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Thread: SMITE 'Rising Flames' Patch notes - September 21st, 2016

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    SMITE 'Rising Flames' Patch notes - September 21st, 2016

    SMITE 'Rising Flames' Patch notes - September 21st, 2016


    New God Skins

    Fire Lord Ne Zha


    Monster Trainer Erlang Shen


    Clockwork Knight Ao Kuang


    Ao Kuang Mastery Skins





    Achievements


    Ne Zha

    Twos A Crowd:
    As Ne Zha, bounce Universe Ring Toss between two enemy gods, hitting each at least twice.



    Watch This:
    As Ne Zha, stun an enemy using Armilary Sash and then ult them.


    ----------------------------------------------------------------------------------------------------

    Chronos

    Re-Rewind:
    As Chronos, use your Ultimate while youre below 15% Health and return back to full Health.



    The Hands of Time:
    As Chronos, get a kill with each quadrant in your passive, Wheel of Time.



    ----------------------------------------------------------------------------------------------------

    Sylvanus

    Feel My Wrath:
    As Sylvanus, knock up three or more enemy gods with your Ultimate.



    Rooted!:
    As Sylvanus, root twenty enemy gods in a single game.




    Odyssey 2017


    New Odyssey content being added in 3.18:
    Monster Trainer Erlang Shen
    Clockwork Knight Ao Kuang
    Smitening Bolt Global Emote
    Chinese Recall FX (Odyssey Reward)




    Miscellaneous

    Fixed an issue where the Xing Tians Mountain leaderboard was not scaling properly with screen resolution.



    Item Changes

    Hydra's Lament


    Hydras Lament helps gods who use a lot of Basic Attacks in addition to their abilities, but was often weaker than other item choices, even on gods that could make full use of the passive. We are giving it a new identity as a lower cost cooldown and mana regeneration item that also provides a niche bonus to players who can use the passive.

    Now has an additional Passive: Increases Mp5 by 2.5 per 10% of your missing Maximum Mana.
    Increased Physical Power from 30 → 40



    Reinforced Greaves/Reinforced Shoes


    Reinforced Greaves and Shoes were recently buffed to provide players with a true tanky option for boots, but the base 150 Health and protections allowed more classes and roles to pick this up than intended, as well as simply gave players too much defense. We are reducing this tankiness across the board, as well as requiring an additional stack to reach maximum protections, requiring players to take more hits to get the full effect.

    Reduced Power from 15 → 10.
    Reduced Health from 150 → 75.
    Reduced Crowd Control Reduction from 30% → 20%.
    Passive:
    Protections reduced from 5 per stack to 3 per stack.
    Increased maximum stack count from 5 to 6.



    Void Shield


    Void Shield is a powerful pick for characters looking to be aggressive against Physical Damage. We like the strength of the penetration aura, but the cost and defenses provided were off for this strength.

    Increased Cost from 990 → 1090 (2700 total).
    Reduced Physical Protections from 50 → 40.



    Witchblade


    Witchblade has become a staple anti-physical item which fits with our goals for the item, but the amount of Physical Damage it was reducing is a bit too high.

    Reduced Physical Protection from 60 → 50.




    God Changes

    Agni


    Agnis Flame Wave can combo into Noxious Fumes, but for many players, this combo was inconsistent or at worst impossible to execute. With this change, executing this combo will be much easier, especially in high ping situations.

    Flame Wave


    Increased persist time of Flame Wave from .5 → 1s.

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    Chiron


    Centaurus


    Fixed a rare issue where Chiron would revive even if he did not get a kill during his Ultimate.



    ----------------------------------------------------------------------------------------------------

    Cupid


    SMITEs little loverboy has been the subject of many debates. In this patch, we aim to improve Cupids abilities to solidify his design intent: A mid-game hunter with strong zoning and utility. Changes to Heart Bomb and Fields of Love support his zoning ability, and the streamlining of Share the Love and Flutter should let him aid his team-mates more easily.

    Lovestruck


    Lovestruck tooltip has been adjusted to accommodate for changes listed below.


    Heart Bomb


    Increased Cooldown from 10s → 12s.

    Increased radius of the Heart Bombs explosion area from 20 → 30 units.

    Added an FX to Heart Bomb to indicate the explosion area.


    Share The Love


    No longer consumes Lovestruck Heart Stacks.


    Flutter


    Flutter no longer provides Attack Speed when cast.

    Flutter now provides 4/8/12/16/20% passive Attack Speed.

    Reduced the Cooldown from 19/18/17/16/15s → 16/15/14/13/12.


    Fields Of Love


    Changed how this ability functions with Lovestruck.

