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Thread: Path of Exile - Path of Patch Notes

  1. #111
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    3.3.0d Patch Notes

    3.3.0d Patch Notes

    3.3.0d Patch Notes
    • Incursions can no longer spawn in the Maelström of Chaos unique map.
    • Remote mines which place traps with a cooldown now consume as many cooldowns as mines are placed (ie. Seismic Trap supported by Remote Mine Support and Minefield Support will consume 3 Seismic Trap charges and place 3 mines). Waiting long enough for the cooldown to reset will allow mines supported by Multiple Traps Support or Cluster Traps Support to place additional traps.
    • Added Siphoning Trap as a vendor quest reward for the 'A Fixture of Fate' quest.
    • Added new voiced dialogue for Alva Valai when exploring the jungles outside the Temple of Atzoatl.
    • Elemental Hit's Area of Effect component now correctly applies to the additional targets hit as a result of the Ancestral Call support.
    • Mirage Archer can no longer gain the Innervation buff.
    • Adjusted the visual effects of Shocked Ground to be less erratic.
    • Improved the performance of the Frostflower Ice Trap Cosmetic Effect.
    • Doors in the Temple of Atzoatl no longer display "Place explosives" after being blown up if you have additional Flashpowder Kegs.
    • Paquate, Architect of Corruption's Blood Beam is now removed when that architect dies.
    • Fixed a bug where the wrong character would be higlighted when exiting to character selection.
    • Fixed a bug where the Jungle Valley map could generate with unconnected sections.
    • Fixed a bug where white Burning Ground was invisible.
    • Fixed a bug introduced in patch 3.3.0 where players in a party in the Whakawairua Tuahu unique map were not placed at different locations after using some in-map portals.
    • Fixed a bug where Arcane Surge would not work when supporting a castable spell which was linked to a Cast when Damage Taken Support gem.
    • Fixed a bug where Vaal Detonate Dead displayed Attack stats rather than Spell stats in the Offence Tab of the Character panel.
    • Fixed a bug where Vaal skills placed as mines would display an incorrect amount of uses remaining.
    • Fixed a bug where Architects could be killed after an Incursion ended, causing an incorrect room to be changed or upgraded.
    • Fixed a bug where the Blood Beam Architect skill was not visible when re-entering an area after the skill has been used.
    • Fixed a bug where Apparitions from the Soul Conduit Nemesis mod gave progress towards the Incursion progress bar, causing it to extend too far.
    • Fixed a bug where players could sometimes get more than 10 stacks of Grasping Vines, causing them to be unable to move.
    • Fixed a bug where The Plaguemaw III prophecy could trigger while in an Incursion.
    • Fixed a bug where The Unbreathing Queen V prophecy replaced monsters in an Incursion.
    • Fixed a bug where Radiant Scorching Ray had a Celestial surge effect. Reduced the amount of flickering while channelling Radiant Scorching Ray.
    • Fixed a bug where Lightning Warp with cosmetic effects applied to it did not play the correct audio.
    • Fixed a minor graphical issue in the Crucible of Flame room in the Temple of Atzoatl.
    • Fixed a buffer underflow client crash.
    • Fixed a client crash with Vaal Earthquake.
    • Fixed a client crash with Arc.
    • Fixed a client crash that could occur when travelling over unwalkable terrain while affected by Grasping Vines.
    • Fixed a client crash that could occur when changing areas.
    • Fixed an instance crash.

  2. #112
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    3.3.1 Patch Notes

