Earth allowing for more room for players to escape the stun, as well as reduced the duration on Monolith’s root. These two changes, combined with an increase to the cooldown of Terra’s Blessing, will help players better deal with Terra’s control.”

      Standing Stones


      Fixed an issue where the bonus damage was being calculated as true damage.

      Crushing Earth


      No longer has a slow for enemies standing between the standing stones.

      Monolith


      Root duration decreased from 1.5s → 1s.

      Terra’s Blessing


      Cooldown increased from 90s → 110/105/100/95/90s.



      Last edited by neondevil; 09-22-2016 at 12:48 PM.

      I shall grieve, and I shall weep. But I shall never regret.
    2. 09-22-2016, 10:55 AM
      #1
      SMITE 'Rising Flames' Patch notes - September 21st, 2016


      New God Skins

      Fire Lord Ne Zha


      Monster Trainer Erlang Shen


      Clockwork Knight Ao Kuang


      Ao Kuang Mastery Skins





      Achievements


      Ne Zha

      Two’s A Crowd:
      As Ne Zha, bounce Universe Ring Toss between two enemy gods, hitting each at least twice.



      Watch This:
      As Ne Zha, stun an enemy using Armilary Sash and then ult them.


      ----------------------------------------------------------------------------------------------------

      Chronos

      Re-Rewind:
      As Chronos, use your Ultimate while you’re below 15% Health and return back to full Health.



      The Hands of Time:
      As Chronos, get a kill with each quadrant in your passive, Wheel of Time.



      ----------------------------------------------------------------------------------------------------

      Sylvanus

      Feel My Wrath:
      As Sylvanus, knock up three or more enemy gods with your Ultimate.



      Rooted!:
      As Sylvanus, root twenty enemy gods in a single game.




      Odyssey 2017


      New Odyssey content being added in 3.18:
      Monster Trainer Erlang Shen
      Clockwork Knight Ao Kuang
      Smitening Bolt Global Emote
      Chinese Recall FX (Odyssey Reward)




      Miscellaneous

      Fixed an issue where the Xing Tian’s Mountain leaderboard was not scaling properly with screen resolution.



      Item Changes

      Hydra's Lament


      “Hydra’s Lament helps gods who use a lot of Basic Attacks in addition to their abilities, but was often weaker than other item choices, even on gods that could make full use of the passive. We are giving it a new identity as a lower cost cooldown and mana regeneration item that also provides a niche bonus to players who can use the passive.”

      Now has an additional Passive: Increases Mp5 by 2.5 per 10% of your missing Maximum Mana.
      Increased Physical Power from 30 → 40



      Reinforced Greaves/Reinforced Shoes


      “Reinforced Greaves and Shoes were recently buffed to provide players with a true tanky option for boots, but the base 150 Health and protections allowed more classes and roles to pick this up than intended, as well as simply gave players too much defense. We are reducing this tankiness across the board, as well as requiring an additional stack to reach maximum protections, requiring players to take more hits to get the full effect.”

      Reduced Power from 15 → 10.
      Reduced Health from 150 → 75.
      Reduced Crowd Control Reduction from 30% → 20%.
      Passive:
      Protections reduced from 5 per stack to 3 per stack.
      Increased maximum stack count from 5 to 6.



      Void Shield


      “Void Shield is a powerful pick for characters looking to be aggressive against Physical Damage. We like the strength of the penetration aura, but the cost and defenses provided were off for this strength.”

      Increased Cost from 990 → 1090 (2700 total).
      Reduced Physical Protections from 50 → 40.



      Witchblade


      “Witchblade has become a staple anti-physical item which fits with our goals for the item, but the amount of Physical Damage it was reducing is a bit too high.”

      Reduced Physical Protection from 60 → 50.




      God Changes

      Agni


      “Agni’s Flame Wave can combo into Noxious Fumes, but for many players, this combo was inconsistent or at worst impossible to execute. With this change, executing this combo will be much easier, especially in high ping situations.”

      Flame Wave


      Increased persist time of Flame Wave from .5 → 1s.

      ----------------------------------------------------------------------------------------------------

      Chiron


      Centaurus


      Fixed a rare issue where Chiron would revive even if he did not get a kill during his Ultimate.



      ----------------------------------------------------------------------------------------------------

      Cupid


      “SMITE’s little loverboy has been the subject of many debates. In this patch, we aim to improve Cupid’s abilities to solidify his design intent: A mid-game hunter with strong zoning and utility. Changes to Heart Bomb and Fields of Love support his zoning ability, and the streamlining of Share the Love and Flutter should let him aid his team-mates more easily.”

      Lovestruck


      Lovestruck tooltip has been adjusted to accommodate for changes listed below.


      Heart Bomb


      Increased Cooldown from 10s → 12s.

      Increased radius of the Heart Bomb’s explosion area from 20 → 30 units.

      Added an FX to Heart Bomb to indicate the explosion area.


      Share The Love


      No longer consumes Lovestruck Heart Stacks.


      Flutter


      Flutter no longer provides Attack Speed when cast.

      Flutter now provides 4/8/12/16/20% passive Attack Speed.

      Reduced the Cooldown from 19/18/17/16/15s → 16/15/14/13/12.


      Fields Of Love


      Changed how this ability functions with Lovestruck.

      Fields of Love now mesmerizes enemies for 1.5s when activated with less than 8 hearts. At max hearts, the mesmerize increases to 3s.


      ----------------------------------------------------------------------------------------------------

      Fafnir


      General

      Fixed Griffindwarf Fafnir in Griffin form not having his laugh audio.


