So you wanna be a Pro?
Below is how the heroes are picked in a game of Dota 2, divided into 5 positions which are designed to benefit the team in a competitive scene. 1 and up to 2 player’s sacrifice their gold and item progression in the game to constantly provide the team with wards equalling vision on the map, smoke for ganks, sentry wards for dewarding(denying the enemy team vision) and detection for invis heroes covering runes (wasting xp in lane and gold progression) so that in the long run the carries on the team can gain an extra advantage.
In the “casual” game of Dota 2 this is rarely seen as it seems to be a free for all on the lane and people playing a support role deem themselves more important or “better” than the laning partner, the only advantage in getting gold faster should be to upgrade the courier, get archanes, more wards etc.. This is not the case and many people are seen to get themselves more personal items and tend to state “I’m doing better than the carry, now I’m not going to support anymore”.
This is where the team play comes into the game of Dota 2 and “taking one for the team” and doing the right thing to help the team in the long run will pay dividends in the mid and late game. Having a regular group of people who play together will benefit a team and you will come to anticipate what is going to happen, what will happen and how to prevent things from going bad.
• What position are you?
• What are your preferred roles? [Carry, Support, Jungler, Lane support, Disabler, Ganker, Nuker, Initiator, Pusher, Roamer, Durable, Escape, Semi Carry]
• Go to heroes Vs positions?
• Go to items?
• Shows some notable pro players
Previously posted from Team Liquid.
A hero in the 1 position means that they have the highest priority for levels and gold on your team. This is your ‘hard carry’. Heroes that fall into this category are the most item and level dependent on your team. They deal a ton of damage later in the game, and generally build towards damage and survivability.
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Common Major Items
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The 2 position means that they have the second most need for gold and levels. The reasons can vary, but in general they should be farming any lane that isn’t occupied by your 1. The 2 generally builds toward initiation and survivability items, though some heroes benefit from damage items as well
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Common Major Items
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The third most farm dependent on your team, generally builds toward team fight/support items such as Pipe/Drum or initiation items. 3 is generally item independent for most damage.
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Common Major Items
As secondary support on the team, the 4 will build towards the cheaper team fight items like Drum/Mek. The 4 helps on pure support items such as wards, smoke, dust when the 5 cannot afford it.
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Common Major Items
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The 5 mainly uses money on pure support items such as wards, smoke, dust, and sometimes regen and teleports for the 1-2 heroes. It is not uncommon to see a 5 hero purchase nothing more than a boots and a wand for themselves the entire game.
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Common Major Items
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This is just an overview, not intended as a thorough guide. Most heroes can be played in multiple positions. Position does not always correspond 1:1 with role. The 1-to-5 is the priority on gold and experience, which can shift during the game. Once your Sand King or Tidehunter hits level 6, and/or gets blink, their priority drops significantly. This is often seen with running AA mid (not too common anymore). Once AA hits 6, he will rotate out of mid, and another hero will take the solo gold/experience.
As the meta changes and the gameplay advances the heroes will be changed around, this will also be down to having a very knowledgeable Captain who is aware of hero combos and what scales and transitions well into the mid and late game.
Knowing Your Enemy!
"If you know your enemies and know yourself, you will not be imperilled in a hundred battles... if you do not know your enemies nor yourself, you will be imperilled in every single battle."
-Translation from the Art of War by Sun Tzu
The split-push requires that a team has two or more heroes that can push creep-waves to towers and take them down on their own or with little help. Typically a team that plans on split pushing will try to get defensive kills while their carries are able to gain the experience and gold required to advance across the river towards the enemy’s ancients.
When a team cannot take a full head-on team fight to get a tower or barracks they hunt around the map looking to pick off a hero. While that player is down they advance on their target objective with the full team knowing that they have an advantage.
This takes great coordination and is a truly team effort and with good timing catching a lone player off their guard farming a lane can tip the gold and xp in your favour. These types of guerrilla tactics can help in putting the enemy teams carry behind in their rate of gold and xp gain which will result in delaying those all-important fighting items like Black King Bar, Scythe of Vyse, Manta Style, Radiance, Butterfly etc…
Five-man Team fights
Usually relies on heroes with big ultimates plus a carry to finish off anyone that was able to survive. This strategy works well once the crucial heroes hit level 6, but can fade as the ultimate's effectiveness tapers off in the late game.
Shortly after the laning phase it generally ends up with players migrating to the middle resulting in a “who had the better start wins” match up. During the match you need to be thinking “can we fight this” not just dive in and see what happens.
Each hero on the field has skills that will complement each other, you should be aware of these for the most part as you are here to play on a competitive level. Matching up against heroes you need to be looking at what stuns the other team has or what escapes they have or could this be an ambush where I’m lured in and the rest of the team are waiting?
All these things will all come along in time but having that map presence and awareness will give you the return 10 fold in the long run. For example if you’re thinking, you want to fight what’s in front of you as you believe you have the advantage; you need to consider a few things.
• Have I communicated my intentions with my team mates?
• Coordinated strike?
• Where are the other team’s players?
• Yours and the enemies HP, Mana, Level and Position
• Advantage, 1v1 or stacked 2v1 3v1 3v2 etc.
• Where are your allies?
• Our positions, should it go bad do I have backup?
When discussing in-game stuff it does not mean that your teammate is being aggressive to you. You need to be able to communicate problems without being offended by each other.
Keep in mind that when discussing what is going on in game doesn't mean it's a personal insult. It's such a common thing for players to get go off at each other because you call each other out when playing.
Be direct but not mean when telling people their mistakes, at the same time man up and be able to take criticism. Not talking enough in game. Try to say things you see like who took the rune, what rune it is, you see an enemy walking to mid from bottom, care a lane cause people seem to be roaming there. Or take top because there is 4 bottom right now.
Don't talk about random stuff during practise matches, prep games or in-game and talk only about in-game related things. Its fine to chat during drafting and in between but it was a problem for me when so many people were talking at once and not focussing on the game at that point, people chatting about their day and what they had for dinner is not helpful when someone is about to get ganked! Sometimes it needs to be taken this seriously.
Always try to buy something before you die or use your gold as soon as possible and try not to save it even though it is tempting to watch the gold build up on your screen. Everyone has reliable and unreliable gold so even if you buy a ward or a part of your item right before you die, you don't "lose" the money to nothing but sadness from dying, but instead gain something useful that contributes to the team.
I’m forever in games where players moan there are no wards “why are the supports not buying them” I am victim of this and I’m sure people have done the same thing. You are a team and from time to time the “supports” won’t have the gold for wards, BUY THEM! If you have a spare 200 gold and you don’t have vision, buy them for “your team” and drop them from stash and put them on the courier, or ping to say they’re in the fountain. The last thing you want is to be ganked when it could have been avoided by placement of a ward.