    3.3.1 Patch Notes

    3.3.1 Patch Notes
    • Two new types of rooms (themed around Tormented Spirits and Strongboxes) can now be found in the Temple of Atzoatl in the Incursion league.
    • The Altar of Corruption will now return the skinned item if it destroys an item with a skin transfer applied to it.
    • Slightly adjusted the Labyrinth's Mansion Atrium area to prevent players getting stuck after using Leap Slam to reach a small ledge.
    • The default loot filter now plays audio when an item with 5 linked sockets drops.
    • You can now have separate portals to Maps and the Temple of Atzoatl open in your Hideout at the same time.
    • Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
    • Fixed a bug where Zana mission portals could open around Alva Valai.
    • Fixed a bug where the orientation of Zana mission portals was sometimes incorrect.
    • Fixed a bug where portals to a Breachlord's Domain could open around Alva Valai in your Hideout.
    • Fixed a bug where portals to the Temple of Atzoatl around Alva Valai would not relocate correctly when moving Alva if you had dismissed her and invited her back to your Hideout.
    • Fixed a bug where opening portals to the Temple of Atzoatl from your Hideout was sometimes not possible.
    • Fixed a bug where you could sometimes not be able to invite Alva Valai back to your Hideout after dismissing her.
    • Fixed a bug where Alva Valai in a Hideout would not be able to open portals to the Temple of Atzoatl if the character interacting with her was not the character that created the Hideout.
    • Fixed various bugs which could prevent an Abyss from spawning.
    • Fixed a bug where The Three Dragons unique helmet did not prevent Lightning damage from applying Shock.
    • Fixed a bug where the Gluttony unique belt could drop in lower level areas than intended.
    • Fixed a bug where players would sometimes not return to proper size after casting Lightning Warp.
    • Fixed a bug where totems could be summoned through closed doors.
    • Fixed a bug where characters could be locked into a Barrage action after leveling up a support gem linked to Barrage.
    • Fixed a bug where detonating corpses with Vaal Detonate Dead did not count as "consuming" a corpse.
    • Fixed a bug where some monster versions of Arctic Breath would disappear visually while still being able to deal damage.
    • Fixed a bug where a Lever in the Labyrinth's Basilica Passage only opened one Locked Door, rather than multiple.
    • Fixed a bug introduced in 3.3.0c which slightly altered the colour of the Apocalypse Cloak.
    • Fixed a rare bug where The Vaal Omnitect continued to deal damage underneath itself after dying.
    • Fixed a rare bug where a teleporter in the Caldera map could have trees spawned on it, causing the player to be unable to move.
    • Fixed a client crash that occurred when trying to use Charged Dash while being pinned in place by a Labyrinth's Spike Trap.
    • Fixed an instance crash in the Solaris, Eternal Sun and Lunaris, Eternal Moon boss encounter.
    • Fixed an instance crash in the Guardian of the Chimera map boss encounter.

  3. #113
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    3.3.1b Patch Notes

    3.3.1b Patch Notes
    1. Added 3D art for Sinvicta's Mettle.
    2. Added particle effects to the Dreamfeather unique item.
    3. It is no longer possible to seal a prophecy if you have an item on your cursor.
    4. Entering Doedre's Cesspool from the Grand Promenade, The Quay, or the waypoint no longer causes prophecies which trigger when you enter an area to trigger. This fixes an issue where prophecies would trigger but you were not able to easily access most of the area.
    5. Vaal Detonate Dead can now be used by Totems, Traps and Mines.
    6. Killing Atziri in the Temple of Atzoatl now counts for The Queen's Vaults prophecy.
    7. The "Full Clear: Dread Thicket" achievement can now be completed in the Dread Thicket in Act 7.
    8. Disabled two dialogue options from Tarkleigh in Act 6 which are missing voice acting.
    9. Added audio for attacks using Chin Sol, Doomfletch, Infractem, Null's Inclination, and Voltaxic Rift.
    10. Removed the "Bestiary Recipe" notification option.
    11. Removed screenshake on death from Formless Witness monsters.
    12. Fixed a bug introduced in patch 3.3.1 where hovering over the experience bar displayed the tooltip in the wrong location.
    13. Fixed a bug where players in Predictive mode were sometimes unable to gain Vaal Souls after using a Vaal skill.
    14. Fixed a bug where the From The Void prophecy did not complete by killing Bameth in an Incursion.
    15. Fixed a bug where prophecies could cause items to drop in inaccessible locations.
    16. Fixed a bug where the AI of Warped Regurgitator monsters could cause performance issues.
    17. Fixed a bug where some monsters that summon other monsters on death did not actually summon those monsters.
    18. Fixed a bug where the exit portal of an Incursion in the Factory Map and The Quarry could sometimes not enable correctly.
    19. Fixed a bug where Varhesh, Shimmering Aberration could become untargettable if brought from 51% health or above to 33% health in a single hit in a Map that would cause it to be possessed by Shaper when reaching 50% health.
    20. Fixed a bug where Alva Valai would be unable to open portals to the Temple of Atzoatl if you started your 11th Incursion, returned to your Hideout, and then interacted with Alva Valai.
    21. Fixed a bug where +2 to Level of Socketed Aura, Curse, Projectile, Fire, Cold, and Lightning Corrupted Implicit mods were not able to spawn with one another on the same item.
    22. Fixed a bug where flasks with the "of Dousing" mod would not prevent Ignite or Burning if activated just as the ailment was about to be applied.
    23. Fixed a bug where the "Lucky" buff granted by Vaal Arc did not work.
    24. Fixed a bug where the Lightning Mirage nemesis mod when stolen from monsters created clones that would target the player, rather than monsters.
    25. Fixed a bug where Vaal Cold Snap effects would persist through death indefinitely.
    26. Fixed a bug where the Vaal Righteous Fire effects could appear in the wrong location for a brief period of time.
    27. Fixed a bug where the Divine Blink and Mirror Arrow Effect was using the wrong arrow effect.
    28. Fixed a bug where players could be placed in the wrong arena during the countdown of a PvP duel.
    29. Fixed a bug where specific characters used in character names could cause display issues in the social panel and prevented talking in chat.
    30. Fixed an issue where a passageway in the Haunted Lair mission area was too narrow to walk through.
    31. Fixed an issue where a passageway in Kaom's Stronghold was blocked by an object.
    32. Fixed an issue in the Malformation map where an area was impassable without a movement skill due to Haku's arena blocking the path.




