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Thread: Path of Exile - Path of Patch Notes

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    Path of Exile 3.2.0 - Bestiary League


    The Bestiary Challenge League

    Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
    With 3.2.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Bestiary challenge league available. They have the same core mechanics and items.
    Path of Exile: Bestiary lets you hunt and capture hundreds of deadly beasts across Wraeclast and then craft valuable new items with the help of the NPC Einhar Frey.
    To capture a monster, highlight it and press V to throw a net. If the capture fails, the beast will enrage and become more dangerous. The lower life a beast has, the easier it is to capture.
    Nets can be found in the world or purchased from Einhar. Better nets make capturing harder beasts easier.
    Once captured, each beast is tracked in your very own Bestiary, a tome full of information and pictures.
    Each captured beast is kept in your Menagerie, which you can visit by talking to Einhar once enough beasts have been captured.
    You can use the Blood Altar in your Menagerie to perform Beastcrafting: sacrificing your captured beasts in combat to create and augment items. There are some very strong Beastcrafting recipes available, so we recommend capturing most rare beasts that you encounter.
    You can also hunt four elusive Spirit Beasts, who drop pieces of four new unique item sets. If you somehow manage to capture one, these Spirit Beasts can be used in Beastcrafting.
    The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Bestiary Helmet. At 24, you will receive the Bestiary Wings. When you complete your 36th challenge, you will receive the Bestiary Portal Effect. These microtransactions are only obtainable in this league.
    From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Bestiary Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Bestiary challenges you completed during the league.

    Major New Content and Features:
    • Added 2 new Active Skill Gems and 1 new Support Gem:
    • Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
    • Added a new Strength Skill Gem - Tectonic Slam: Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, one will be consumed, maximising the number of fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.
    • Added a new Support Gem - Summon Phantasm on Kill: Causes supported skills or minions created by supported skills to summon a Phantasm minion on landing a killing blow.
    • Added Abyss to the core game. For information on changes made to the Abysses and related features, see the Abyss section below.
    • Introduced the final Elder encounter. This endgame encounter is the single most difficult challenge Path of Exile currently has to offer. Good luck!
    • Added the Elder Orb, obtainable after collecting all of the Shaper's Memory Fragments. The Elder Orb can upgrade any map on your Atlas to Tier 16.
    • Added 27 new unique items, 16 of which are exclusive to the Bestiary Challenge League.
    • Added 27 new Fated Unique prophecies.
    • Added a new quest - Vilenta's Vengeance: Vilenta has sided with Kitava and must be dealt with. Seek her out in Act Ten, and defeat her for a skill point. Existing characters who have completed the prerequisite quest (Map to Tsoatha) will already have the skill point and can instead collect the new reward for the Tear of Tsoatha quest.
    • Added a new Act Ten area: The Control Blocks. Could this be where Vilenta has been hiding out this whole time?
    • Added 10 new Divination Cards designed by our supporters.
    • Enabled that Rogue Exile we said we added last time, but this time we really mean it. Or do we...?
    • Added two-ish new vendor recipes.
    • Added 6 new Grandmasters and updated or replaced 5 others.



    Minor New Content and Features:
    • The Witch can now select Lesser Poison Support as a quest reward upon reaching Lioneye's Watch.
    • The Shadow is no longer offered Lesser Poison Support as a quest reward for reaching Lioneye's Watch (since he should already have it), and is offered Elemental Proliferation instead.
    • Unique items dropped by bosses in special areas such as the Apex of Sacrifice, the Shaper's Realm, and Breach Domains are now allocated to the area's creator. This also applies to Blessings dropped by Breachlords.
    • Added 3D art for Debeon's Dirge.
    • Characters deleted during an event (such as a race) are no longer removed from the ladder and can still be awarded prizes.
    • Made improvements to Zana's Atlas questline - in particular to the sequences featuring the Shaper and Elder.
    • Completing Zana's Atlas quests now grants Zana Experience. It's easier to reach level 8 with her now.
    • When you use your Stash, the in-game chest now opens. It's like you're really there!
    • The patcher now does significantly fewer writes during the "Allocating Space" part of the patching process.
    • Updated several vendor recipes to now output Shaped or Elder items if all the input items were also Shaped or Elder.
    • Improved Achievement-checking functionality in cases where the Achievement server can't be reached.
    • Streamlined Zana's 'Take Shaper's Orb' dialogue options. Now the one option handles all available orbs.
    • Added support for using Harbinger's Orbs and Horizon Orbs on the most recent map series.
    • Improved the appearance of metal throughout the game.
    • More skills can now burn the grass.
    • The Purifier has received new skill effects for its sword-creating projectile skills.
    • Glacial Cascade's effect now fades out, rather than popping out.
    • The Dancing Dervish now carries across any cosmetic affects applied to it when it is Manifested.
    • Players with accounts created through Steam can now associate an email address to the account through the Path of Exile website. To do this, go to Manage Account, and then Change Email.
    • Slightly improved performance in the Hall of Grandmasters.
    • Improved the visibility on the Atlas of uncompleted maps that are under the Elder's influence.
    • The Map Device in the Templar Laboratory now has an awesome new effect.
    • Many story glyphs (such as Malachai's letter to Shavronne in The Warden's Chambers) have had their visuals updated to be slightly more eye-catching.
    • DPS calculations now take whether or not a particular weapon will actually be used (such as when dual-wielding two different weapon types, one of which cannot be used by the skill you are using) into consideration. This doesn't change your actual damage at all, but does now provide a more accurate tooltip.
    • Improved the way Sire of Shards works with weapon effects.
    • Storm Barrier now clearly states that it does not support Minion skills.
    • Added new Help Panel pages.
    • Continued to incrementally improve the sound, art, effects and environments.



    Abyss Changes
    • Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
    • Abyssal Depths can no longer appear in areas below level 70.
    • Stygian Vice belts can now only be found by completing an Abyssal Depths area.
    • The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
    • A new Sextant mod has been added which grants an additional Abyss

    .

    Character Balance
    • Player traps now explode at the end of their duration, triggering their skills. The exceptions to this are Bear Trap and Conversion Trap, which still break at the end of their duration.


    Skill Balance
    • The following Trap skills have had their base duration lowered to 4 seconds (from 16): Fire Trap, Ice Trap, Lightning Trap, Vaal Lightning Trap, Trap Support. Each of these traps will now trigger at the end of its duration.
    • The following Trap skills have had their base duration lowered to 8 seconds (from 16): Bear Trap, Conversion Trap.
    • Minion damage has been adjusted, and all minion types (except Raging Spirits) will now attack more quickly, but deal less base damage. This also fixes a long-standing issue where added damage would only apply in-part to most minions, so many minions will also get up to 50% more damage from sources of added damage. Sources of increased attack speed for your minions will now be correctly multiplicative with their base attack speed.
    • The Slam skill used by Raised Zombies can no longer be evaded.
    • Volley and Projectiles Nova now interact by creating projectile sources to either side of the player based on the number of projectiles, dividing those projectiles among those sources, and then each of those sources firing their projectiles in a nova.
    • Shrapnel Shot now converts 50% of Physical Damage to Lightning Damage (up from 40%).
    • Herald of Ash now also provides more Spell Fire Damage, and can trigger the overkill burn from spells.



    Item Balance
    • Many Divination Cards have had their drop weightings and locations adjusted. You should now find a better variety of cards throughout areas introduced in The Fall of Oriath. Some maps which had several high-value cards have had some of those cards moved elsewhere.
    • The Dying Anguish Divination Card can no longer reward gems with a maximum level lower than 20 or Vaal gems.
    • Skill gems which previously had the "Cast" tag now have the "Spell" tag. Skills which are spells but do not benefit from increases to spell damage now explicitly say so in the skill description. This has no impact on gameplay.



    Unique Item Balance
    • The Strange Barrel unique strongbox encounter has been reworked. It still doesn't contain swarms of things, but if it did, those swarms would spawn more quickly.
    • Shroud of the Lightless can no longer drop with 2 Abyssal sockets.
    • Projectiles from the Lightpoacher helmet's triggered skill Spirit Burst no longer always pierce. They travel 50% slower, which also affects the distance they travel. Their damage has been reduced by 25%. This affects all versions of Lightpoacher.
    • Zerphi's Last Breath now recovers life over 4 seconds instead of instantly. It now heals you for 450-600% of the mana cost, down from 800%. Divining existing versions of Zerphi's Last Breath will set it to these values.
    • Bisco's Collar now grants 35 to 50% increased Quantity of Items found from Slain Normal Enemies, down from 50 to 100%. Existing versions will become legacy. Using a Divine Orb will set existing versions to the new values. We'll add this to the patch notes now.
    • Doryani's Fist now clarifies that the added lightning damage specifically applies to Unarmed attacks (any attack with a hand that is not holding an item.) This means it will not apply to Spectral Shield Throw, as that skill uses a hand that has to be holding a shield.
    • Oni-Goroshi's drop chance has been adjusted. And by 'adjusted', we mean lowered. A lot.
    • Sunblast no longer causes traps to trigger when they expire, as that is now a base property of (almost) all traps.



    Monster Balance
    • The Damage increase from a monster's rarity (Magic, Unique etc) has been made multiplicative with other Damage modifiers. This means, for example, that a map mod that increases a boss's damage will be significantly more noticeable. Most but not all sources of increased damage (such as specific monster or map mods) have had their values adjusted to compensate. Be careful when fighting unique monsters, especially in mod-heavy maps.
    • The following monsters are no longer immune to Taunt, though they may not retarget based on being taunted. This is primarily to enable new Ascendancy passive skills in the Champion Ascendancy: The Shaper, The Elder, Guardian of the Phoenix, Guardian of the Minotaur, Guardian of the Hydra, Guardian of the Chimera, The Eradicator, The Enslaver, The Purifier and The Constrictor.
    • Maligaro and his Map equivalents, as well as Alira's map equivalents, now use a new version of Detonate Dead which explodes all corpses in an area after a delay.
    • Avarius, Reassembled now has 20% more Life.
    • The Oni-Goroshi version of Hillock has more life, deals more damage, and has learned a new trick.
    • Female ghosts have been seen roaming the haunted halls of Oriath alongside their male counterparts. The damage and attack speed of the male ghosts has been adjusted.
    • Daresso's spinning swords now play an effect when they appear and disappear, making it easier to see them.
    • Kitava's Heart and The Elder in his Unstable phase can no longer be slowed below their base speed. This was causing issues with animations playing out of sync with their actions.
    • Piety now deals 33% less damage with her Melee attack in Belly of the Beast. Her Cleave damage has been increased slightly.
    • Adjusted the cooldown on the Grazing Taurus sunder-esque skill. It is now considered an attack, rather than a spell, for mitigation purposes.
    • Bameth, Shifting Darkness now better signals when he is using his Vaal Detonate Dead skill. This skill now radiates outwards for a set distance, rather than along all corpses connected to his target.
    • Mongrels (found in Act 8) can now be desecrated. They have also been renamed to Ruin Hellions.
    • The following monsters have had their base life significantly increased: Chaos Golem, Arctic Golem, Ice Golem, Lesser Flame Golem, Lesser Ice Golem and Unearthly Skeleton.
    • Dominus and his map variants are now less likely to skip their audio cues for Touch of God and Light of Divinity.



    The Elder Encounter Balance:
    • Zana now appears to provide protection much closer to The Elder upon defeating it. It should be much harder to miss her now. Her dialogue is now shown in the chat window.
    • The Portal phase is now significantly shorter but more difficult, spawning more minions in a shorter period of time and using more skills. The minions spawned during this phase target the Shaper more aggressively.
    • The Elder's Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher's Eye unique jewel.
    • The Elder's Expanding Circles during his Unstable phase now deal the same amount of damage as the ones in the earlier phase of the fight. This was an oversight. As a result, this skill deals 70% more damage than previously during the Unstable phase.
    • The Elder's growing "Doom Circle" ability is now removed when Zana appears.



    Map and Atlas Balance
    • There is now a limit to the number of Sextants you can apply to your Atlas. The base maximum is 1, but this limit is increased by completing bonus objectives and Zana's quests, up to an absolute maximum of 5. Adding Sextants above this limit removes the oldest one. Existing Atlases will keep their Sextants, though applying new Sextants will still remove the oldest one. You can see which Map has the oldest Sextant by hovering over the new Sextant display on your Atlas.
    • You are now twice as likely to obtain maps you have not yet completed on the Atlas as maps you have. This is intended to help players who choose to play solo complete their Atlas.
    • Made changes to how map selection occurs when choosing which maps contain The Elder and his Guardians. As a result of this change, it will be easier on average to encounter The Elder on higher tier maps.
    • Maps that contain The Elder no longer contain additional monsters or provide Elder rare items from monsters other than The Elder.
    • The change in how monster rarity affects damage increases (see above) has resulted in changes to the Savage and Overlord's map prefixes, as well as the Death and Taxes map mods. These changes can be obained on existing items by using a Divine Orb.
    • Many maps have undergone monster density changes to bring them closer in-line with each other.
    • The Shaper's Ultimate Chaos (bullet hell) skill now deals 70% less damage to minions.
    • The boss in the Death and Taxes unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
    • The treasure piles in the Vault map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.
    • Puruna, the Challenger now signals when it is casting a skill more clearly.
    • The Enslaver's Slam ability now deals more Physical Damage relative to Fire Damage, and always applies Ignite.
    • The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
    • Improved the layouts of the Scriptorium and Excavation maps. There should be fewer dead ends and empty spaces now.
    • The Armoury map is now more linear, and should contain fewer dead ends as well.
    • Moved monsters a little further away from the entry point of the Lookouts map.
    • Decreased the size of the Barrows map.
    • The Vessel of the Vaal sub-bosses in the Atziri areas can no longer submerge immediately upon activating unless you are very far away.
    • The Orchard map boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto.
    • The Orchard and Plaza map bosses now disable all the traps in their rooms when they die. Their magic packs have been moved to outside the boss room.
    • Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.



    Passive Skill Tree Balance
    • The Acrobatics Keystone now grants 30% less Energy Shield, down from 50% less Energy Shield. This is to better enable hybrid Energy Shield/Evasion characters, for whom Acrobatics should be a valid choice.
    • Passive skills which increase Physical Damage dealt by Staves or Wands, or Damage dealt by Wands, now also increase the damage of Ailments caused by those weapons as well. This brings them in line with all the other weapon passives.



    Ascendancy Rebalance
    All 19 Ascendancies have been reviewed and undergone extensive changes. As a result of these changes, many existing Ascendancy and Passive Skill trees will be reset.