    Fields of Love now mesmerizes enemies for 1.5s when activated with less than 8 hearts. At max hearts, the mesmerize increases to 3s.


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    Fafnir


    General

    Fixed Griffindwarf Fafnir in Griffin form not having his laugh audio.


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    Isis


    Isis was a powerful lane bully during the days of level one potions, but since their removal, we have seen Isis fall off in effectiveness. We are reverting one of the nerfs that occurred during that time, allowing her to better scale into the mid and late game with Wing Gust.

    Wing Gust


    Increased scaling from 30% per Wing Gust → 40%.

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    Izanami


    Izanami has been significantly underperforming. She is receiving a few changes that are targeted at helping her box enemy hunters more effectively, while also helping her scale into the mid and late game better. Additionally, Fade Away will now drop minion aggro once Izanami begins casting this ability. This fixes a strange interaction where ranged minions were breaking her stealth almost immediately.

    General

    Izanamis Basic Attacks now deal 75% damage going out and 25% damage going in, changed from 50%/50%.

    Base Attack Speed increased from .85 → .95


    Fade Away
    Izanami is now invisible to minions when she begins channeling Fade Away.

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    Nemesis


    Nemesis has become a strong pick due to direct buffs she has received, as well as indirect buffs like the introduction of Wrath and the removal of red potion. We like her identity as a powerful tank shredder, but felt that her ultimate in particular was too effective in its burst and early game effectiveness.

    Divine Judgement


    Damage Reduced from 30/35/40/45/50% Of targets current health → 20/25/30/35/40% of targets current health.

    Slow and Movement speed decreased from 25% at all ranks → 15/15/20/20/25%.


    ----------------------------------------------------------------------------------------------------

    Ne Zha


    Wind Fire Wheels


    Updated the visual presentation of the Critical circles.


    ----------------------------------------------------------------------------------------------------

    Raijin


    Raijins ability to pressure the lane with Raiju was allowing him to bully most other mages out of the mid lane, especially at the competitive level. We are bringing down the power of the Raiju and Thunder Crash combo to allow players to better deal with his lane pressure.

    Raiju


    Reduced Damage from 80/125/170/215/260 → 60/100/140/180/220.

    Thunder Crash


    Reducing scaling on Thunder damage from 40% → 20%.

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    Ratatoskr


    Through The Cosmos


    Ratatoskr will now go the proper distance when canceling this ability at maximum range.

    Fixed the radius being listed incorrectly on the tooltip.


    ----------------------------------------------------------------------------------------------------

    Terra


    Terra has been crushing recently, providing her teammates with strong utility and setup. The control she offers is powerful, but to enemies playing against Terra, it is often too difficult to play around. We have removed the slow from Crushing Earth allowing for more room for players to escape the stun, as well as reduced the duration on Monoliths root. These two changes, combined with an increase to the cooldown of Terras Blessing, will help players better deal with Terras control.

    Standing Stones


    Fixed an issue where the bonus damage was being calculated as true damage.

    Crushing Earth


    No longer has a slow for enemies standing between the standing stones.

    Monolith


    Root duration decreased from 1.5s → 1s.

    Terras Blessing


    Cooldown increased from 90s → 110/105/100/95/90s.



    Last edited by neondevil; 09-22-2016 at 12:48 PM.

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  3. #2
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    idk how i feel about fire lord.

    Also why are they touching Raijin , he doesnt need that kind of nerf


  4. #3
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    Quote Originally Posted by SunKenRock View Post
    idk how i feel about fire lord.

    Also why are they touching Raijin , he doesnt need that kind of nerf
    he looks like he just came from the Blue Oyster

  5. #4
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    Quote Originally Posted by mekaq View Post
    he looks like he just came from the Blue Oyster

    i guess puberty hit him


  6. #5
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    Quote Originally Posted by SunKenRock View Post
    i guess puberty hit him
    a very high chance or steroids

  7. #6
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    Think they're trying to make people stop mistaking him for a girl. I remember before Ne Zha really looked like a female x'D

  8. #7
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    He's still a girl to me.



    Do not stand at my grave and weep.
    I am not there; I do not sleep.
    I am a thousand winds that blow.
    I am the diamond glints on snow.
    I am the sunlight on ripened grain.
    I am the gentle autumn rain.
    When you awaken in the morning's hush
    I am the swift uplifting rush
    Of quiet birds in circled flight.
    I am the soft stars that shine at night.
    Do not stand at my grave and cry;
    I am not there; I did not die.

  9. #8
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    He still isn't as pretty as Monster Trainer Erlang Shen

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