    EDIT: Fixed an issue introduced by patch 3.3.1b which caused the default loot filter to be unable to load. If you were having this issue, please close and re-open your client in order to download the fix.

  4. #114
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    3.3.1c Patch Notes

    Tomorrow (Tuesday NZST) we're planning to deploy the 3.3.1c update that includes a minor improvement to the Tormented Spirit room and various bug fixes. In the meantime, we've prepared the full patch notes to keep you informed.

    • Adjusted the layout of the Tormented Spirit room to increase the likelihood of a Tormented Spirit to possess a monster.
    • The "A Regal Death" prophecy can now be completed by killing Atziri in the Temple of Atzoatl, Garukhan, The Vulture Queen, or Shakari.
    • Adjusted the visual effects of the Divine Herald of Ice microtransaction to more closely match their original state. These were accidentally altered in content update 3.3.0c.
    • Fixed a bug where Vaal Blight could damage enemies through walls.
    • Fixed a bug where Dark Pact had duplicate Labyrinth Helmet enchantments for Dark Pact Cast Speed and Dark Pact Area of Effect.
    • Fixed a bug where "Socketed Skill Gems get a 90% Mana Multiplier" was actually applying a 95% Mana Multiplier.
    • Fixed a bug where items could not have the "+X to Strength" and "X% increased Strength" or the "+X to Dexterity" and "X% increased Dexterity" mods at the same time.
    • Fixed a bug where Alva would not leave an existing area if you had opened a Temple of Atzoatl in a different area.
    • Fixed a bug where various monsters in Incursions were being counted towards the /remaining count, preventing full clears of areas.
    • Fixed a rare bug where monsters killed by the secondary explosion damage of Infernal Blow would not drop items.
    • Fixed a bug causing the Apocalypse Wings to become transparent while near large sources of light.
    • Fixed a bug where the Automaton Wings did not have Physics applied to them as intended.
    • Fixed a bug where the Sin, Innocence, Sin and Innocence, Wasteland, and Automaton microtransaction weapon skins were not playing audio when hitting monsters.
    • Fixed a rare client crash with window resizing that was introduced in content update 3.0.3.



    The 3.3.1c update for the Xbox One version is also scheduled for tomorrow. Alongside the changes mentioned above, this patch includes several specific Xbox One improvements and bug fixes. The full patch notes will be posted in the Xbox One Patch Notes forum section before the release.

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