    Shadow - Assassin
    • Noxious Strike: No longer grants a chance to cause bleeding, or increased Skill Effect Duration if you've killed a Maimed Enemy Recently. Instead it now grants 40% chance to Poison on Hit, 5% increased Poison Duration per Poison applied Recently, and +0.1% to Critical Strike Chance per Poison affecting the Enemy, up to a maxium of +2%.
    • Toxic Delivery: No longer grants increased Bleeding damage against Maimed enemies. Instead it now grants 20% of Physical damage added as Chaos against Poisoned enemies (rather than Bleeding), and Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill.
    • Ambush: Merged with Assassinate to create Ambush and Assassinate.
    • Unstable Infusion: Now grants 20% chance to gain a Power Charge on non-Critical Strike (up from 10%), and 10% chance to gain a Power Charge on Critical Strike.
    • Added a new notable - Opportunistic: Grants 20% increased Movement Speed if you've Killed Recently, 100% increased Damage while there is only one nearby Enemy, Damage from your Critical Strikes cannot be Reflected, and you take no Extra Damage from Critical Strikes while there is only one nearby Enemy.
    • Deadly Infusion is unchanged.



    Shadow - Trickster
    • Walk the Aether: Merged with Weave the Arcane.
    • Weave the Arcane: No longer grants 50% increased Mana Regeneration Rate. Now grants 6% reduced Damage taken for 4 seconds after Spending 200 Mana (down from 8%).
    • Ghost Dance has been completely reworked. It now grants 40% increased Attack and Cast Speed if Energy Shield Recharge has started Recently, 20% more chance to Evade while on full Energy Shield, 10% chance to Dodge Attacks and Spell Damage while you have Energy Shield, and 10% increased Movement Speed while you have Energy Shield.
    • Shade Form no longer exists and has been replaced by Escape Artist, which grants: +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet, +1 to Maximum Energy Shield per 6 Evasion Rating on Body Armour, Cannot be Stunned if you haven't been Hit Recently, and 8% reduced Damage taken if you haven't been Hit Recently.
    • Added a new notable - Harness the Void: Grants your hits a 25% chance to gain 25% of Non-Chaos Damage as Extra Chaos Damage, 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage and 5% chance to gain 100% of Non-Chaos Damage as Extra Chaos Damage.
    • Added a new notable connected to Patient Reaper - Prolonged Pain: Grants 20% increased Skill Effect Duration, 20% increased Poison Duration, 15% more Damage over Time, and 10% reduced Damage taken from Damage over Time.
    • Patient Reaper: Now increases Damage over Time by 50% (up from 30%), and causes you to recover 2% of Maximum Life, 2% of Energy Shield and 4% of Maximum Mana on Kill.
    • Swift Killer: Now grants 5% increased Damage per Frenzy Charge and 5% increased Damage per Power Charge (rather than Damage over Time).


    Shadow - Saboteur
    • Explosives Expert: No longer grants 10% of Physical Damage as Extra Fire Damage. It now grants 20% increased Area of Effect and 20% increased Area Damage.
    • Born in the Shadows: No longer requires Blinding Assault (since it doesn't exist anymore). No longer grants 50% increased Blind duration. Now grants Cannot be Blinded, 10% reduced Damage taken from Blinded Enemies (up from 6%), 25% chance to Blind enemies on Hit, and Nearby Enemies are Blinded.
    • Bomb Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The notable no longer grants increased Damage for each Trap and increased Area of Effect for each Mine. It also no longer grants a chance for Traps to Trigger an additional time. It now grants 20% increased Mine Laying Speed if you Detonated Mines Recently, and 40% increased Damage if you Detonated Mines Recently.
    • Demolitions Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The notable no longer grants increased Mine Laying Speed or Mine Damage if you Detonated Mines Recently. It now grants 8% increased Area of Effect for each Mine.
    • Added a new notable - Pefect Crime, which grants 20% increased Cooldown Recovery Speed for throwing Traps, 8% increased Damage for each Trap, and 20% chance for Traps to Trigger an additional time.
    • Chain Reaction: No longe requires Bomb Specialist, and instead requires Perfect Crime. Now grants 30% increased Trap Damage (up from 20%) and 30% increased Cooldown Recovery Speed for throwing Traps (down from 40%).
    • Added a new notable - Pyromaniac: Grants Immunity to Shock, Immunity to Ignite, 1% Life Regenerated per second for each of your Mines Detonated Recently, up to 20%, 1% Life Regenerated per second for each of your Traps Triggered Recently, up to 20%, and 25% reduced Mana Cost of Skills that lay Mines or throw Traps.


    Ranger - Pathfinder
    • Nature's Boon: Now grants flasks 3 charges every 3 seconds (up from 1 charge every 3 seconds). Now reduces Elemental Damage taken by 6% (down from 8%).


    Ranger - Raider
    • Quartz Infusion: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%).
    • Avatar of the Veil: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%). Avatar of the Veil now increases movement speed by 10% while Phasing (down from 20%).
    • Rapid Assault: Now grants Onslaught for 10 seconds on Kill (up from 4 seconds) and 10% chance to gain Onslaught for 10 seconds when you hit a Rare or Unique Enemy.
    • Avatar of the Chase: now grants 25% more chance to Evade Projectile Attacks during Onslaught (up from 15%).


    Ranger - Deadeye
    • Rupture: Now grants 30 Life gained on Hit against Bleeding Enemies.
    • Powerful Precision: No longer causes attack projectiles to return to you. Instead, Projectiles now Pierce 3 additional Targets.
    • Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10% more damage with Projectiles for each remaining Chain.
    • Far Shot: Now grants 30% increased Projectile speed.
    • Fast and Deadly: No longer grants 30% increased Projectile speed. Now doubles your Accuracy Rating, and grants 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed.
    • Added a new notable - Gathering Winds: Grants the Tailwind aura to you and nearby Allies. This aura grants 1000 Evasion, 10% increased action speed, and 10% increased effect of Tailwind for each skill you've used recently, up to 100%.


    Duelist - Champion
    • Unstoppable Hero: No longer grants increased Armour and Evasion Rating while you have Fortify. Instead grants +1000 Armour and Evasion Rating while you have Fortify and Cannot Be Stunned while you have Fortify. The small passive leading to Unstoppable Hero now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
    • Fortitude: The small passive leading to Fortitude now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
    • First to Strike, Last to Fall: The small passive leading to First to Strike, Last to Fall now grants 14% increased Melee Damage, rather than 5% increased Attack Speed. First to Strike, Last to Fall now also grants Adrenaline for 20 seconds when you reach Low Life if you don't already have Adrenaline, and removes Ailments and Burning when you gain Adrenaline. Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed, and 10% additional Physical Damage Reduction.
    • Inspirational: Now grants you and nearby Allies 12% increased Movement Speed (up from 8%).
    • Conqueror: Now grants 100% chance to Taunt on Hit (up from 25%), 2% of Life Regenerated per second if you've Taunted an Enemy Recently (up from 1%), and Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets.
    • Worthy Foe: No longer causes Enemies Taunted by you to deal 10% less Damage with Hits and Ailments to other targets. Now prevents Enemies taunted by you from Evading Attacks.


    Duelist - Gladiator
    • Blood in the Eyes: Swapped places with Gratuitous Violence. No longer reduces damage taken from bleeding Enemies by 6%. Now causes Attacks to Maim on Hit against Bleeding Enemies (Up from 30% chance), Enemies you Maim take 10% increased Physical Damage, and 10% chance to inflict Blind on Bleeding Enemies you hit.
    • Gratuitous Violence: Now requires Blood in the Eyes. Now grants 25% more Damage with Bleeding.
    • Painforged: Now causes your Counterattacks to deal Double Damage. You also Cannot be Stunned by Hits you Block.
    • Violent Retaliation: No longer grants increased Movement Speed for each Hit you've Blocked recently. Now grants 8% increased Physical Damage for each Hit you've blocked in the past 10 seconds (rather than Recently), 80% increased Physical damage if you've Blocked a Hit from a Unique Enemy in the past 10 seconds (rather than recently), 1% additional Block Chance for each Hit you've Blocked in the past 10 seconds, and grants +4% to Maximum Block Chance.


    Duelist - Slayer
    • Headsman: No longer reduced Reflected Physical Damage Taken by 50%. Instead, you cannot take Reflected Physical Damage. Now grants 20% increased Area of Effect (up from 15%). Location swapped with Bane of Legends.
    • Bane of Legends: Now requires that you take Headsman.
    • Impact: No longer penalises the damage on Enemies hit by the Splash.
    • Overwhelm: Now increases Stun Duration against all enemies (regardless of life) by 100%. Grants Cannot be Stunned.
    • Endless Hunger: No longer prevents Life Leech effects from being removed when you reach Full Life. Instead grants Immune to Bleeding while Leeching.
    • Brutal Fervour: No longer grants Cannot be Stunned while Leeching or Immune to Bleeding while Leeching. Instead grants 30% increased Damage while Leeching, and Life Leech effects are not removed at Full Life.


    Marauder - Chieftain
    • Tawhoa, Forest's Strength: Small passive leading to the notable now grants 15% increased Endurance Charge duration, rather than +20 Strength. The notable has been completely reworked, and now grants: 0.5% of maximum Life Regenerated per second per Endurance Charge, When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge, and 6% increased Fire Damage per Endurance Charge.
    • Ramako, Sun's Light: No longer requires that you take Ngamahu, Flame's Advance. Instead requires Tawhoa, Forest's Strength. The small passive leading to the notable no longer grants 10% increased Fire Damage, and instead grants 15% increased Endurance Charge duration. The notable has been completely reworked, and now grants: +100% Fire Resistance, 1% of Life Regenerated per second, 10% of Physical Damage from Hits taken as Fire Damage, 2% of Life Regenerated per second if you've taken Fire Damage from a Hit Recently, Unaffected by Ignite.
    • Ngamahu, Flame's Advance has been completely reworked. It now grants: 50% of Physical Damage converted to Fire Damage, Damage Penetrates 10% Fire Resistance, and every 10 seconds, gain 70% of Physical Damage as Extra Fire Damage for 3 seconds.
    • Hinekora, Death's Fury: No longer causes Damage to penetrate 10% Fire Resistance, no longer grants 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently. Now grants 10% increased Strength, and 10% chance to cover Rare or Unique Enemies in Ash for 10 seconds on Hit.


    Marauder - Juggernaut
    • Unstoppable: Now also grants Cannot be Stunned.
    • Undeniable: Now also grants Accuracy Rating equal to your Strength, 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds, and 30% increased Damage if you've dealt a Critical Strike in the past 8 Seconds.
    • Unflinching: The small passive leading to the notable now grants 18% increased Endurance Charge duration, rather than 12% increased Attack Damage. The notable now also grants a 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges, and Gain an Endurance Charge every second if you've been Hit Recently.
    • Unyielding: Now requires Unflinching. The small passive leading to the notable now grants 20% increased Stun Duration, rather than 0.5% of Life regerated per second. The notable has been completely reworked and now grants 5% increased Damage per Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration on Enemies per Endurance Charge.
    • Unrelenting: No longer grants 6% increased Damage per Endurance Charge or 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges. It now grants +4% Chaos Resistance per Endurance Charge, and 1% additional Physical Damage Reduction per Endurance Charge.
    • Unbreakable: No longer grants Cannot be Stunned. It now grants 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.


    Marauder - Berserker
    • Added a new mechanic - Rage: Maximum Rage is 50. You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently. You gain 1% increased Attack Damage per 1 Rage, 1% increased Attack Speed per 2 Rage, and 1% increased Movement Speed per 5 Rage. Lose 0.1% of your maximum Life per second per 1 Rage.
    • War Bringer: Now also grants 5 Rage when you use a Warcry.
    • Crave the Slaughter has been completely reworked. It now grants 1 Rage when you kill an Enemy, and 10% chance to gain 1 Rage when you Hit a Rare or Unique Enemy.
    • Rite of Ruin: Now requires Crave the Slaughter. The small passive leading to the notable now grants 6% increased Attack Speed rather than 14% increased Armour. The notable has been completely reworked, and now doubles the effects granted by having Rage, and you cannot be Stunned while you have at least 25 Rage.
    • Aspect of Carnage: No longer requires Crave the Slaughter.


    Templar - Inquisitor
    • Sanctify: Now grants a 10% chance to create Consecrated Ground when you hit a Rare or Unique Enemy, lasting 8 seconds. This Consecrated Ground is created under you.
    • Pious Path: Now makes you Immune to Elemental Ailments while on Consecrated Ground (rather than Cannot be affected by Elemental Ailments).


    Templar - Guardian
    • Harmony of Purpose: Now grants 10% chance to gain a Power, Frenzy or Endurance Charge on Hit.
    • Bastion of Hope: No longer grants 5% additional Block Chance. Now grants 50% additional Block Chance for 2 seconds (up from 1) every 5 seconds, and if you've blocked in the past 10 seconds (as opposed to Recently), you and Nearby Allies cannot be Stunned. Also grants you and nearby Allies 10% chance to Block Attacks if you've Attacked Recently, and 10% chance to Block Spells if you've Cast a Spell recently.


    Templar - Hierophant
    • Sanctuary of Thought: Now grants 10% less Mana reservation of Skills.
    • Illuminated Devotion: The small passive leading to the notable now grants 10% increased Spell Damage, rather than Area Damage. The Notable has been completely reworked and now grants: 25% increased Area of Effect while you have Arcane Surge, 0.5% of Spell Damage Leeched as Life while you have Arcane Surge, and 40% increased Spell Damage while you have Arcane Surge.
    • Added a new notable - Arcane Blessing: Grants Arcane Surge when you or your Totems hit an Enemy with a Spell, and causes you to be Immune to Elemental Ailments while you have Arcane Surge. Arcane Surge gained this way grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second for 4 seconds.
    • Conviction of Power: Now grants 50% chance to gain a Power Charge when you place a Totem, 5% reduced Elemental Damage taken while you have an Endurance Charge, and Damage Penetrates 5% Elemental Resistances while you have a Power Charge.
    • Pursuit of Faith: Now grants 100% increased Totem Duration, and can have up to 1 additional Totem summoned at a time.
    • Ritual of Awakening: No longer causes you to deal 7% less Damage per Totem. Now allows you to summon 1 additional totem at a time (down from 2), and grants 50% increased Totem Placement speed. Causes you to regenerate 0.5% of your Mana per second per Totem, and you and your Totems to Regenerate 1% of Life per second per Totem.