      ----------------------------------------------------------------------------------------------------

      Isis


      “Isis was a powerful lane bully during the days of level one potions, but since their removal, we have seen Isis fall off in effectiveness. We are reverting one of the nerfs that occurred during that time, allowing her to better scale into the mid and late game with Wing Gust.”

      Wing Gust


      Increased scaling from 30% per Wing Gust → 40%.

      ----------------------------------------------------------------------------------------------------

      Izanami


      “Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately.”

      General

      Izanami’s Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.

      Base Attack Speed increased from .85 → .95


      Fade Away
      Izanami is now invisible to minions when she begins channeling Fade Away.

      ----------------------------------------------------------------------------------------------------

      Nemesis


      “Nemesis has become a strong pick due to direct buffs she has received, as well as indirect buffs – like the introduction of Wrath and the removal of red potion. We like her identity as a powerful tank shredder, but felt that her ultimate in particular was too effective in it’s burst and early game effectiveness.”

      Divine Judgement


      Damage Reduced from 30/35/40/45/50% Of target’s current health → 20/25/30/35/40% of target’s current health.

      Slow and Movement speed decreased from 25% at all ranks → 15/15/20/20/25%.


      ----------------------------------------------------------------------------------------------------

      Ne Zha


      Wind Fire Wheels


      Updated the visual presentation of the “Critical” circles.


      ----------------------------------------------------------------------------------------------------

      Raijin


      “Raijin’s ability to pressure the lane with Raiju was allowing him to bully most other mages out of the mid lane, especially at the competitive level. We are bringing down the power of the Raiju and Thunder Crash combo to allow players to better deal with his lane pressure.”

      Raiju


      Reduced Damage from 80/125/170/215/260 → 60/100/140/180/220.

      Thunder Crash


      Reducing scaling on Thunder damage from 40% → 20%.

      ----------------------------------------------------------------------------------------------------

      Ratatoskr


      Through The Cosmos


      Ratatoskr will now go the proper distance when canceling this ability at maximum range.

      Fixed the radius being listed incorrectly on the tooltip.


      ----------------------------------------------------------------------------------------------------

      Terra


      “Terra has been crushing recently, providing her teammates with strong utility and setup. The control she offers is powerful, but to enemies playing against Terra, it is often too difficult to play around. We have removed the slow from Crushing Earth allowing for more room for players to escape the stun, as well as reduced the duration on Monolith’s root. These two changes, combined with an increase to the cooldown of Terra’s Blessing, will help players better deal with Terra’s control.”

      Standing Stones


      Fixed an issue where the bonus damage was being calculated as true damage.

      Crushing Earth


      No longer has a slow for enemies standing between the standing stones.

      Monolith


      Root duration decreased from 1.5s → 1s.

      Terra’s Blessing


      Cooldown increased from 90s → 110/105/100/95/90s.



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    4. 1st Lieutenant
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      09-22-2016, 12:44 PM
      idk how i feel about fire lord.

      Also why are they touching Raijin , he doesnt need that kind of nerf
    5. 09-22-2016, 12:44 PM
      #2
      idk how i feel about fire lord.

      Also why are they touching Raijin , he doesnt need that kind of nerf
    6. Captain
      Captain (CPT)
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      09-22-2016, 02:54 PM
      Originally Posted by SunKenRock
      idk how i feel about fire lord.

      Also why are they touching Raijin , he doesnt need that kind of nerf
      he looks like he just came from the Blue Oyster
    7. 09-22-2016, 02:54 PM
      #3
      Originally Posted by SunKenRock
      idk how i feel about fire lord.

      Also why are they touching Raijin , he doesnt need that kind of nerf
      he looks like he just came from the Blue Oyster
    8. 1st Lieutenant
      First Lieutenant (1LT)
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      09-22-2016, 03:21 PM
      Originally Posted by mekaq
      he looks like he just came from the Blue Oyster

      i guess puberty hit him
    9. 09-22-2016, 03:21 PM
      #4
      Originally Posted by mekaq
      he looks like he just came from the Blue Oyster

      i guess puberty hit him
    10. Captain
      Captain (CPT)
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      09-23-2016, 11:52 AM
      Originally Posted by SunKenRock
      i guess puberty hit him
      a very high chance or steroids
    11. 09-23-2016, 11:52 AM
      #5
      Originally Posted by SunKenRock
      i guess puberty hit him
      a very high chance or steroids
    12. Join Date
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      09-27-2016, 03:03 PM
      Think they're trying to make people stop mistaking him for a girl. I remember before Ne Zha really looked like a female x'D
    13. 09-27-2016, 03:03 PM
      #6
      Think they're trying to make people stop mistaking him for a girl. I remember before Ne Zha really looked like a female x'D
    14. Leave of Absence
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      09-28-2016, 06:46 AM
      He's still a girl to me.



      Do not stand at my grave and weep.
      I am not there; I do not sleep.
      I am a thousand winds that blow.
      I am the diamond glints on snow.
      I am the sunlight on ripened grain.
      I am the gentle autumn rain.
      When you awaken in the morning's hush
      I am the swift uplifting rush
      Of quiet birds in circled flight.
      I am the soft stars that shine at night.
      Do not stand at my grave and cry;
      I am not there; I did not die.
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      09-28-2016, 11:07 AM
      He still isn't as pretty as Monster Trainer Erlang Shen
    16. 09-28-2016, 11:07 AM
      #8
      He still isn't as pretty as Monster Trainer Erlang Shen

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