    Witch - Occultist
    • Forbidden Power: The small passive leading to the notable no longer grants 20% increased Critical Strike Chance, and now provides 18% increased Power Charge duration instead. The notable no longer grants 10% chance to gain a Power Charge on Critical Strike. It now grants 5% increased Area of Effect per Power Charge, 5% increased Spell Damage per Power Charge, +1 to Maximum Power Charges, and grants you a Power Charge after you spend a total of 200 Mana.
    • Profane Bloom: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable no longer causes Enemies you Curse to take 10% increased Damage. Instead, your Curses can apply to Hexproof Enemies, and Cursed Enemies you Kill have a 25% chance to explode (up from 20%), dealing a quarter of their maximum Life as Chaos Damage.
    • Malediction: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
    • Void Beacon: Now causes Nearby Enemies to have 100% reduced Life Regeneration Rate.
    • Vile Bastion: Now grants +150 to maximum Energy Shield, and 1% Energy Shield Regenerated per second (up from 0.5%) for each Enemy you or your Minions killed recently, up to 30% (previously no limit). You now cannot be Stunned while you have Energy Shield (as opposed to Full Energy Shield).


    Witch - Necromancer
    • Added a new notable - Puppet Master. It grants you 20% increased Minion Movement Speed, 30% increased Minion Duration, 12% increased Attack and Cast Speed for your Minions if you or your Minions have Killed Recently, and 30% increased Minion Damage if you've used a Minion Skill Recently.
    • Beacon of Corruption has been removed and replaced by a new notable - Invoker: grants your minions 20% increased maximum Life, 20% increased Damage, 2% Life regenerated per second and grants you 50% increased Convocation Cooldown Recovery Speed.
    • Flesh Binder: Now requires Invoker. Causes your Raised Zombies to spread Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per second. Gives your Raised Zombies' Slam Attack 100% increased Area of Effect, and 100% increased Cooldown Recovery Speed. Allows you to raise up to 2 additional Zombies.
    • Soul Weaver: No longer requires Flesh Binder. Now requires Invoker.
    • Spirit Eater has been removed and replaced by Bone Sculptor, which causes your Skeletons to deal 40% increased Damage. It also grants 100% increased Skeleton Movement Speed, +2 to Maximum number of Skeletons, causes you to summon 2 additional Skeleton Warriors with Summon Skeleton, and causes your Skeletons' hits to not be Evaded.
    • Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each corpse consumed recently.


    Witch - Elementalist
    • Pendulum of Destruction: No longer grants both 100% increased Elemental Damage and 25% increased Area of Effect simultaneously for 4 seconds every 10 seconds, and instead grants 75% increased Area of Effect followed by 75% increased Elemental Damage, each for 5 seconds, consecutively, with no downtime.
    • Mastermind of Discord has been completely reworked. It now causes you to penetrate 25% Cold Resistance while affected by Herald of Ice, 25% Fire Resistance while affected by Herald of Ash, and 25% Lightning Resistance while affected by Herald of Thunder. It also increases the effect of Heralds on you by 25%, and reduces the mana they reserve by 25%.
    • Shaper of Desolation: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%).
    • Beacon of Ruin: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%). The notable now causes Chills from your Hits to always Slow by at least 10%, and Shocks from your Hits to always increase Damage taken by at least 20%.
    • Liege of the Primordial: No longer grants 40% increased Damage of each Damage Type for which you have a matching Golem, or 100% increased Effect of Buffs granted by your Elemental Golems. It now grants 20% increased Damage for each Summoned Golem, and 25% increased Effect of Buffs granted by your Golems for each Summoned Golem.
    • Added a new notable - Elemancer, which grants 20% increased Golem damage for each Golem you have Summoned, and prevents you from being Chilled or Frozen while you have an Ice Golem summoned, Ignited while you have a Flame Golem summoned, and Shocked while you have a Lightning Golem summoned. It also allows you to summon up to 1 additional Golem at a time.
    • Paragon of Calamity: No longer reduces Reflected Elemental Damage taken by 50%. Instead, you Cannot take Reflected Elemental Damage. It also grants 0.5% of Elemental Damage leeched as Life.



    Scion - Ascendant
    • Necromancer: No longer grants you and your Minions 4% Physical Damage Reduction. No longer grants you and Allies 30% increased Damage or +20% to Chaos Resistance while affected by Auras you Cast. Now grants your minions 30% increased Damage. Causes your Offering Skills to also affect you at 50% reduced Effect, and causes Auras you Cast to grant 3% increased Attack ad Cast Speed to you and Allies.
    • Occultist: No longer grants 20% increased maximum Energy Shield or 20% increased Damage if you've Killed an Enemy Recently. No longer causes enemies you Curse to have -15% Chaos Resistance. Now grants 1.5% Energy Shield Regeneration per second (up from 1%), 10% increased Effect of your Curses, Cannot be Stunned while you have Energy Shield, and Enemies can have 1 additional Curse.
    • Elementalist: No longer grants 50% reduced Reflected Elemental Damage taken, or Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy. Now makes you unable to take Reflected Elemental Damage. Causes your Damage to Penetrate 10% of Enemy Elemental Resitances (up from 6%), and causes Shocks from your Hits to always increase Damage taken by at least 10%. Also grants 40% increased Effect of Heralds on you, and allows you to Summon up to 1 additional Golem at a time.
    • Assassin: No longer grants +40% to Critical Strike Multiplier against Enemies that are on Full Life, 20% Chance to gain a Power Charge on Hit against Enemies that are on Full Life, or causes your Critical Strikes with Attacks to Maim Enemies. Now grants +1% to Critical Strike Chance (down from 1.5%), 10% chance to Gain a Power Charge on Critical Strike, 40% chance to Poison on Hit, 10% increased Movement Speed, and causes Damage from your Critical Strikes to not be Reflected.
    • Saboteur has been completely reworked, and now grants 30% increased Area of Effect, 1% Life regenerated per second for each of your Mines Detonated Recently, up to 20%, 1% Life regenerated per second for each of your Traps Triggered Recently, up to 20%, and 25% chance to Blind Enemies on Hit.
    • Trickster: No longer grants 20% more chance to Evade and 20% increased Damage while not on full Energy Shield. Now grants 15% chance to gain a Frenzy Charge and a Power Charge on Kill. Also causes your Hits to have a 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage, and prevents you from being Stunned if you haven't been Hit Recently.
    • Pathfinder: No longer grants 50% chance to gain a Flask Charge when you deal a Critical Strike, or 30% increased Damage during any Flask Effect. Now grants 10% increased Attack Speed during any Flask Effect, and 15% chance for your Flasks to not consume Charges (up from 10%). Causes your Flasks to gain 3 Charges every 3 seconds, and causes your Damage to Penetrate 6% of Enemy Elemental Resistances.
    • Deadeye: No longer grants 30% increased Projectile Speed. Now grants 100% increased Accuracy Rating and prevents you from taking extra Damage when Moving while Bleeding.
    • Raider: Now also increases Attack Damage by 20%.
    • Champion: No longer causes you and Nearby Allies to deal 30% increased Damage while you have Fortify, and no longer reduces Damage taken from Taunted Enemies by 5%. Now grants a 10% chance to Fortify on Melee Hit (down from 20%), and 25% chance to Taunt on Hit (up from 20%). Causes You and nearby Allies to have 8% increased Movement Speed, your Hits to permanently Intimidate Enemies that are on Full Life, and causes Enemies you Taunt to take 10% increased Damage.
    • Gladiator: No longer grants 5% additional Block Chance, or 30% increased Damage if you've killed a Bleeding Enemy Recently. Now grants +3% to maximum Block Chance, 10% chance to Blind with Hits against Bleeding Enemies, and 15% more Damage with Bleeding. Causes your Attacks to have a 25% chance to cause Bleeding (up from 20%), and 50% of your Block Chance to apply to Spells (up from 30%).
    • Slayer: No longer grants 50% reduced Reflected Physical Damage taken, 40% increased Damage with Hits against Rare and Unique Enemies, or causes your Damaging Hits to always Stun Enemies that are on Full Life. Now grants Culling Strike, 20% increased Damage while Leeching, 20% increased Area of Effect if you've Killed Recently, and prevents you from taking Reflected Physical Damage.
    • Juggernaut: No longer grants 30% increased Armour, or 20% chance to gain an Endurance Charge when you are Hit. No longer prevents you from being Stunned while at maximum Endurance Charges. Now grants +1000 to Accuracy Rating, 5% increased Damage per Endurance Charge, an Endurance Charge every second if you've been Hit Recently, and prevents you from being Stunned (regardless of how many Endurance Charges you have).
    • Chieftain has been completely reworked and now grants 2% of Life Regenerated per second, 10% increased Strength, 1% of damage dealt by your Totems Leeched to you as Life, and 10% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit.
    • Berserker: No longer grants 1% of Damage Leeched as Life if you've Killed Recently, or 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently. Now grants 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently, 1 Rage when you Kill an Enemy, and prevents you from being Stunned while you have at least 25 Rage. For more information on Rage, see the Berserker Ascendancy Class changes above.
    • Hierophant: No longer allows Skills in your Helm to be able to have up to 1 additional Totem summoned at a time. No longer grants 10% of Maximum Mana as Extra Maximum Energy Shield, or 50% chance to gain a Power Charge when you place a Totem. Now allows you to have up to 1 additional Totem summoned at a time (regardless of Skill Gem location!). Grants Arcane Surge when you or your Totems Hit an Enemy with a Spell, and 20% increased Spell Damage while you have Arcane Surge. Causes 8% of Damage to be taken from Mana before Life.
    • Guardian: No longer grants you and Allies affected by your Auras to have 5% additional Block Chance and 10% increased Attack, Cast and Movement Speed. Now grants 10% increased effect of Non-Curse Auras you Cast. Causes Auras you Cast to grant 1% Physical Damage Reduction to you and Allies , and every 5 seconds, you Regenerate 20% of maximum Life over one second.
    • Inquisitor has been completely reworked and now grants +30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments, 10% chance to create Consecrated Ground (which lasts 8 seconds) when you Hit a Rare or Unique Enemy, and immunity to Elemental Ailments while on Consecrated Ground. Causes your Damage to Penetrate 6% of Enemy Elemental Resistances, and causes Nearby Enemies to take 10% increased Elemental Damage.


    Zana League Mods Available During 3.2.0:
    Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
    Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
    Level 4: Torment (costs 3 Chaos Orbs): Area is haunted by 3 additional Torment Spirits, 20% increased quantity of items found.
    Level 4: Fortune Favours the Brave: One of these options will be applied at random, including those you have not yet unlocked. (costs 4 Chaos Orbs)
    Level 5: Nemesis (costs 4 Chaos Orbs): 50% more Rare monsters, Rare monsters each have a nemesis mod, 20% increased quantity of items found.
    Level 6: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    Level 7: Perandus (costs 5 Chaos Orbs): Area contains 3 additional Perandus chests, and has a chance to contain Cadiro.
    Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.

    World Changes:
    • You can now enter The Control Blocks in Act 10.
    • The Weaver's boss room in Act 2 is now smaller. It is now more difficult to avoid spawning spiders.
    • Reworked the layout of The Harvest in Act 4. It now has fewer dead-ends.
    • All versions of The Crypt in Act 7 now contain the Bundle of Woe unique monster.
    • Disabled the ability to click on Weylam's ship from The Brine King's Reef to travel back to The Beacon. You can still talk to Weylam to return to The Beacon. This was to prevent accidental back-travel.
    • The Mountain Hounds and Mountain Hound Alphas have been renamed Mountain Hellions and Mountain Hellion Alphas.
    • The Mongrels have been renamed Ruins Hellions.
    • The Viscous Parasites have been renamed Vicious Parasites, as they are actually pretty solid.
    • Several beasts with the same names as other beasts but different behaviours have been renamed to make Bestiary collecting less confusing:
    • The tentacled versions of Goatmen, Rhoas, Hellions, Avian Retchs and Cobras are now called "Elder-Blessed" to differentiate them from their un-tentacled forms. The same goes for the rest of the tentacled creatures that come from Elder-Influenced maps.
    • Goatmen that generate Endurance Charges are now called Goatman Stompers.
    • Hellions with parasites are now called Enslaved Hellions.
    • Crustacean Snipers that don't deal Cold Damage are now called Rock Spitters.
    • Crustacean Snipers that do the swishy tail-shoot skill are now called Crustacean Pelters.
    • Cave Crustaceans that deal Cold Damage are now called Deep Crustaceans.
    • Crypt Weavers that can Flicker Strike onto you are now called Crypt Ambushers.
    • Croaking Chimerals are now called Chimeric Croakers. All other frog-like Chimerals are also now some variant of Croaker.
    • Sand Leapers that don't leap-slam are now called Sand Skitterers.
    • Rooster Demons that can Viper Strike are now called Rooster Fiends.
    • The unique beasts in the Chimera Guardian fight have been renamed to differentiate them from skills granted by Bestiary unique items.
    • The area in Act 9's Rotting Core with Sin is now called The Black Core.
    • The Twisted Inquisitorium (Vaal side area) now resembles the Crimson Temple map visually.



    Prophecies:
    • Added 27 new Prophecies for Fated Uniques. These Prophecies have no voice acting.
    • The "Deadly Twins" prophecy will no longer be consumed by Maps whose bosses have been slain by The Elder or his Guardians.
    • Clarified the description of Thaumaturgical History II, indicating it only triggers in Act 2.


    PvP Balance
    • Lowered the T override (used to determine damage) of Scorching Ray to 1.5 seconds (down from 4 seconds). Note that this affects the Hall of Grandmasters, as that takes PvP scaling into account.



    Bug Fixes
    • Fixed instances of mismatched text and audio between the Shaper and Zana.
    • Fixed a bug where mods which augmented a map boss would apply to Elder Guardian and Elder maps, despite there being no boss.
    • Fixed a bug where Sextants that guarantee a Forsaken Master would be consumed on Elder and Elder Guardian maps even though no master could appear.
    • The "Beginner's Luck" Achievement description no longer references Normal difficulty.
    • Fixed a bug where Izaro's curse pylons would say they cast an empowered curse on death in the Cruel Labyrinth when they would not.
    • Fixed a bug where Izaro's curse pylons would still use the old Vulnerability curse when casting their Empowered Vulnerability.
    • Fixed a bug which prevented Spell Cascade from properly supporting the Punishment curse.
    • Fixed a typo between the flavour text for the Dig map as spoken and as written.
    • Fixed a bug where the Bone Roil debuff from the Necropolis map boss was mistakenly displayed as a buff.
    • Fixed a bug where placing a trap or totem linked with Storm Call which has had its skill duration reduced to zero would cause a client crash.
    • Fixed a bug where some bosses in Shaper-influenced maps could be fought before triggering the Shaper's event, resulting in weird behaviour.
    • Fixed a bug where Fairgraves would attack you during his dialogue.
    • Fixed a bug on DX9 clients where dragging a maximised windowed client would cause the client to crash.
    • Fixed a bug where the Perandus Manor would display incorrectly in the Map Stash Tab.
    • Fixed a bug where when removing maps from the Map Stash Tab and swapping the tab to a new series, the sub-stashes you just removed maps from would be visible but unusable.
    • Fixed a bug where disabling chat timestamps would cause previous chat window text to turn white.
    • Fixed a bug where unique items linked in chat would lose the italics on their flavour text if you closed and then reopened the chat window.
    • Fixed a bug where flask timer displays for Hybrid flasks could disappear too early if either the Mana or Life Recovery part ended prematurely.
    • Fixed a bug where changing your support gems linked to a totem skill in a weapon while a totem was active would kill the totem.
    • Fixed a bug where the unique body armour The Coming Calamity was incorrectly snapshotting the reservation costs of Herald skills.
    • Fixed a bug where Vaal Rain of Arrows and Bear Trap were able to stop players with the "Movement Speed cannot be modified to below base value" stat.
    • Fixed a bug where your spectres could vanish after a PvP battle.
    • Fixed a bug which caused the Scion to not splash as frequently as other characters as she ran through water.
    • Fixed a bug where the Mirage Archer entity could taunt enemies.
    • Fixed a bug where the boss room for the Ashen Wood map could generate outside of the boundaries of the area.
    • Fixed a bug where the Elder could spawn more minions after Zana had appeared.
    • Fixed a bug where the Stygian Spires could spawn too few monsters from the abysses they create.
    • Fixed a bug where one of the Abyss liches was using the visual effect of the other when opening doors.
    • Fixed a bug where you could accidentally get yourself stuck in the Factory boss room with movement skills.
    • Fixed a bug where the Unbearable Whispers V prophecy would change an area's lighting under weird conditions.
    • Fixed a bug where The Shaper's life in The Elder encounter would scale with extra party members.
    • Fixed a bug where player auras could affect The Shaper in The Elder encounter.
    • Fixed a bug where it could become impossible to access the boss room in the Ghetto map without a movement skill.
    • Fixed a couple of map-generation bugs that could result in weird 180 degree turns to get into the boss room.
    • Fixed a bug where you could use any sort of fragment (including Shaper Guardian fragments) for the Vaal Orb vendor recipe, rather than just the Vaal fragments as intended.
    • Fixed a bug where, for the sake of DPS calculations when dual-wielding, the two attack speeds were averaged, as opposed to using the attack duration. This would throw the calculation off especially in cases where the two weapons had wildly different attack speeds.
    • Fixed a bug which could cause your Map Stash to become unusable.
    • Fixed an overlapping display issue when your chat window and social pages were both open and you attempted to edit a note.
    • Fixed a bug where you could permanently benefit from the Storm Barrier buff if you were stunned while channelling.
    • Fixed a bug which caused the Elder's tentacles to change colour based on the player's proximity to them.
    • Fixed a bug where the Shrine to Arakaali in Vaal City could be inaccessible.
    • Fixed a bug where the bosses of the Plateau map would sometimes not "level up" correctly.
    • Fixed a bug where Witches and Shadows wearing Gruthkul's Pelt would basically turn to stretchy, nightmarish, living taffy.
    • Fixed a bug where some skill effects in boss fights would linger if you had left and re-entered the instance.
    • Fixed a bug where the Northern Forest in Act 7 could sometimes contain a Vaal Side Area that you couldn't interact with.
    • Fixed up many inconsistencies, inaccuracies and ambiguities in item and skill gem descriptions.
    • Fixed an instance crash.



    We hope you enjoy the Bestiary League and Content Update 3.2.0! Thank you so much for your support.

    Recent Changes
    Ranger - Deadeye
    Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10% more damage with Projectiles for each remaining Chain.

    Zana League Mods Available During 3.2.0:
    Level 4: Fortune Favours the Brave: One of these options will be applied at random, including those you have not yet unlocked. (costs 4 Chaos Orbs)

    Witch - Necromancer
    Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each corpse consumed recently.

    Witch - Occultist
    Malediction: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).

    Unique Item Balance
    Bisco's Collar now grants 35 to 50% increased Quantity of Items found from Slain Normal Enemies, down from 50 to 100%. Existing versions will become legacy. Using a Divine Orb will set existing versions to the new values. We'll add this to the patch notes now.

  2. #102
    Clan Officer
    Colonel
    Colonel (COL)
    United States

    User Info Menu

    3.2.0b Patch Notes
    • Added "Necromancy Nets", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
    • Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
    • Fixed four high-end Beastcrafting recipes that were previously unobtainable.
    • Flasks now refill after a Beastcrafting fight ends.
    • Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
    • "Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.
    • Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration."
    • Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
    • Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
    • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
    • Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
    • Fixed a bug where some areas were unable to spawn Legendary Beasts.
    • Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba's Cursed Trove unique map.
    • Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.
    • Fixed a bug where statues were unable to come to life if the Basilisk was captured.
    • Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
    • Fixed a bug where the "x% more Spell Fire Damage" from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching Ray.
    • Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
    • Fixed a bug where scroll speed in the Social Panel was slower than intended.
    • Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
    • Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.
    • Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
    • Fixed various instance crashes.

  3. #103
    Clan Officer
    Colonel
    Colonel (COL)
    United States

    User Info Menu

    3.2.1 Patch Notes
    • You can now trade Beasts with other players. Just buy a Bestiary Orb from Einhar and then use it on a specific Beast in your Menagerie. The resultant item can then be listed on trade sites and traded to other players via the secure trade screen. To let the monster out of the item, just right-click it. Adding a beast to your Menagerie this way does not grant progress towards the "Complete the Bestiary" challenge.
    • Added two new sets of Beastcrafting recipes. The first set of recipes create various item level 86 Six-Linked Body Armours. The second set of recipes create Tier 1, Tier 2 or Tier 3 Rare Talismans.
    • The Beastcrafting recipes that create an item with a specific type of mod now work on base types that you provide (and scour that item first). This allows you to craft that type of mod onto a specific base type that you prefer.
    • Added 3D art for the Indigon unique helmet.
    • Added a mini-map icon for dead Bestiary Rares and Legendaries.
    • Re-ordered Beastcrafting Recipes so that the more valuable recipes are grouped together near the top.
    • Bestiary Uniques dropped by Spirit Bosses are now allocated to the Menagerie owner.
    • Throwing a net at a group of monsters now intelligently chooses a nearby target (higher-rarity first).
    • Increased the speed of throwing nets.
    • While a Necromancy Net is equipped, Corpse Targeting is now possible by holding down the assigned hotkey.
    • Slightly increased the amount of time until a beast is captured in a party to better allow multiple party members to capture the same beast.
    • Beasts that enrage now gain a damage reduction that decays over time, in order to prevent accidentally killing a beast that you want to capture.
    • Slightly increased the volume of the audio played when a beast breaks free of your net.
    • Added a keyword that item filters can use to disable default drop sounds. The keyword is "DisableDropSound".
    • After capturing a Beast, if you only have room in your Menagerie for one more of that genus, then a message warns you that you're running out of space.
    • Added a text output to chat when successfully capturing a beast.
    • Reduced the amount of nets dropped by Bosses. Slightly reduced the drop chance of nets overall.
    • Summoned Carrion Minions can no longer be captured. Carrion Minions that spawn naturally can still be captured.
    • Beasts spawned by Tora missions can now be captured.
    • Bestiary Rares and Legendaries can no longer spawn in Oba's Cursed Trove. Nets are no longer usable in this Map.
    • Fixed a bug where Stairs to the next area would not always open correctly in the Oba's Cursed Trove unique map.
    • Fixed a bug where the "Create a Unique Map" Beastcrafting recipe would fail to generate a Unique Map if the level of the Fenumal Scorpion was 70.
    • Fixed a bug where various attack speed and physical attack damage modifiers did not apply to off-hand attacks, and thus did not apply to Spectral Shield Throw.
    • Fixed a bug where Catarina minions did not drop items as intended.
    • Fixed a bug where beasts spawned by Legendary Beasts at specific health thresholds would sometimes fail to spawn in areas without enough open space.
    • Fixed a bug where the Farric Presence, Saqawine Presence, and Fertile Presence Bestiary mods did not behave correctly.
    • Fixed a bug where Einhar was able to block players. You can now dismiss Einhar by selecting the "Dismiss" option while interacting with him.
    • Fixed a bug where Fenumus, First of the Night was not capturable by Necromancy Nets.
    • Fixed a bug where captured beasts would sometimes not be loaded, causing it to appear as if you had no captured beasts.
    • Fixed a bug where Ventarus was able to be killed while being captured, preventing completion of The Feral Lord V Prophecy.
    • Fixed a bug where the Whispering Tome from the Unbearable Whispers V Prophecy chain dropped an Inya's Key, in addition to the Inya's Key dropped by Inya, the Unbearable Whispers.
    • Fixed a bug where the Deadly Twins prophecy could trigger in the Uber Elder encounter.
    • Fixed a bug where the "Rare Boots with Movement Speed" challenge was not successfully completed by all appropriate Beastcrafting recipes.
    • Fixed a bug where the "Unlock Sextant Slots" challenge sometimes did not update correctly.
    • Fixed a bug where you were able to throw a second net onto a monster that you were in the process of capturing, causing the net to be wasted.
    • Fixed a bug where the "+X to Total Mana Cost of Skills" mod on Doedre's Malevolence applied to throwing a net.
    • Fixed a bug where two ape monsters were not able to be killed in a Blood Altar encounter.
    • Fixed a bug where the "Hide Unusable" setting in the Blood Altar was not remembered when closing and re-opening the Blood Altar.
    • Fixed a bug where Zana's "Take Shaper's Orb" dialogue option was visible even though there was no Shaper's Orb available.
    • Fixed a bug where Zana's "Complete another Master's mission" mission was able to be completed by killing the Map Boss.
    • Fixed a bug where Frost Blades' projectiles were not exploding correctly when hitting walls / objects. This was only a visual issue.
    • Fixed a bug where the portal to the boss room in the Laboratory Map could disable incorrectly.
    • Fixed a bug with Farrul's Fur causing Frenzy and Power Charge duration to not refresh when gaining Cat's Stealth at maximum charges.
    • Fixed a visual bug in Farrul's Den at low frame rates with Dynamic Resolution enabled.
    • Fixed a bug causing minor desync when deactivating Bestiary Aspect skills.
    • Fixed a bug preventing some players from progressing through the Einhar questline.
    • Fixed a rare bug preventing some players from progressing through the Uber Elder questline.
    • Fixed a client crash that could occur when when entering various areas.
    • Fixed a rare client crash that could occur when taking a quest reward.
    • Fixed a rare client crash that could occur when viewing items linked in chat by another player whose client was out of date.
    • Fixed various other client crashes.

  4. #104
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    Patch 3.2.1b Notes

    3.2.1b Patch Notes
    • Rare Bestiary Beasts now spawn more often, have more health and drop more items with increased rarity.
    • Added 3 Beastcrafting Recipes. These create Unique Talismans, Orbs of Horizons and Harbinger's Orbs.
    • Corrected some recipe components for the "Create a Six-link Armour" Beastcrafting recipes.
    • You can now select which beast you want to use a Bestiary Orb on through your Bestiary's Captured Beasts list.
    • You can now filter by Name, Level, Family, Group and Genus in the Recipes page in the Bestiary as well as in the Blood Altar UI.
    • Hovering over a Beast in the Bestiary or the Blood Altar UI will display a list of recipes that the Beast is used in.
    • Disabled the ability to capture Beasts which had the 'Heralds of the Obelisk' or 'Bearers of the Guardian' bloodlines mods, as this could result in unintended behaviour.
    • When Corpse Targeting is set to 'Always Enabled', and you have a Necromancy Net selected, mousing over a Beast corpse now always highlights it.
    • Fixed a bug introduced in 3.2.0 that changed the level requirement of Night's Hold to 40, rather than 25.
    • Fixed a bug where Vaal Clarity removed the reservation cost of Auras.
    • Fixed a bug where Fenumus, First of the Night could become untargetable after retreating to its cave.
    • Fixed a bug where Brinecrack could get stuck underground if you attempted to capture it as it was burrowing.
    • Fixed a bug where the Bestiary UI would display "Loading...", rather than a blank page, if you changed areas while having no captured Beasts.
    • Fixed a bug where Strongboxes whose mods had changed through currency use would display mods that it no longer had when using 'Advanced Mod Descriptions'.
    • Fixed a bug where the lighting in the Haku mission area 'Haunted Residence' was darker than intended.
    • Fixed a bug where plaques for Giant Arachnids displayed "????????" in the Menagerie.
    Last edited by Menicejw86; 03-22-2018 at 06:24 PM.

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  6. #105
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    Patch 3.2.2b Notes

    3.2.2b Patch Notes
    • Added 2 new Unique items.
    • Added 1 Fated Unique item.
    • Added 3D Art for the Bestiary Farrul's Armour set.
    • Added a warning message when capturing a Beast if your Menagerie has reached maximum capacity for that Beast type.
    • Added a gore surge effect to Gore Glacial Cascade.
    • Adjusted the blocking in the Elder boss room.
    • Added a return portal after completing the Uber Elder encounter.
    • Slightly reduced the damage of the Mortar skill and the ground degeneration in the Fenumus encounter.
    • Summoned spiders in the Fenumus encounter are now killed after transitioning to the cave.
    • Do Not Disturb mode now persists through logout. It does not persist if you close your client.
    • Fixed a bug causing various beasts to appear in incorrect Bestiary Groups.
    • Fixed a bug causing various Beasts to not count towards the displayed total in the Bestiary.
    • Fixed a rare bug in the Elder encounter where Zana ran away while channelling her protective bubble.
    • Fixed a rare bug preventing waypoint travel from hideouts to other areas.
    • Fixed a bug where Craiceann, First of the Deep failed to travel to his cave if he was too far away from the entrance of the cave.
    • Fixed a bug where a Shaper Mod did not display "Skills which Throw Traps throw an additional Trap". This was only a display issue.
    • Fixed a bug where the Life Regeneration from the Ascendant's Guardian passive stopped working after resurrecting.
    • Fixed a bug where the Puppet Master ascendancy passive did not apply correctly to Blink Arrow and Mirror Arrow clones.
    • Fixed a bug where the reservation cost of Aspect skills was not updated correctly when socketing support gems after activating the Aspect skill.
    • Fixed a bug where various damage over time ground effects dealt no damage in cases where they were trying to deal extremely high amounts of damage per second.
    • Fixed a bug where Rage was not increasing attack speed with off-hand attacks.
    • Fixed a bug where Tailwind was not gained when throwing Traps, or placing Totems or Mines.
    • Fixed a bug where a Bestiary Orb was consumed when trying to capture a Beast from another player's Menagerie.
    • Fixed a bug where a Shackled Hellion that had been revived by the Rebirth prophecy was not targetable.
    • Fixed a bug where players and monsters that were frozen could display a red hue.
    • Fixed a bug in the Dominus arena where the clouds sometimes did not look correct.
    • Fixed a bug in the Sepulchre Map where the return Portal did not always open after defeating the boss.
    • Fixed an issue in the Armoury Map where some rooms were only accessible by using movement skills.
    • Fixed an issue in the Mineral Pools Map where some areas were only accessible by using movement skills.
    • Fixed an issue in the Burial Chambers Map boss room causing items to drop in unreachable locations.
    • Fixed a rare issue in the Bazaar Map where an area was inaccessible.
    • Fixed a rare issue in the Ashen Woods Map where the boss room was inaccessible.
    • Fixed 2 instance crashes.
    Last edited by Menicejw86; 04-04-2018 at 10:07 PM.

  7. #106
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    3.2.2c Patch Notes

    3.2.2c Patch Notes
    • Yellow Beasts, Legendary Beasts and Albino Rhoas can no longer have their corpses destroyed or consumed (other than by Necromancy Nets).
    • The 'A Valuable Combination' prophecy no longer prevents completion of the Exalted Shard recipe.
    • The Elder now waits until he explodes before dropping items.
    • Fixed a bug where The Elder's corpse was able to be consumed, causing the explosion to not occur.
    • Fixed a bug where Blood Geysers in the Saqawine Retch Spirit encounter would explode at the end of their duration.
    • Fixed a bug where the Plummeting Ursas in the Underground River boss fight displayed that they could be captured.
    • Fixed a bug where Corrupted Beasts and Corrupted Rhoas summoned by The Bone Queen displayed that they could be captured.
    • Fixed a bug where the Accursed Monoliths in a Twinned Sepulchre Map did not prevent damage from Doedre the Defiler's screams correctly.
    • Fixed a bug where Madness Propagators in the Elder encounter could create Eldritch Decay while you were dead.
    • Fixed a bug where Blink Arrow and Mirror Arrow clones could last longer than the displayed duration.
    • Fixed a bug with Chaos Inoculation that could lead to characters dying due to a rounding error. This was primarily an issue for players affected by Rage.
    • Fixed a bug where having 100% reduced Mana Cost of skills prevented modifiers to the total mana cost from applying.
    • Fixed a bug where Aspect skills remained active after death but did not reserve any mana.
    • Fixed a bug in the Infested Valley Map where the exit door in the boss room could become disabled after the boss was defeated when another player entered the boss room.
    • Fixed a bug in the Ghetto Map where the boss room could be unreachable.
    • Fixed a display issue where character models would pop in on the character creation screen.
    • Fixed two instance crashes.

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    3.2.3 Patch Notes

    3.2.3 Patch Notes
    • Revamped the in-game Microtransaction store to have a larger and cleaner user interface. It'll now be easier to add new features to the store going forward.
    • Added the ability to filter store microtransactions by text like "infernal" or "wings".
    • Added 3D Art for the Bestiary Fenumus' Armour Set and Saqawal's Armour Set.
    • Added a new ability to Saqawal, First of the Sky. The boss will charge forward dealing damage as it runs followed by a powerful tail swipe at the end of the charge.
    • Fixed a bug where the corpses of Spirit Bosses could be destroyed.
    • Fixed a bug where cast animations for Aspect skills could be incorrect after changing areas.
    • Fixed a bug where monsters touched by Tormented Spirits were not correctly displaying the green flame effect, but only displaying a green glow.
    • Fixed a bug where the Legacy Armour Set was not as shiny as it once was.
    • Fixed a bug where the Talisman Challenger Trophy displayed an incorrect banner.
    • Fixed a bug where the client could sometimes freeze when typing into the 'Filter Friends' box in the Social panel.

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    Content Update 3.3.0 -- Path of Exile: Incursion

    Content Update 3.3.0 -- Path of Exile: Incursion


    The Incursion Challenge League
    • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
    • With 3.3.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Incursion challenge league available. They have the same core mechanics and items.
    • In the Incursion Challenge League, explorer Alva Valai is searching for the ancient Vaal treasure temple of Atzoatl. Travel back in time to discover the location of the temple and change its history to maximise your reward.
    • Each time you encounter Alva in the wilderness, she can open a time portal, allowing you to visit the Temple of Atzoatl during its construction. Your brief visit can be extended by laying waste to its inhabitants. These visits allow Alva to learn its location in the present day, and allow you to influence its contents and reap its rewards.
    • After 11 Temporal Incursions, Alva will have narrowed down the present-day location of the Temple of Atzoatl. Together, you can explore the jungle, discover the temple and claim its treasures. Each type of room in the temple has its own unique risks and rewards.
    • Your actions in the past have significant consequences. By killing the Vaal Architects who guide the temple's construction, you can influence what rooms appear in the present-day version. During your Incursions, you may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future.
    • By traveling into the past and influencing the Vaal Architects to upgrade the rooms they are building, you can access even greater treasures. Many upgraded rooms come with rewards worthy of the significant danger they introduce into the temple.
    • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Incursion Bandana. At 24, you will receive the Incursion Cloak. When you complete your 36th challenge, you will receive the Incursion Portal Effect. These microtransactions are only obtainable in this league.
    • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Incursion Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Incursion challenges you completed during the league.


    Major New Content and Features
    • Added a new Strength gem - Vaal Earthquake: Smash the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short delay. Your steps will deal damage around you for a duration, cracking the earth if the previous cracks have erupted.
    • Added a new Intelligence gem - Vaal Blight: Apply a powerful debuff which deals chaos damage over time to enemies around. Then apply two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered, slowing their movement for a shorter secondary duration.
    • Added a new Dexterity gem - Vaal Blade Vortex: Create an independently-moving vortex of ethereal blades which last for a duration. The vortex moves towards nearby enemies, repeatedly damaging enemies that it passes through.
    • Added a new Strength/Intelligence gem - Vaal Impurity of Fire: Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
    • Added a new Dexterity/Intelligence gem - Vaal Impurity of Ice: Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
    • Added a new Intelligence gem - Vaal Impurity of Lightning: Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
    • Added a new Dexterity/Intelligence gem - Charged Traps Support: Supported trap skills have a chance to gain frenzy and power charges when your traps are triggered by an enemy. Also grants increased trap throwing speed per frenzy charge and added critical strike multiplier for traps per power charge.
    • Added a new Dexterity/Intelligence gem - Flamethrower Trap: Throw a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
    • Added a new Dexterity/Intelligence gem - Seismic Trap: Throw a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affect how frequently it releases waves.
    • Added a new Dexterity/Intelligence gem - Explosive Trap: Throw a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.
    • Added a new Intelligence/Dexterity gem - Siphoning Trap: Throw a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
    • Added a new Intelligence/Dexterity gem - Lightning Spire Trap: Throw a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed affects how frequently it strikes. Has a higher chance to critically strike shocked enemies.
    • Added 31 new unique items, 4 of which were designed by our supporters.
    • Added 2 new Rogue Exiles, based on submissions by competition winners.
    • Added 22 new Divination Cards.
    • Added new corrupted implicits which can appear on items corrupted by Vaal orbs, bringing the total to approximately 176. Many of the old implicits were buffed or moved to different items, and some were disabled. Generally, corrupted implicits are now more powerful on average.
    • Added a new feature - Always Attack Without Moving: This feature prevents your character from moving while using skills where this is toggled on, as if you are holding down your "Attack in Place" key. This can be toggled on and off of individual skills in the skill bar. This feature can also be used on movement skills to prevent the skill from "namelocking" (ie. locking onto an enemy).


    Minor New Content and Features
    • Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing skills which have undergone significant reworking may not appear any more due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value.
    • Added 6 dangerous new Nemesis mods.
    • Added 8 new Grandmasters to the Hall of Grandmasters unique map, and replaced 2 existing ones.
    • Added 3D art for the following unique items: Ambu's Charge, Apep's Rage, Bloodseeker, Chin Sol, Cloak of Tawm'r Isley, Cospri's Malice, Cospri's Will, Darkray Vectors, Death's Hand, Doomfletch, Doomsower, Doon Cuebiyari, Dreamfeather, Dying Breath, Empire's Grasp, Great Old One's Ward, Greed's Embrace, Haemophilia, Ichimonji, Infernal Mantle, Infractem, Innsbury Edge, Kingsguard, Kondo's Pride, Kongor's Undying Rage, Maligaro's Lens, Maloney's Nightfall, Mon'tregul's Grasp, Moonsorrow, Nomic's Storm, Null's Inclination, Pillar of the Caged God, Piscator's Vigil, Queen of the Forest, Reaper's Pursuit, Repentance, Sentari's Answer, Shackles of the Wretched, Sin Trek, Snakebite, Soul Mantle, Terminus Est, The Baron, The Beast Fur Shawl, The Broken Crown, The Goddess Bound, The Restless Ward, Veil of the Night, Victario's Charity, Voltaxic Rift, Wyrmsign
    • Updated the 2D and 3D art of Tabula Rasa to look less like a sweatshirt your grandmother gave you that was several sizes too large.
    • Updated the appearance of the totems found in the Beast areas in Acts 4 and 9.
    • Targets for the Pale Council Prophecy chains now show up on the minimap.
    • Ground effects of all types (such as chilled ground) have been updated. They should be clearer to see and better for performance.
    • Made several skill performance optimisations, most notably Molten Strike's performance at high projectile volumes.
      World and Map areas can now have multiple sub-areas. This means you can now, for example, find a Zana mission in the same map as a Labyrinth trial, Abyssal Depths, or an Elder Guardian. Please note that only the most recently opened sub-area of any given area will stay open indefinitely, and others will eventually expire as if it were any other inactive instance. Expired sub-areas become inaccessible, rather than simply resetting.
    • The item filter now supports sorting by gem levels, stack sizes and explicit item mods.
    • You can now filter the social panel with Ctrl+F.
    • Updated the Loreweave, Kingmaker, and The Taming vendor recipes to give Shaper and Elder results if all the inputs were Shaper or Elder items. Elder/Shaper Breach items now also maintain their status if they are transformed with a Blessing.
    • Continued to incrementally improve the sound, art, effects and environments.


    Character Balance
    • Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration.
    • Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).
    • You can now have up to 15 traps active at a time (up from 3).


    Skill Balance
    • Supports which cause skills to create traps, totems or mines will no longer grant that skill the duration tag.


    Traps
    • The interaction between trap skills with cooldowns and sources of additional traps thrown (such as the Multiple Traps or Cluster Trap Supports) has been changed, and now work as they did with Vaal Lightning Trap previously. Namely, additional traps can only be thrown if the skill has at least one extra trap cooldown stockpiled, and only as many additional traps will be thrown as there are cooldowns stockpiled. In other words, if you have three Seismic Traps stockpiled and have the Shaper's additional trap glove mod, you'll throw two traps and consume two Seismic Trap cooldowns. If you only have two cooldowns stockpiled and attempt to throw three Seismic Traps via the Multitrap support, you will only throw two traps.
    • As a result of this change to trap cooldowns, the following trap skills no longer have a cooldown: Fire Trap, Lightning Trap, Ice Trap.
    • The trap model has been updated.


    Fire Trap
    • No longer has a cooldown.
    • Now requires level 12.
    • Now deals 7-11 fire damage when triggered at gem level 1 (up from 2-4), up to 410-616 at gem level 20.
      The burning ground it creates now deals 24.1 fire damage per second at gem level 1 (up from 3.6), up to 1362.8 fire damage per second at gem level 20 (up from 701.2). This damage is now modified by spell damage modifiers.
    • Base duration of the burning ground is now 1.75 seconds (down from 8 seconds).
    • Now has 1% increased fire damage per 1% gem quality (previously had 3% increased burning damage per 2% gem quality).
    • Now deals added fire damage against burning enemies.
    • Now has an added damage effectiveness of 200% (up from 100%).


    Bear Trap
    • Now applies a debuff on the affected enemy. The debuff lingers for a duration after the immobilising effects wear off. While debuffed, enemies take 15% increased damage from traps and mines, and have 80% less movement speed. This movement speed gradually recovers back to normal over the course of the debuff's duration.
    • Now has a 4 second cooldown (up from 3).
    • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 11), up to 23 mana at gem level 20 (down from 46)
    • Now has a base critical strike chance of 6% (up from 5%).


    Lightning Trap
    • No longer has a cooldown.
    • Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
    • Now has 1% increased lightning damage per 1% gem quality, and 1% increased effect of shock per 2% gem quality (previously had 1% increased
    • trap throwing speed per 2% gem quality). Incredible value!
    • Now has 80% increased critical strike chance against shocked enemies, growing as the gem levels, up to 118% at gem level 20.
    • Now has a lower mana cost at higher gem levels, up to 20 mana at gem level 20 (from 24).
    • Now has a base critical strike chance of 6% (up from 5%).
    • Now has an added damage effectiveness of 100% (up from 90%).
    • Now fires projectiles with a random rotation, as opposed to targeting an enemy.


    Ice Trap
    • No longer has a cooldown.
    • Now deals 48 -72 cold damage at gem level 1 (from 60-90), up to 414-620 at gem level 20 (from 519-778).
    • Now has a lower mana cost at higher gem levels, up to 22 mana at gem level 20 (from 25).


    Conversion Trap
    • Trap duration lowered to 4 seconds (from 8).
    • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 16), up to 23 mana at gem level 20 (down from 37)


    Specific Skill Changes
    Many skills have received significant balance or mechanical changes. As always, these changes affect all sources of the skill.

    The following skills have received significant mechanical changes:

    Infernal Blow
    • Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the targed died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
    • Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
    • Now requires level 12.
    • Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
    • Now grants additional melee range as it levels, up to +3 at gem level 20.


    Rain of Arrows
    • Previously dealt damage in an area based on weapon damage.
    • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random.
    • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 110%), up to 50% at gem level 20 (down from 129%).


    Charged Dash
    • Previously moved a projection of the attacker in a straight line while channelling, dealing damage along that path based on attack speed and distance travelled only when the skill ceased channelling.
    • Now moves a projection of the attacker in a direction based on the cursor's position relative to the player (not just in a straight line). Deals pulses of damage along this path every 2 stages while channelling. When channeling ends, it deals 75% of base damage per stage. If the skill has reached its maximum number of stages or maximum distance, it deals 150% more base damage with each pulse.
    • The projection's path is limited by a set distance from the player as well as by the total distance travelled by the projection. Movement speed affects this distance.
    • Now has an added damage effectiveness and base damage of 75% at gem level 1 (down from 90%), up to 92.1% at gem level 20 (down from 109%).


    Incinerate
    • Previously fired short-duration projectiles in front of the caster while channelling, dealing 50% more damage with hits and ailments for each stage.
    • Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
    • Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).


    Ground Slam
    • Previously dealt damage in a cone in front of the attacker, based on weapon damage.
    • Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
    • Now has a significantly wider area of effect.
    • Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
    • Can be used with axes.


    Cold Snap
    • Previously dealt cold damage in an area.
    • Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
    • Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
    • Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
    • Now requires level 16.
    • Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
    • Now has an added damage effectiveness of 180% (up from 120%).
    • Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.


    Power Siphon
    • Now has an added damage effectiveness and base damage of 125% at gem level 1 (down from 130%), up to 150.7% at gem level 20 (down from 160.4%).
    • Now has a mana cost of 7 at gem level 1 (down from 13), up to 11 at gem level 20 (down from 15).
    • "Now has 20% increased critical strike chance per power charge. "
    • "Now has +10% to critical strike multiplier per power charge. "
    • Now has 20% chance to gain a power charge when you hit a rare or unique enemy.
    • Now fires 4 additional projectiles at gem level 1, up to 7 at gem level 20.
    • Now automatically targets enemies in front of you. Each projectile will target a different enemy.


    Double Strike
    • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
    • Now has an added damage effectiveness and base damage of 93.9% at gem level 20 (down from 96.6%).
    • Now grants additional melee range as it levels, up to +3 at gem level 20.


    Lacerate
    • Now has an added damage effectiveness and base damage of 60% at gem level 1 (down from 95%), up to 73.7% at gem level 20 (down from 117.8%).
    • Now gains up to +9 to area of effect radius at gem level 20 (up from +5).
    • Now has 25% chance to cause bleeding on hit.
    • Now deals 25% more damage with hits and ailments against bleeding enemies.
    • No longer has 25% less attack speed.


    Arc
    • Now has an added damage effectiveness of 90% (up from 70%).
    • Now deals 7-37 lightning damage at gem level 1 (up from 2-35), up to 152-862 lightning damage at gem level 20 (up from 47-886).
    • Now deals 15% more damage for each remaining chain.
    • Can now split to an extra enemy whenever it chains. These splits cannot then chain.
      Chains 4 times at level 1, up to 7 times at level 20.


    Elemental Hit
    • Previously added damage of a random element to an attack against a single target.
    • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
    • Now deals 10% more damage per elemental ailment on enemies.
    • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
    • Now requires level 12.
    • Now actually shows the correct DPS in the tooltip.


    The following skills have recieved numerical balance changes.

    Storm Burst
    • Now deals 31-47 lightning damage at gem level 1 (up from 9-13), up to 183-275 lightning damage at gem level 20 (up from 50-76).
    • Now deals 65% more area damage (down from 250% more), triggered when channelling ceases.
    • Now has an added damage effectiveness of 40% (up from 10%).
      Area of effect increased by 10%.


    Orb of Storms
    • Now deals 2-5 lightning damage at gem level 1 (up from 1-3), up to 118-353 lightning damage at gem level 20 (up from 59-177).
    • Now has an added damage effectiveness of 45% (up from 20%).
    • Increases to cast speed now affect Orb of Storms strike rate.


    Ball Lightning
    • Now deals 2-35 lightning damage at gem level 1 (up from 2-32), up to 22-420 lightning damage at gem level 20 (up from 14-260). Dank.
    • Now has an added damage effectiveness of 35% (up from 20%).
    • The projectile's base speed is now 33% faster. The projectile hits 33% more frequently to compensate.
      The base radius has increased by 10%.


    Bladefall
    • Now has 100% increased critical strike chance.
    • Now has 20% reduced critical strike chance per volley, as well as 6% less damage per volley. Previously there was no penalty per volley to critical strike chance.
    • Now has a cast time of 0.7 seconds (down from 0.8)


    Earthquake
    • The base delay between the intial attack and the aftershock is now 1 second (down from 1.5 seconds).
    • The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).


    Flame Surge
    • Now deals even more damage with hits against burning enemies as the gem levels up, up to 88% more at gem level 20 (up from 50% at all levels.)
    • Now has an added damage effectiveness of 120% (up from 100%).


    Firestorm
    • Now deals 4-11 fire damage at gem level 1 (up from 4-10), up to 202-302 fire damage at gem level 20 (up from 162-243).


    Frost Bomb
    • Now deals 14-21 cold damage at gem level 1 (up from 10-14), up to 959-1439 cold damage at gem level 20 (up from 521-781).
    • Now has a 2 second delay before exploding, and applies a debuff which lasts 5 seconds and grants -25% cold resistance to affected enemies. (Previously had a 3.5 second delay before exploding, and applied a debuff which lasted 2 seconds and granted -20% cold resistance to affected enemies.)
    • Now has an added damage effectiveness of 200% (up from 130%).


    Fireball
    • Now deals 7-10 fire damage at gem level 1 (same as previously), up to 890 to 1335 fire damage at gem level 20 (up from 739-1109).
    • Now has a cast time of 0.75 seconds (down from 0.85 seconds).
    • Now gains up to +4 to the explosion's radius at gem level 20 (up from +3).
    • Now has an added damage effectiveness of 160% (up from 100%).
    • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.


    Flameblast
    • Now deals 90% more damage with ailments for each stage (up from 50%).
    • Now has +5% chance to ignite for each stage.
    • Now costs 3 mana at gem level 1 (down from 6), up to 6 mana at gem level 20 (down from 9).


    Magma Orb
    • Now deals 8-10 fire damage at gem level 1 (up from 6-9), up to 699-1049 fire damage at gem level 20 (up from 637-956).
    • The speed at which the projectile bounces has been significantly increased.


    Spark
    • Now deals 1-20 lightning damage at gem level 1 (same as previously), up to 52-997 damage at gem level 20 (up from 44-832).
    • Now gains 1% increased projectile speed per gem level, up to 19% increased projectile speed at gem level 20.
      Projectiles now have a base duration of 2 seconds (up from 1.5).
    • Now has an added damage effectiveness of 100% (up from 70%).


    Bodyswap
    • Now has a cast time of 0.6 seconds (down from 0.8)


    Blade Vortex
    • Now has 35% increased hit rate for each blade (up from 10%).
    • Now deals 35% more damage with hits and ailments for each blade (up from 30% for hits and 20% for ailments).
    • Now has 10% increased critical strike chance for each blade.
    • Now has a limit of 10 active spinning blades (down from 20).



    Ethereal Knives
    • Now deals 6-9 physical damage at gem level 1 (up from 4-6), up to 457-685 physical damage at gem level 20 (down from 459-688).


    Blast Rain
    • Now converts 100% of physical damage to fire (up from 50%).
    • Now penetrates 15% fire resistance at gem level 1, up to 25% at gem level 20.


    Barrage
    • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
    • Now fires 4 additional projectiles (up from 3).


    Freezing Pulse
    • Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034).
    • The projectile now moves more quickly at the start and slowly decelerates.
    • The damage now drops to 50% at maximum distance (up from 0%).


    Ice Crash
    • Can now be supported by Multistrike.


    Doryani's Touch
    • Can now be supported by Multistrike.


    Static Strike
    • Now correctly states that the explosion cannot be evaded or dodged.


    Wither
    • Clarified the skill's description.


    Essence Drain
    • Now specifies it cannot be used by traps or mines.


    Phase Run
    • Cast time lowered to 0.25 seconds (from 0.5).


    Tempest Shield
    • Cast time lowered to 0.25 seconds (from 0.5).


    Flame Dash
    • When targeting an unwalkable area, it will now teleport you as close to the edge as it can, rather than not casting.


    Frost Wall
    • Now correctly has a random orientation when it targets the caster or has no specific target.


    Vaal Skill Changes
    • Vaal skill gems now also grant the base version of the skill at the same level and quality as the Vaal gem. For example, a Vaal Burning Arrow skill gem now grants both the Vaal Burning Arrow and the Burning Arrow skills.
    • Using a Vaal skill now prevents you from gaining souls for all Vaal skills for a short period of time after the skill is used. The duration of this effect varies from skill to skill.
    • Whereas previously the cost of Vaal skills would increase in areas after Act 5, and again after Act 10, the cost of all Vaal skills is now consistent throughout the game. This is worth keeping in mind when looking at the following changes, as although many Vaal skill costs have been raised when compared to their base cost previously, they are typically now lower than the cost you would have paid in higher-level areas.
    • Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, with a 1 second cooldown.
    • Damaging unique enemies now generates 3 Vaal souls per 2% life it loses, with a 1 second cooldown.


    Specific Skill Changes
    The following skills have received significant mechanical changes:

    Vaal Lightning Strike
    • Previously infused enemies it hit with lightning, causing lightning to arc to other nearby enemies.
    • Now attaches an orb of lightning to the enemy it hits, or the ground if it does not hit an enemy. This orb fires lightning projectiles to other nearby enemies (or in random directions if there are no enemies close enough) for the skill's duration. This also damages any enemy it is attached to.
    • Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 100%), up to 98.2% at gem level 20 (down from 122.8%).
    • Now lasts 8 seconds at all gem levels (previously lasted 5 seconds at gem level 1, up to 8.8 at gem level 20).
    • Now requires 20 souls per use (up from 16), and can store 1 use (down from 3)
    • Now prevents you from gaining Vaal souls for 8 seconds after use.


    Vaal Arc
    • Previously chained +40 times.
    • Now deals 38-64 lightning damage at gem level 1 (up from 2-35), up to 924-1539 lightning damage at gem level 20 (up from 49-939)
    • Now requires 25 souls per use (down from 32).
    • Now deals 15% more damage for each remaining chain.
    • Now increases shock duration by 100%.
    • Now increases the effect of shock by 100%.
    • Now chains 5 times, but each chain can split to another enemy (from which it can also chain). This number grows as it levels.
    • Now causes your Arc damage to be lucky for 4 seconds.
    • Now has an added damage effectiveness of 180% (up from 80%).
    • Now prevents you from gaining Vaal souls for 4 seconds after use.


    Vaal Cold Snap
    • Previously created a snowflake-shaped area of chilled ground which lasted 10 seconds.
    • Now deals 35-53 cold damage at gem level 1 (up from 11-17), up to 800 to 1201 cold damage at gem level 20 (up from 600-901).
    • Now creates an area of chilled ground in a circle around the caster, which deals cold damage over time for 4 seconds.
    • Now requires 35 souls to use (up from 32).
    • Now prevents you from gaining Vaal souls for 14 seconds after use.
    • Now has a 100% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.


    Vaal Detonate Dead
    • Would previously chain to other nearby corpses until there were no other nearby corpses left.
    • Now places a marker then detonates the nearest corpse, then after a short delay finds and detonates the next closest corpse in a large radius. It repeats this until there are no corpses in the large radius of the marker, or until it has detonated 22 corpses, with the delay growing slightly every time it repeats.
    • Now deals 15 to 21 fire damage at gem level 1 (up from 3-5), up to 1235-1852 at gem level 20 (up from 251-376), in addition to fire damage equal to 9% of the detonated corpse's maximum life (up from 8%).
    • Now gains 1% increased area damage per 1% gem quality (previously gained 1% increased cast speed per 1% gem quality).
    • Now prevents you from gaining Vaal souls for 8 seconds after use.
    • Now has an added damage effectiveness of 150% (up from 100%).


    Vaal Double Strike
    • Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
    • Previously required 16 souls to use, with the capacity to store 3 uses.
    • Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
    • Now creates two doubles of your character for a duration of 8 seconds at all levels.
    • Now adds melee range as it levels up, up to +3 at gem level 20.
    • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
    • Now requires 30 souls to use, with the capacity to store 2 uses.
    • Now prevents you from gaining Vaal souls for 6 seconds after use.


    Vaal Rain of Arrows
    • Previously dealt damage in an area of effect, pinning enemies hit by it in place for a duration.
    • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. This is then repeated 3 additional times.
    • Now maims on hit, with 150% increased effect of maim.
    • Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 140%), up to 100.1% at gem level 20 (down from 169%).
    • Now prevents you from gaining Vaal souls for 5 seconds after use.


    Vaal Ground Slam
    • No longer knocks back enemies.
    • No longer has 100% increased knockback distance.
    • Now deals 185% of base damage at gem level 1 (up from 160%), up to 226.8% at gem level 20 (up from 198%).
    • Now increases stun duration by 200%.
    • Now deals up to 40% more damage to closer enemies at gem level 1, up to 49% at gem level 20.
    • Now gains up to +9 to radius as it levels up (up from +6).
    • Now requires 15 souls to use (down from 24) and can store up to 3 uses.
    • Now prevents you from gaining Vaal souls for 2 seconds after use.


    Vaal Righteous Fire
    • Previously removed all of your energy shield and all but one life, instantaneously dealing fire damage to all nearby enemies based on the amount of life and energy shield lost.
    • Now removes 30% of your life and energy shield and creates a Righteous Fire aura around you which burns enemies within its radius based on the amount of life and energy shield lost for 4 seconds. It also looks pretty neat now.
    • Now deals 161% of life and energy shield lost as burning damage per second at gem level 1, up to 180% at gem level 20.
    • Now also grants 20% more spell damage while active at gem level 1, up to 39% more spell damage at gem level 20. This is multiplicative with Righteous Fire's more spell damage effect.
    • Now gains 1% increased burning damage per 1% gem quality (previously gained 1% increased spell damage per 1% quality).
    • Now requires 40 souls per use (up from 16).
    • Now prevents you from gaining Vaal souls for 12 seconds after use.


    Vaal Flameblast
    • Previously created a flameblast which grew without needing to be channelled until it reached 10 stages, then exploded.
    • Now creates a flameblast which shrinks without needing to be channelled, and explodes every 5 stages, until it reaches 15 stages. Each subsequent explosion is stronger than the last.
    • Now deals 90% more damage with ailments for each stage (up from 55%).
    • Now has +5% chance to ignite for each stage.
    • Now requires 30 souls per use (up from 16).
    • Now prevents you from gaining Vaal souls for 6 seconds after use.


    Vaal Storm Call
    • No longer triggers other Vaal Storm Calls at the end of its duration.
    • Now deals 14-26 lightning damage at gem level 1 (previously 13-25), up to 370-687 lightning damage at gem level 20 (previously 302-560).
    • The frequency of lightning strikes has been adjusted. It will now strike less frequently but can strike the same target multiple times in a row (previously, each target had a short cooldown which prevented this).
    • Lightning strikes now deal damage in an area, not just to the struck enemy.
    • The period of time between strikes now scales alongside the skill's duration. Reducing Vaal Storm Call's duration will now also shorten the delay between lightning strikes.
    • Now has a base duration of 6 seconds (up from 3).
    • Now prevents you from gaining Vaal souls for 6 seconds after use.
    • Area of effect of the primary strike (the final one) increased by approximately 33%.


    Vaal Power Siphon
    • Now has an added damage effectiveness and base damage of 150% at gem level 1 (up from 125%), up to 184.2% at gem level 20 (up from 155.4%).
    • Now requires 15 souls per use (down from 24) and can store 2 uses.
    • Now has 20% increased critical strike chance per power charge.
    • Now has +10% to critical strike multiplier per power charge.
    • Now grants a power charge when you hit a rare or unique enemy.
    • Now prevents you from gaining Vaal souls for 4 seconds after use.


    The following skills have received numerical balance changes.

    Vaal Lightning Trap
    • Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
    • Now costs 20 souls per use (up from 16) and can store 3 uses.
    • Now prevents you from gaining Vaal souls for 5 seconds after use.
    • Now fires projectiles with a random rotation, as opposed to targeting an enemy.


    Vaal Spectral Throw
    • Now deals 91% of base damage at gem level 1 (up from 70%), up to 135.5% of base damage at gem level 20 (up from 104.2%).
    • Now fires 4 additional projectiles.
    • Now requires 10 souls per use (up from 8) and can store 3 uses.
    • Now prevents you from gaining Vaal souls for 6 seconds after use.


    Vaal Burning Arrow
    • Now has 30% chance to ignite enemies at gem level 1 (up from 20%), up to 49% chance to ignite enemies at gem level 20.
    • Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20. No longer grants increased burning damage.
    • Explosion radius is now 13% larger.
    • Now pierces 3 additional targets (rather than all).
    • Now requires 20 souls per use (up from 12) and can store 3 uses.
    • Now prevents you from gaining Vaal souls for 2 seconds after use.


    Vaal Fireball
    • Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
    • Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
    • Now gains up to +4 to the explosion's radius at gem level 20.
    • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
    • Now gains 1% chance to ignite enemies per 2% gem quality (down from 2% chance to ignite per 1% gem quality).
    • Now has an added damage effectiveness of 160% (up from 125%).
    • Now requires 30 souls per use (down from 32).
    • Now prevents you from gaining Vaal souls for 5 seconds after use.


    Vaal Spark
    • Now requires 30 souls per use (down from 48).
    • Now prevents you from gaining Vaal souls for 6 seconds after use.
    • Now gains increased projectile speed as the gem levels up.


    Vaal Summon Skeletons
    • Now requires 50 souls per use (up from 32).
    • Now prevents you from gaining Vaal souls for 10 seconds after use.


    Vaal Glacial Hammer
    • Now requires 15 souls per use (up from 12).
    • Now prevents you from gaining Vaal souls for 4 seconds after use.


    Vaal Cyclone
    • Now requires 35 souls per use (up from 32).
    • Now prevents you from gaining Vaal souls for 5 seconds after use.


    Vaal Molten Shell
    • Now requires 50 souls per use (up from 48).
    • Now prevents you from gaining Vaal souls for 5 seconds after use.


    Vaal Clarity
    • Now requires 30 souls per use (up from 16).
    • Now prevents you from gaining Vaal souls for 12 seconds after use.


    Vaal Discipline
    • Now requires 50 souls per use (up from 24).
    • Now prevents you from gaining Vaal souls for 5 seconds after use.


    Vaal Grace
    • Now requires 50 souls per use (up from 24).
    • Now prevents you from gaining Vaal souls for 9 seconds after use.


    Vaal Haste
    • Now requires 50 souls per use (up from 24).
    • Now prevents you from gaining Vaal souls for 6 seconds after use.


    Vaal Immortal Call
    • Now requires 100 souls per use (up from 48).
    • Now prevents you from gaining Vaal souls for 8 seconds after use.
    • Can no longer be obtained via corruption, Vaal side area, or divination card.


    Vaal Lightning Warp
    • Now requires 20 souls per use (up from 16).
    • Now prevents you from gaining Vaal souls for 2 seconds after use.
    • Can no longer be obtained via corruption, Vaal side area, or divination card.


    Vaal Ice Nova
    • Now requires 25 souls per use (up from 24)
    • Now prevents you from gaining Vaal souls for 4 seconds after use.


    Vaal Reave
    • Now requires 35 souls per use (up from 24).
    • Can now store up to 2 uses (from 1).
    • Now prevents you from gaining Vaal souls for 4 seconds after use.


    Vaal Breach
    • Now requires 100 souls per use (up from 48).
    • Now prevents you from gaining Vaal souls for 40 seconds after use.


    Gluttony of Elements
    • Now has a base duration of 5 seconds (down from 6).
    • Now has a cast time of 0.5 seconds (down from 1 second).
    • Now requires 100 souls per use (up from 48).
    • Now prevents you from gaining Vaal souls for 16 seconds after use.


    Support Gem Balance

    Trap Support
    • No longer grants supported skills more trap damage.
    • No longer has a cooldown.
    • Now has a mana multiplier of 110% (down from 140%).
    • Now grants supported skills increased trap throwing speed, up to 10% at gem level 20.


    Multiple Traps Support
    • Now has a mana multiplier of 140% (down from 160%).


    Trap Cooldown Support/Advanced Traps Support
    • Has been renamed to Advanced Traps Support.
    • Now grants supported trap skills 15% increased cooldown recovery speed at gem level 1 (down from 30%), up to 25% increased cooldown recovery speed at gem level 20 (down from 49%).
    • Now grants supported trap skills 10% increased skill duration at gem level 1, up to 29% at gem level 20.
    • Now grants supported trap skills 15% increased trap throwing speed at gem level 1, up to 34% at gem level 20.
    • Now has a mana multiplier of 120% (up from 110%)


    Trap and Mine Damage Support
    • Now grants supported skills 30% more trap and mine damage at gem level 1 (up from 20%), up to 49% at gem level 20 (up from 39%).


    Endurance Charge on Melee Stun Support
    • Now causes supported skills to deal 4% more damage per endurance charge (up from 3%).


    Chance to Ignite Support/Combustion Support
    • Has been renamed to Combustion Support.
    • Now lowers the fire resistance of enemies ignited by supported skills, inflicting -10% fire resistance at gem level 1, down to -19% at gem level 20.


    Hypothermia Support
    • Now causes supported skills to deal 20% more cold damage over time at gem level 1, up to 39% at gem level 20.
    • Now supports skills which deal damage over time.


    Power Charge on Critical Support
    • Now causes supported skills to deal 4% more damage per power charge.


    Deadly Ailments Support
    • Now causes supported skills to deal 45% more damage with ailments at gem level 1 (up from 40%), up to 64% at gem level 20 (up from 59%).
    • Now causes supported skills to deal 10% less damage with hits (down from 20%).


    Elemental Proliferation Support
    • Elemental ailments caused by supported skills now spread in a radius of 12 at gem level 1 (up from 10). This now grows as the gem levels, up to 15 at gem level 20.


    Ignite Proliferation Support
    • Ignites caused by supported skills now spread in a radius of 14 at gem level 1, up to a radius of 20 at gem level 20 (up from 16).
    • Now causes supported skills to deal 20% more damage with ignite at gem level 1 (up from 0), up to 39% at gem level 20 (up from 19%).


    Ancestral Call Support
    • Can no longer support Vaal skills.


    Passive Tree Balance
    • There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives. To that end, most of the reductions to trap and mine passives occur to trap throwing speed and mine placement speed. This was to bring them more closely in line with cast speed. Trap cooldown recovery was also targeted, as many bread-and-butter traps no longer have cooldowns, and the traps introduced in this patch are strong enough to warrant their longer cooldowns.
    • To better enable trap builds from level 1, the Shadow's starting area has received numerous changes.
    • The first two passives of the Shadow's top starting path now both grant increased damage (rather than increased elemental damage).
    • The top passives of the Shadow's starting top cluster now grant increased trap and mine damage (rather than increased cast speed).
    • The bottom passives of the Shadow's starting bottom cluster now grant increased cast speed as well as attack speed.
    • Trickery (near the Shadow's start) now grants increased damage (rather than increased elemental damage).
    • The Saboteur cluster (near the Shadow) has moved even closer to the Shadow. One of its small passives now grants 4% increased trap throwing speed and 4% increased mine laying speed (down from 8%).
    • The passives leading to Clever Construction on the trap and mine wheel near the shadow now each grant 4% increased trap throwing speed and 4% increased mine laying speed (down from 5%).
    • The far side of the trap and mine wheel near the Shadow has a new notable - Devastating Devices: 50% increased critical strike chance with traps and mines, 40% increased trap trigger area of effect, and 40% mine detonation area of effect.
    • The passive skills on either side of Devastating Devices have completely changed. One grants +15% to trap and mine critical strike multiplier, the other grants 20% increased critical strike chance with traps and mines.
    • The Master Sapper cluster (previously near the Ranger) has been moved between the Ranger and the Shadow. It now has 4 passives (down from 6), and grants a total of 68% increased trap damage (down from 92%), 4% increased trap throwing speed (down from 12%), and 20% increased trap trigger area of effect (down from 40%).
    • The Expeditious Munitions cluster has moved where Saboteur used to be. It now grants 20% increased trap damage (up from 15%) and 8% increased trap throwing speed (down from 15%). The two passives leading to the notable now each grant 4% increased trap throwing speed (down from 6%).
    • Hasty Reconstruction (between the Witch and Shadow) now grants 10% increased cooldown recovery speed for throwing traps (down from 20%) and the passive immediately before it now grants 5% increased cooldown recovery speed for throwing traps (down from 10%).
    • Celestial Judgement's (near the Templar) elemental resistance penetrations are now 5% (up from 2%).
    • Heart of Flame (near the Witch) now causes damage to penetrate 6% fire resistance (up from 3%). The passives leading to it now grant a total of 57% increased fire damage (up from 46%).
    • Breath of Flames (right next to Heart of Flame) now grants 20% increased ignite duration (up from 10%), 20% increased burning damage (down from 30%), 20% chance to ignite (up from 5%) and 20% increased fire damage (up from not giving any at all). The three passives leading to it now give a total of 20% increased burning damage (down from 40%), and 30% increased fire damage (previously none).
    • Heart of Thunder (also near the Witch) now causes damage to penetrate 6% lightning resistance (up from 3%). The passives leading to it now grant a total of 57% increased lightning damage (up from 48%).
    • Breath of Lightning (next to Heart of Thunder) now grants 20% increased lightning damage (up from 12%). The three passives leading to it now each grant 10% increased lightning damage (up from 8%).
    • Heart of Ice (guess where!) now causes damage to penetrate 6% cold resistance (up from 3%). The passives leading to it now grant a total of 57% increased cold damage (up from 48%).
    • Breath of Rime (Near the Duelist. Kidding! It's next to Heart of Ice) now grants 20% increased cold damage (up from 12%). The three passives leading to it now each grant 10% increased cold damage (up from 8%).
    • Holy Fire (between the Witch and Templar) now grants 40% increased burning damage (down from 60%), 20% increased fire damage (previously none), and 15% chance to ignite (previously none). The passives leading to it which previously granted 20% increased burning damage now grant 12% increased burning damage and 8% increased fire damage. The passive next to Holy Fire which grants 5% chance to ignite now also grants 8% increased fire damage.


    Ascendancy Balance
    • The Elementalist's Beacon of Ruin now proliferates elemental ailments in a radius of 18 (up from 12). It no longer grants 20% increased effect of non-damaging ailments, and instead grants 20% more damage with ignite.
    • Each of the Saboteur's passives which previously granted increased elemental damage now grant increased trap and mine damage instead.
    • Each of the Saboteur's small passives which previously granted 8% increased trap throwing speed now grant 5% increased trap throwing speed.
    • Each of the Saboteur's small passives which previously granted 8% increased mine laying speed now grant 5% increased mine laying speed.
    • The Saboteur's Perfect Crime now grants 10% increased cooldown recovery speed for throwing traps (down from 20%).
    • The Saboteur's Chain Reaction now grants 15% increased cooldown recovery speed for throwing traps (down from 30%).


    Item Balance
    • The Merciless and Eternal Labyrinth Arc enchantments that grant additional chains now grants +1 to chain from the Merciless Labyrinth (down from 2) and +2 chains in the Eternal Labyrinth (down from +3). Existing enchantments won't change unless a Blessed Orb is used, so don't do that.
    • The Merciless and Eternal Labyrinth Bear Trap enchantments that grant increased cooldown recovery speed now grant half as much. Existing versions won't change unless a Blessed Orb is used.
    • The Merciless and Eternal Labyrinth Charged Dash enchantments that grant added radius to the skill's final area of effect now grants +4 radius from the Merciless Labyrinth (down from +6) and +6 radius from the Eternal Labyrinth (down from +9). Existing versions won't change unless a Blessed Orb is used, but why on earth would you do that?
    • There may be further changes to existing Labyrinth enchantments over the coming days, related to the broad skill rebalance.
    • Disabled the "Avoid Stun While Casting Storm Burst" enchantment from appearing.
    • Disabled the "Reduced Ball Lightning Projectile Speed" enchantment from appearing.
    • Several sources of accuracy on weapons which should have been local to the weapon were global. These have been changed to local. This primarily affects weapons crafted with accuracy on Vagan's Sharpening Wheel, as well as several unique items (see the unique item balance section below). Implicit increases to accuracy such as the ones found on sword basetypes are now all global.
    • Descriptions of dodge and spell-dodge chance have been standardised.
    • Vaal vessels found in Vaal side areas or by placing a Vaal fragment in the map device now drop more items.
    • The Unearth skill gem now correctly drops at or above level 10.
    • The "of Warding" flask suffix can now appear on flasks with the Seething prefix.
    • The glowing effect on the Demigod's Triumph unique helmet is now part of the skin and can be transferred with a skin transfer.
    • The "detonates nearby corpses" mod on strongboxes will now detonate corpses more quickly.
    • The 5-for-1 magic or rare vendor recipe no longer maintains Shaper/Elder item status.
    • Updated the description of the Petrification Statue skill found on the Gorgon's Gaze item.


    Unique Item Balance
    • The following items have had their global accuracy modifiers replaced with local accuracy modifiers. Only builds which were dual-wielding any pair of these items will be affected. The affected items are: Rigwald's Command, Piscator's Vigil, Silverbranch, Silverbough, Quill Rain, Dreamfeather, Izaro's Dilemma, Rigwald's Charge, Kaom's Primacy, Marohi Erqi, Infractem, and Wideswing.
    • The Writhing Jar: Worms spawned from The Writhing Jar are now destroyed when hit. This overrides effects which would otherwise prevent them from dying, such as the one found on the unique gloves Southbound.
    • Stormfire: The "increased Burning Damage for each Enemy you have Shocked Recently" mod now only applies to enemies that were not already shocked. The description has been updated to clarify this.
    • Dyadus: No longer has the mod "Enemies chilled by you take 100% increased burning damage". Dyadus now has "100% increased Damage with Ignites inflicted on Chilled Enemies".
    • Rapid Expansion: Now limited to 2. With at least 40 Strength in Radius, it now grants Ground Slam a 35% chance to grant an Endurance Charge when you Stun an Enemy (up from 25%), and a 50% increased angle (up from 35%). Existing versions of this jewel can be updated with a Divine Orb.
    • Malachai's Artifice: Now correctly has 25% reduced effect of Elemental Equilibrium. It previously had 40%, despite saying 25%.
    • Primordial Harmony: Now grants your golems 30-45% increased cooldown recovery speed, to compensate for a bug that was fixed. Existing versions of this jewel can be updated with a Divine Orb.
    • Atziri's Reign: Now has a limit of 2. Existing copies of this jewel will automaticaly be updated to have this limit.
    • Perandus Manor: Now has a 100% chance to spawn Cadiro Perandus somewhere in it.
    • Xoph's Inception: Now proliferates Ignites in a radius of 15 (up from 12). Existing versions of this item can be updated with a Divine Orb.
    • Winter's Bounty: Now changes the skill from generating and having a cooldown override of Frenzy Charges to Power Charges. It now has a limit of 1. Existing copies of this jewel will automatically be updated to this new behaviour.
    • Bubonic Trail: Now has a neat new effect.


    Monster Balance
    • Added two new monster types to the Control Blocks in Act 10, as well as to maps. Several existing Kitava-themed monsters have also been added to maps.
    • Monsters which use Detonate Dead and Vaal Detonate Dead have been updated to use a version similar to the one used by Alira and Tolman in maps.
    • Shivershell now telegraphs that he will use his Detonate Dead skill before he uses it.
    • All versions of Alira now have a shorter cast time for her Detonate Dead.
    • Normal and Magic monsters from Breaches now drop significantly fewer items.
    • The boss of Thicket, The Primal One, no longer has a cooldown on his sunder when he enrages.
    • Several monsters which raised zombies were incorrectly using the player version of the skill, resulting in very strong zombies capable of slamming. They've been swapped over to a different version of the skill.
    • The attack range of Desecrated Thralls (Kitava's skeletons) has been increased by 25%.
    • Na'em, Bending Stone now deals the same damage with his projectiles at all ranges. The damage has been lowered by 30% to compensate. This skill now has a 4 second cooldown.
    • The cast time on Bameth, Shifting Darkness's Detonate Dead has been lowered.
    • Monsters which use Elemental Hit (such as Vaal Constructs) now use the cool new version.
    • The monster waves while attempting to open Weylam's War Chest will transition more quickly if you're killing them quickly.
    • The Elder now drops all of its loot, including the Watcher's Eye, at the very end of the encounter.
    • Maker of Mires in the Hallowed Ground map will now create clones more reliably.
    • The number and locations of spiders spawned during the Weaver encounter has been slightly adjusted.


    Map Balance
    • Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
    • Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
    • You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
    • Zana's Onslaught mod now also increases monster movement speed. Previously, this was not the case.
    • Pit of the Chimera is now more linear. Has slightly fewer monsters on average now to compensate.
    • Crystal Ore is also now more linear and has had its monster spawns slightly reduced to compensate.
    • The Vaal Temple map can no longer roll the Twinned mod or have the Deadly Twins prophecy trigger on it.
    • Malformation's layout has been significantly reworked to be more pleasant to run.
    • The magic monsters in the Burial Chambers boss room won't spawn so close to the entrance now.
    • The Perandus Manor is once again on the Atlas, connected to Chateau.


    Zana League Mods Available During 3.3.0
    • Level 2: Invasion (costs 2 Chaos Orbs): Area is inhabited by an additional Invasion boss. 20% increased quantity of items found in this area.
    • Level 3: Warbands (costs 3 Chaos Orbs): Area is inhabited by 3 additional Warbands. 20% increased quantity of items found in this area.
    • Level 4: Anarchy (costs 3 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles. 20% increased quantity of items found in this area.
    • Level 4: Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
    • Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond. 20% increased quantity of items found.
    • Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
    • Level 7: Abyss (costs 5 Chaos Orbs): Area contains an additional Abyss.
    • Level 8: Breach (costs 6 Chaos Orbs): Area contains 2 additional Breaches.


    Quest Rewards
    • The Templar and Marauder can now both purchase Onslaught Support from a vendor after completing the prerequisite quest.
    • The Witch is now offered Herald of Ash as a quest reward, and can also purchase it from it a vendor after completing the prerequisite quest.
    • Changes to Cold Snap mean it is now available as a quest reward for the Witch and Shadow in Act 2, and is available to the Templar and Ranger from a vendor after completing the prerequisite quest.


    PvP Balance
    • In light of the extensive skill balance changes, PvP balance is still ongoing. We have PvP balance changes coming, and we'll add these notes when we have them.


    Bug Fixes
    • Fixed a bug where Soul Eater's buff description said it granted physical damage reduction and elemental resistances when it doesn't.
    • Fixed a bug where Sentari's Answer on an Animated Guardian owned by a player who also had Sentari's Answer and Necromantic Aegis would result in unintendedly high-level curses.
    • Fixed a bug where stats added to a skill by skill-specific mods would be copied to minions created by that skill. This caused a variety of unintended effects, the most notable of which was the cooldown modifier to Golem skills found on the unique jewel Primordial Harmony. In addition to its regular effect, the cooldown modifier was carried through to the Golem's cooldown skills, lowering those cooldowns as well.
    • Fixed a client crash that could occur during the Kitava encounter when Kitava hurls burning planks.
    • Fixed a bug where Yugul would fail to correctly transition between his various phases.
    • Fixed a bug where tutorial pages could retain their 'unread' exclamation marks even after being read.
    • Fixed a bug where shield crab shells would spontaneously vanish once knocked off.
    • Fixed a bug where Arakaali could become immune and unkillable if she hid while at extremely low life.
    • Fixed a bug with the Wither skill in which the duration of the debuffs it was applying were not being modified by all of the correct modifiers.
    • Fixed a bug where certain support combinations could allow Arcane Surge to support and trigger from attacks. This was unintended.
    • Fixed a bug where Arcane Surge would appear to be able to support traps, totems and mines when viewing gem links when it in fact can't.
    • Fixed some display issues with the Microtransactions Shop UI and other UI elements.
    • Fixed a crash that could occur while using Arborix, Augyre or Vulconus.
    • Fixed a bug where the Occultist's Forbidden Power would only grant a power charge once during sustained channelling, not every time the mana threshold was crossed.
    • Fixed a bug where weapon-swapping a weapon with Cremation while you had an instance of Cremation active would cause the Cremation to remain visually but actually stop functioning (now it will correctly disappear).
    • Fixed a bug where Izaro could introduce Argus after the player had already snuck in and killed Izaro's most loyal friend.
    • Fixed a bug where shrines could spawn atop rocks in the Vastiri Desert and Foothills areas (and other areas that used those tilesets).
    • Fixed a bug where Yeena's fireflies could spawn in unreachable locations.
    • Fixed a bug where the Rebirth prophecy could cause Bannon to become unrescuable in Act 10.
    • Fixed a bug where Doedre could occasionally use a skill while changing forms, causing the skill to come from an invisible entity.
    • Fixed a rare bug that could cause you to still have the Bandit Quest on your quest tracker despite already having Eramir's 2 skill point reward from completing that quest.
    • Fixed a bug which could cause you to not automatically be offered one of two quest rewards in Act 9 on turn-in.
    • Fixed a bug where Blood Rage was not counted as a buff for the purposes of Mantra of Flames.
    • Fixed a bug where swapping support gems in your mainhand weapon could cause your totems to die.
    • Fixed a bug where the Frost Blades effect was appearing farther back than intended.



    Recently Added

    Burning Arrow[*]Now has 30% chance to ignite at gem level 1, up to 49% at gem level 20 (up from 20% at all levels)[*]Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20.[*]No longer has increased burning damage.[*]Fixed a bug where Arcane Surge would appear to not be able to support traps, totems and mines when viewing gem links when it in fact can.[*]Changed to: Fixed a bug where Arcane Surge would appear to be able to support traps, totems and mines when viewing gem links when it in fact can't.[/LIST]

    Ground Slam
    • Can be used with axes.


    Vaal Cold Snap
    • Now creates an area of chilled ground in a circle around the caster, which deals cold damage over time for 4 seconds.
    • Now prevents you from gaining Vaal souls for 14 seconds after use.


    Vaal Righteous Fire
    • Now prevents you from gaining Vaal souls for 12 seconds after use.


    PvP Patch Notes
    • Due to the removal of the cooldown, the Trap Support gem no longer has a scaling override. Skills supported by the Trap Support will undergo scaling based on trap throwing speed. The same is true of other trap skills whose cooldowns have been removed.
    • Due to the significant damage buff and capacity to hit more targets, Arc and vaal Arc now have a 25% damage penalty against players, in addition to the default PvP scaling (up from 5%).
    • Ball Lightning no longer has a 10% damage boost against players.
    • Cold Snap and Vaal Cold Snap use a T-override of 24 seconds for its damage over time component.
    • Vaal Blight's T-override is 1.5 seconds, matching Blight.
    • Vaal Righteous Fire's T-override is 15 seconds.
    • We will continue to monitor other skills in PvP. Please post any feedback you have in the PvP forums.
    Last edited by Menicejw86; 05-31-2018 at 11:38 PM.

  11. #109
    Clan Officer
    Captain
    Captain (CPT)
    United States

    User Info Menu

    3.3.0b Hotfix 1

    3.3.0 Hotfix 1
    • Fixed an instance crash with Lacerate.
    • Fixed a client crash with Power Siphon when it killed a player.
    • Fixed an instance crash with the Summon Phantasm on Kill Support.
    • Fixes an instance crash with Vaal Lightning Strike.
    • Fixed a rare case where the resurrect button would not appear after dying in an Incursion.



    This has been deployed without a restart. Restarting your client will apply the patch.

  12. #110
    Clan Officer
    Captain
    Captain (CPT)
    United States

    User Info Menu

    3.3.0c Patch notes

    3.3.0c Patch notes

    3.3.0c Patch Notes
    • Added 3D art for Apep's Supremacy, Shadowstitch, and Zeel's Amplifier.
    • Jiquani's Creation now takes reduced damage for a short while after it is summoned.
    • Added the Wrath skill gem as a vendor quest reward for the Templar after completing the 'Lost in Love' quest.
    • Reduced the cooldown on the unique shield Unyielding Flames' triggered skill to 3 seconds (down from 10).
    • Reduced the damage dealt by Redblade Warmonger's Incinerate skill.
    • Righteous Fire microtransactions can now be used with Vaal Righteous Fire.
    • Vaal Righteous Fire can now be cast by a Totem.
    • Removed the Menagerie icon from the World Map legend.
    • Tweaked various alert sounds in the Default Loot Filter.
    • Made various optimisations to Storm Call.
    • Made various optimisations to the Incursion Portal Effect.
    • Improved the performance of Bladefall, Molten Strike and Rain of Arrows.
    • Herald of Ice and Abyssal Cry explosions now have less of an impact on performance.
    • Improved the texture detail of the Wasteland Barricade Hideout Decoration.
    • Improved the AI of Vaal Blade Vortex
    • Fixed some incorrect Alva dialogue.
    • Fixed various cases of missing information in skill tooltips.
    • Updated premade PvP characters to have the correct gems and gem levels.
    • Fixed a bug where characters migrated to Standard League no longer had an Elder Orb applied to their Atlas and could not get a new Elder Orb from Zana.
    • Fixed a bug where The Undisputed divination card did not create items with the correct item level.
    • Fixed a bug where the Legacy Character Effect glow was placed in front of the character in non-town areas.
    • Fixed a bug where the Automaton Character Effect caused the character to glow white if buffed by Herald of Thunder with the Automaton Herald Effect applied.
    • Fixed a bug where weapon effects did not appear correctly when applied to the Celestial Staff weapon skin.
    • Fixed a bug where players were not able to have more than one permanent curse applied to them at once.
    • Fixed a bug where Acton's Nightmare unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.
    • Fixed a bug where Cold Snap's damage over time could bypass damage immunities.
    • Fixed a bug where damage over time from Cold Snap was not removed between PvP rounds or on death. This fixes a case of Catarina minions dying immediately upon being resurrected.
    • Fixed a bug where Arc and Vaal Arc did not chain to monsters that the player did not have line of sight to.
    • Fixed a bug where Vaal Blade Vortex could be cast on locations that the player did not have line of sight to. Vaal Blade Vortex can also no longer be cast on unwalkable terrain.
    • Fixed a bug where Vaal Detonate Dead did not roll for critical strikes for each explosion.
    • Fixed a bug where one of Vilenta's skills dealt Physical damage, rather than Fire damage.
    • Fixed a bug where Atziri would not appear to take any actions if the player left the boss room and returned during the 'Summon Demons' phase.
    • Fixed a bug where the Flamethrowers in the Vaal Omnitect encounter were shorter than they appeared. They now more accurately deal damage in the correct locations.
    • Fixed a bug where Tacati, Architect of Toxins unintentionally gained a large damage reduction while casting his ultimate skill.
    • Fixed a bug where the Altar of Corruption could turn an Unset Ring into an unidentified and corrupted Unset Ring.
    • Fixed a bug where the exit portal in the Royal Meeting Room Incursion was not able to be used.
    • Fixed a bug where chests in Cartography rooms in Temples whose level was lower than 68 would not drop Maps.
    • Fixed a bug where Alva would sometimes display an outdated Temple layout when viewed in a hideout.
    • Fixed a bug where players who had completed a "Don't die or leave Zana's Map" Zana mission could not enter their Temple of Atzoatl in the same area.
    • Fixed a bug where resurrecting after dying in an Incursion would fail if done too close to the end of the Incursion timer.
    • Fixed a bug where the Pure Talent unique jewel was not working when you had the "Physical and Chaos Damage and Life" passive node allocated in the Shadow starting area of the passive skill tree.
    • Fixed a bug where having a Vaal skill socketed in The Poet's Pen unique wand prevented casting that Vaal skill.
    • Fixed a bug where Zana would repeat dialogue after defeating Uber Elder.
    • Fixed a bug where teleporting from the spawn area to the base area did not place players randomly in the Capture the Flag PvP mode.
    • Fixed a bug where some of Dialla's voice acting was in Russian.
    • Fixed a bug where placing some hideout decorations in a corner in the Coastal Hideout could cause them to clip below the ground.
    • Fixed an instance crash that occurred when using Vaal Arc while affected by an Echoing Shrine.
    • Fixed an instance crash that could occur when using Lightning Strike.
    • Fixed two client crashes.

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